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	<title>Flash Game Tuts &#187; Advanced</title>
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	<description>Free Flash Game Tutorials in AS2 and AS3</description>
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		<item>
		<title>How to Create a Tower Defense Game in AS3 &#8211; Part 7</title>
		<link>http://www.flashgametuts.com/tutorials/advanced/how-to-create-a-tower-defense-game-in-as3-part-7/</link>
		<comments>http://www.flashgametuts.com/tutorials/advanced/how-to-create-a-tower-defense-game-in-as3-part-7/#comments</comments>
		<pubDate>Sun, 26 Jul 2009 12:07:28 +0000</pubDate>
		<dc:creator>Mr Sun</dc:creator>
				<category><![CDATA[AS3]]></category>
		<category><![CDATA[Advanced]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[defense]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[tower]]></category>
		<category><![CDATA[tower defense]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.mrsunstudios.com/?p=1464</guid>
		<description><![CDATA[Welcome back! This part of the tutorial is where we just add all of the finishing touches to the game! Unlike the other parts of the tutorial, I won&#8217;t comment any of the code I give you, as the knowledge you have learned from this tutorial should tell you what&#8217;s going on. Luckily for you, [...]]]></description>
			<content:encoded><![CDATA[<p>Welcome back! This part of the tutorial is where we just add all of the finishing touches to the game! Unlike the other parts of the tutorial, I won&#8217;t comment any of the code I give you, as the knowledge you have learned from this tutorial should tell you what&#8217;s going on. Luckily for you, there aren&#8217;t too many finishing touches for us to make, so your brain won&#8217;t hurt too much.</p>
<p>One of the things I want to do is show the player the range of the turret. If you&#8217;ve ever played a tower defense game, you you should know what I&#8217;m talking about. A translucent circle will appear to show the player how far the turret can shoot. We&#8217;re going to show this both when somebody hovers over an empty block and when somebody hovers over a turret. Let&#8217;s start with hovering over an empty block.</p>
<p>Lets first start by opening up &#8220;source.fla&#8221;. Add this code to the top. Don&#8217;t ask any questions&#8230; or else&#8230;</p>

<div class="wp_syntax"><div class="code"><pre class="actionscript3" style="font-family:monospace;"><span style="color: #6699cc; font-weight: bold;">var</span> rangeCircle<span style="color: #000000; font-weight: bold;">:</span><span style="color: #004993;">Shape</span> = <span style="color: #0033ff; font-weight: bold;">new</span> <span style="color: #004993;">Shape</span><span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span>;
rangeCircle.<span style="color: #004993;">graphics</span>.<span style="color: #004993;">beginFill</span><span style="color: #000000;">&#40;</span>0x006600,.5<span style="color: #000000;">&#41;</span>;
rangeCircle.<span style="color: #004993;">graphics</span>.<span style="color: #004993;">drawCircle</span><span style="color: #000000;">&#40;</span><span style="color: #000000; font-weight:bold;">12.5</span>,<span style="color: #000000; font-weight:bold;">12.5</span>,<span style="color: #000000; font-weight:bold;">100</span><span style="color: #000000;">&#41;</span>;
rangeCircle.<span style="color: #004993;">graphics</span>.<span style="color: #004993;">endFill</span><span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span>;</pre></div></div>

<p>Open up &#8220;EmptyBlock.as&#8221;, would you? Find the <tt>thisMouseOver()</tt> function and add the following code to it:</p>

<div class="wp_syntax"><div class="code"><pre class="actionscript3" style="font-family:monospace;">_root.rangeCircle.<span style="color: #004993;">x</span> = <span style="color: #0033ff; font-weight: bold;">this</span>.<span style="color: #004993;">x</span>;
_root.rangeCircle.<span style="color: #004993;">y</span> = <span style="color: #0033ff; font-weight: bold;">this</span>.<span style="color: #004993;">y</span>;
_root.<span style="color: #004993;">addChild</span><span style="color: #000000;">&#40;</span>_root.rangeCircle<span style="color: #000000;">&#41;</span>;</pre></div></div>

<p>Find the <tt>thisMouseOut()</tt> function and add this code to it:</p>

<div class="wp_syntax"><div class="code"><pre class="actionscript3" style="font-family:monospace;">_root.<span style="color: #004993;">removeChild</span><span style="color: #000000;">&#40;</span>_root.rangeCircle<span style="color: #000000;">&#41;</span>;</pre></div></div>

<p>Add the same thing to the <tt>thisClick()</tt> function and the work will be done for empty blocks. Now, let&#8217;s do the same thing for Turrets.</p>
<p>Open up &#8220;Turret.as&#8221;. Add this code to the <tt>Turret()</tt> function (the main function):</p>

<div class="wp_syntax"><div class="code"><pre class="actionscript3" style="font-family:monospace;"><span style="color: #0033ff; font-weight: bold;">this</span>.<span style="color: #004993;">addEventListener</span><span style="color: #000000;">&#40;</span><span style="color: #004993;">MouseEvent</span>.<span style="color: #004993;">MOUSE_OVER</span>, thisMouseOver<span style="color: #000000;">&#41;</span>;
<span style="color: #0033ff; font-weight: bold;">this</span>.<span style="color: #004993;">addEventListener</span><span style="color: #000000;">&#40;</span><span style="color: #004993;">MouseEvent</span>.<span style="color: #004993;">MOUSE_OUT</span>, thisMouseOut<span style="color: #000000;">&#41;</span>;</pre></div></div>

<p>Next, add these two functions to the end of the class:</p>

<div class="wp_syntax"><div class="code"><pre class="actionscript3" style="font-family:monospace;"><span style="color: #0033ff; font-weight: bold;">private</span> <span style="color: #339966; font-weight: bold;">function</span> thisMouseOver<span style="color: #000000;">&#40;</span>e<span style="color: #000000; font-weight: bold;">:</span><span style="color: #004993;">MouseEvent</span><span style="color: #000000;">&#41;</span><span style="color: #000000; font-weight: bold;">:</span><span style="color: #0033ff; font-weight: bold;">void</span><span style="color: #000000;">&#123;</span>
	_root.rangeCircle.<span style="color: #004993;">x</span> = <span style="color: #0033ff; font-weight: bold;">this</span>.x<span style="color: #000000; font-weight: bold;">-</span><span style="color: #000000; font-weight:bold;">12.5</span>;
	_root.rangeCircle.<span style="color: #004993;">y</span> = <span style="color: #0033ff; font-weight: bold;">this</span>.y<span style="color: #000000; font-weight: bold;">-</span><span style="color: #000000; font-weight:bold;">12.5</span>;
	_root.<span style="color: #004993;">addChild</span><span style="color: #000000;">&#40;</span>_root.rangeCircle<span style="color: #000000;">&#41;</span>;
<span style="color: #000000;">&#125;</span>
<span style="color: #0033ff; font-weight: bold;">private</span> <span style="color: #339966; font-weight: bold;">function</span> thisMouseOut<span style="color: #000000;">&#40;</span>e<span style="color: #000000; font-weight: bold;">:</span><span style="color: #004993;">MouseEvent</span><span style="color: #000000;">&#41;</span><span style="color: #000000; font-weight: bold;">:</span><span style="color: #0033ff; font-weight: bold;">void</span><span style="color: #000000;">&#123;</span>
	_root.<span style="color: #004993;">removeChild</span><span style="color: #000000;">&#40;</span>_root.rangeCircle<span style="color: #000000;">&#41;</span>;
<span style="color: #000000;">&#125;</span></pre></div></div>

<p>Good stuff. Now, it should work if you hover over the turrets.</p>
<p>Now, what else can we add to our little game? The answer is: it&#8217;s up to you to decide what to add. It&#8217;s also up to you to use what you&#8217;ve learned to do it right. Thank you and good night.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.flashgametuts.com/tutorials/advanced/how-to-create-a-tower-defense-game-in-as3-part-7/feed/</wfw:commentRss>
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		</item>
		<item>
		<title>How to Create a Tower Defense Game in AS3 &#8211; Part 6</title>
		<link>http://www.flashgametuts.com/tutorials/advanced/how-to-create-a-tower-defense-game-in-as3-part-6/</link>
		<comments>http://www.flashgametuts.com/tutorials/advanced/how-to-create-a-tower-defense-game-in-as3-part-6/#comments</comments>
		<pubDate>Sun, 26 Jul 2009 12:06:41 +0000</pubDate>
		<dc:creator>Mr Sun</dc:creator>
				<category><![CDATA[AS3]]></category>
		<category><![CDATA[Advanced]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[defense]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[tower]]></category>
		<category><![CDATA[tower defense]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.mrsunstudios.com/?p=1459</guid>
		<description><![CDATA[Welcome to the 6th part of the tutorial, Expanding on the Game! Well, what do I mean by &#8220;Expanding&#8221;? Well, by expanding, I mean that we&#8217;re going to create more enemies and more levels. Sounds pretty cool, doesn&#8217;t it? The first thing we&#8217;re going to do before creating stronger enemies is to make the enemies [...]]]></description>
			<content:encoded><![CDATA[<p>Welcome to the 6th part of the tutorial, Expanding on the Game! Well, what do I mean by &#8220;Expanding&#8221;? Well, by expanding, I mean that we&#8217;re going to create more enemies and more levels. Sounds pretty cool, doesn&#8217;t it?</p>
<p>The first thing we&#8217;re going to do before creating stronger enemies is to make the enemies give you money when you kill them. This will be easy. Just open up &#8220;Enemy.as&#8221; and find this code in <tt>eFrameEvents()</tt>:</p>

<div class="wp_syntax"><div class="code"><pre class="actionscript3" style="font-family:monospace;"><span style="color: #009900;">//destroy this if health is equal to or below 0</span>
<span style="color: #0033ff; font-weight: bold;">if</span><span style="color: #000000;">&#40;</span>health <span style="color: #000000; font-weight: bold;">&lt;</span>= <span style="color: #000000; font-weight:bold;">0</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#123;</span>
	destroyThis<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span>;
<span style="color: #000000;">&#125;</span></pre></div></div>

<p>Just add the following code to the if statement:</p>

<div class="wp_syntax"><div class="code"><pre class="actionscript3" style="font-family:monospace;">_root.money <span style="color: #000000; font-weight: bold;">+</span>= <span style="color: #000000; font-weight:bold;">5</span>;</pre></div></div>

<p>Now, we can continue on to making better enemies. Open up &#8220;source.fla&#8221; and find the <tt>makeEnemies</tt> function. We&#8217;re going to have some major renovations to this functions. Just replace the function with this new code:</p>

<div class="wp_syntax"><div class="code"><pre class="actionscript3" style="font-family:monospace;"><span style="color: #339966; font-weight: bold;">function</span> makeEnemies<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span><span style="color: #000000; font-weight: bold;">:</span><span style="color: #0033ff; font-weight: bold;">void</span><span style="color: #000000;">&#123;</span><span style="color: #009900;">//this function will add enemies to the field</span>
	<span style="color: #0033ff; font-weight: bold;">if</span><span style="color: #000000;">&#40;</span>enemyTime <span style="color: #000000; font-weight: bold;">&lt;</span> enemyLimit<span style="color: #000000;">&#41;</span><span style="color: #000000;">&#123;</span><span style="color: #009900;">//if it isn't time to make them yet</span>
		enemyTime <span style="color: #000000; font-weight: bold;">++</span>;<span style="color: #009900;">//then keep on waiting</span>
	<span style="color: #000000;">&#125;</span> <span style="color: #0033ff; font-weight: bold;">else</span> <span style="color: #000000;">&#123;</span><span style="color: #009900;">//otherwise</span>
		<span style="color: #6699cc; font-weight: bold;">var</span> theCode<span style="color: #000000; font-weight: bold;">:</span><span style="color: #004993;">int</span> = enemyArray<span style="color: #000000;">&#91;</span>currentLvl<span style="color: #000000; font-weight: bold;">-</span><span style="color: #000000; font-weight:bold;">1</span><span style="color: #000000;">&#93;</span><span style="color: #000000;">&#91;</span>currentEnemy<span style="color: #000000;">&#93;</span>;<span style="color: #009900;">//get the code from the array</span>
		<span style="color: #0033ff; font-weight: bold;">if</span><span style="color: #000000;">&#40;</span>theCode <span style="color: #000000; font-weight: bold;">!</span>= <span style="color: #000000; font-weight:bold;">0</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#123;</span><span style="color: #009900;">//if it isn't an empty space</span>
			<span style="color: #6699cc; font-weight: bold;">var</span> newEnemy<span style="color: #000000; font-weight: bold;">:</span>Enemy = <span style="color: #0033ff; font-weight: bold;">new</span> Enemy<span style="color: #000000;">&#40;</span>theCode<span style="color: #000000;">&#41;</span>;<span style="color: #009900;">//then create a new enemy and pass in the code</span>
			enemyHolder.<span style="color: #004993;">addChild</span><span style="color: #000000;">&#40;</span>newEnemy<span style="color: #000000;">&#41;</span>;<span style="color: #009900;">//and add it to the enemyholder</span>
		<span style="color: #000000;">&#125;</span>
		currentEnemy <span style="color: #000000; font-weight: bold;">++</span>;<span style="color: #009900;">//move on to the next enemy</span>
		enemyTime = <span style="color: #000000; font-weight:bold;">0</span>;<span style="color: #009900;">//and reset the time</span>
	<span style="color: #000000;">&#125;</span>
<span style="color: #000000;">&#125;</span></pre></div></div>

<p>Okay, so the renovations weren&#8217;t too major. The only thing we changed was that instead of checking for the code of &#8220;1&#8243;, we check for any code that isn&#8217;t equal to &#8220;0&#8243;. Then, we pass that value into the Enemy class.</p>
<p>We&#8217;ll also have to make some changes in the <tt>startGame()</tt> functions. Don&#8217;t worry, they&#8217;ll be just as minor as the ones we just made. Replace the code inside of the function with this:</p>

<div class="wp_syntax"><div class="code"><pre class="actionscript3" style="font-family:monospace;"><span style="color: #339966; font-weight: bold;">function</span> startGame<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span><span style="color: #000000; font-weight: bold;">:</span><span style="color: #0033ff; font-weight: bold;">void</span><span style="color: #000000;">&#123;</span><span style="color: #009900;">//we'll run this function every time a new level begins</span>
	<span style="color: #0033ff; font-weight: bold;">for</span><span style="color: #000000;">&#40;</span><span style="color: #6699cc; font-weight: bold;">var</span> i<span style="color: #000000; font-weight: bold;">:</span><span style="color: #004993;">int</span>=<span style="color: #000000; font-weight:bold;">0</span>;i<span style="color: #000000; font-weight: bold;">&lt;</span>enemyArray<span style="color: #000000;">&#91;</span>currentLvl<span style="color: #000000; font-weight: bold;">-</span><span style="color: #000000; font-weight:bold;">1</span><span style="color: #000000;">&#93;</span>.<span style="color: #004993;">length</span>;i<span style="color: #000000; font-weight: bold;">++</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#123;</span>
		<span style="color: #0033ff; font-weight: bold;">if</span><span style="color: #000000;">&#40;</span>enemyArray<span style="color: #000000;">&#91;</span>currentLvl<span style="color: #000000; font-weight: bold;">-</span><span style="color: #000000; font-weight:bold;">1</span><span style="color: #000000;">&#93;</span><span style="color: #000000;">&#91;</span>i<span style="color: #000000;">&#93;</span> <span style="color: #000000; font-weight: bold;">!</span>= <span style="color: #000000; font-weight:bold;">0</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#123;</span>
			enemiesLeft <span style="color: #000000; font-weight: bold;">++</span>;
		<span style="color: #000000;">&#125;</span>
	<span style="color: #000000;">&#125;</span>
<span style="color: #000000;">&#125;</span></pre></div></div>

<p>The only thing we changed here was that now we check for all numbers not equal to 0, instead of just counting those set as 1.</p>
<p>Of course, now we&#8217;re going to have to make some changes to the Enemy class. Open up &#8220;Enemy.as&#8221; and find the topmost code where we define the variables and define the <tt>Enemy()</tt> function. Just replace that with this:</p>

<div class="wp_syntax"><div class="code"><pre class="actionscript3" style="font-family:monospace;"><span style="color: #0033ff; font-weight: bold;">private</span> <span style="color: #6699cc; font-weight: bold;">var</span> _root<span style="color: #000000; font-weight: bold;">:</span><span style="color: #004993;">MovieClip</span>;
<span style="color: #0033ff; font-weight: bold;">public</span> <span style="color: #6699cc; font-weight: bold;">var</span> xSpeed<span style="color: #000000; font-weight: bold;">:</span><span style="color: #004993;">int</span>;<span style="color: #009900;">//how fast it's going horizontally</span>
<span style="color: #0033ff; font-weight: bold;">public</span> <span style="color: #6699cc; font-weight: bold;">var</span> ySpeed<span style="color: #000000; font-weight: bold;">:</span><span style="color: #004993;">int</span>;<span style="color: #009900;">//how fast it's going vertically</span>
<span style="color: #0033ff; font-weight: bold;">public</span> <span style="color: #6699cc; font-weight: bold;">var</span> maxSpeed<span style="color: #000000; font-weight: bold;">:</span><span style="color: #004993;">int</span> = <span style="color: #000000; font-weight:bold;">3</span>;<span style="color: #009900;">//how fast it can possibly go</span>
<span style="color: #0033ff; font-weight: bold;">public</span> <span style="color: #6699cc; font-weight: bold;">var</span> health<span style="color: #000000; font-weight: bold;">:</span><span style="color: #004993;">int</span>;
<span style="color: #0033ff; font-weight: bold;">public</span> <span style="color: #6699cc; font-weight: bold;">var</span> <span style="color: #004993;">level</span><span style="color: #000000; font-weight: bold;">:</span><span style="color: #004993;">int</span>;<span style="color: #009900;">//this will be set to the number passed in</span>
&nbsp;
<span style="color: #0033ff; font-weight: bold;">public</span> <span style="color: #339966; font-weight: bold;">function</span> Enemy<span style="color: #000000;">&#40;</span><span style="color: #004993;">code</span><span style="color: #000000; font-weight: bold;">:</span><span style="color: #004993;">int</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#123;</span>
	<span style="color: #0033ff; font-weight: bold;">this</span>.<span style="color: #004993;">addEventListener</span><span style="color: #000000;">&#40;</span><span style="color: #004993;">Event</span>.<span style="color: #004993;">ADDED</span>, beginClass<span style="color: #000000;">&#41;</span>;
	<span style="color: #0033ff; font-weight: bold;">this</span>.<span style="color: #004993;">addEventListener</span><span style="color: #000000;">&#40;</span><span style="color: #004993;">Event</span>.<span style="color: #004993;">ENTER_FRAME</span>, eFrameEvents<span style="color: #000000;">&#41;</span>;
&nbsp;
	<span style="color: #004993;">level</span> = <span style="color: #004993;">code</span>;<span style="color: #009900;">//set the level to the value passed in for use in other functions</span>
<span style="color: #000000;">&#125;</span></pre></div></div>

<p>Not too many changes have been made. Now, we&#8217;re using that variable that was passed into the <tt>Enemy()</tt> function and making it usable. We&#8217;re also making the health undefined so we can change it based on the level. In fact, let&#8217;s change them now. Add this to the top of the <tt>beginCode()</tt> function:</p>

<div class="wp_syntax"><div class="code"><pre class="actionscript3" style="font-family:monospace;">health = <span style="color: #004993;">level</span><span style="color: #000000; font-weight: bold;">*</span><span style="color: #000000; font-weight:bold;">5</span>;</pre></div></div>

<p>This will set the health based on the level of the enemy. Next, let&#8217;s make him worth a bit more points, shall we? Find the code that we added in the beginning of the tutorial. Simply replace it with this:</p>

<div class="wp_syntax"><div class="code"><pre class="actionscript3" style="font-family:monospace;">_root.money <span style="color: #000000; font-weight: bold;">+</span>= <span style="color: #000000; font-weight:bold;">5</span><span style="color: #000000; font-weight: bold;">*</span><span style="color: #004993;">level</span>;</pre></div></div>

<p>Now, we can make more levels with better enemies! You can customize your own levels, or use the ones I created by setting these values in the <tt>enemyArray</tt>:</p>

<div class="wp_syntax"><div class="code"><pre class="actionscript3" style="font-family:monospace;">enemyArray = <span style="color: #000000;">&#91;</span><span style="color: #009900;">//defining the array</span>
			<span style="color: #000000;">&#91;</span><span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span><span style="color: #000000;">&#93;</span>,<span style="color: #009900;">//1's will just represent an enemy to be created</span>
			<span style="color: #000000;">&#91;</span><span style="color: #000000; font-weight:bold;">2</span>,<span style="color: #000000; font-weight:bold;">2</span>,<span style="color: #000000; font-weight:bold;">2</span>,<span style="color: #000000; font-weight:bold;">2</span>,<span style="color: #000000; font-weight:bold;">2</span>,<span style="color: #000000; font-weight:bold;">2</span>,<span style="color: #000000; font-weight:bold;">2</span>,<span style="color: #000000; font-weight:bold;">2</span>,<span style="color: #000000; font-weight:bold;">2</span>,<span style="color: #000000; font-weight:bold;">2</span>,<span style="color: #000000; font-weight:bold;">2</span>,<span style="color: #000000; font-weight:bold;">2</span>,<span style="color: #000000; font-weight:bold;">2</span>,<span style="color: #000000; font-weight:bold;">2</span>,<span style="color: #000000; font-weight:bold;">2</span>,<span style="color: #000000; font-weight:bold;">2</span>,<span style="color: #000000; font-weight:bold;">2</span>,<span style="color: #000000; font-weight:bold;">2</span>,<span style="color: #000000; font-weight:bold;">2</span>,<span style="color: #000000; font-weight:bold;">2</span>,<span style="color: #000000; font-weight:bold;">2</span>,<span style="color: #000000; font-weight:bold;">2</span>,<span style="color: #000000; font-weight:bold;">2</span>,<span style="color: #000000; font-weight:bold;">2</span><span style="color: #000000;">&#93;</span>,<span style="color: #009900;">//another row means another level</span>
			<span style="color: #000000;">&#91;</span><span style="color: #000000; font-weight:bold;">3</span>,<span style="color: #000000; font-weight:bold;">3</span>,<span style="color: #000000; font-weight:bold;">3</span>,<span style="color: #000000; font-weight:bold;">3</span>,<span style="color: #000000; font-weight:bold;">3</span>,<span style="color: #000000; font-weight:bold;">3</span>,<span style="color: #000000; font-weight:bold;">3</span>,<span style="color: #000000; font-weight:bold;">3</span>,<span style="color: #000000; font-weight:bold;">3</span>,<span style="color: #000000; font-weight:bold;">3</span>,<span style="color: #000000; font-weight:bold;">3</span>,<span style="color: #000000; font-weight:bold;">3</span>,<span style="color: #000000; font-weight:bold;">3</span>,<span style="color: #000000; font-weight:bold;">3</span>,<span style="color: #000000; font-weight:bold;">3</span>,<span style="color: #000000; font-weight:bold;">3</span>,<span style="color: #000000; font-weight:bold;">3</span>,<span style="color: #000000; font-weight:bold;">3</span>,<span style="color: #000000; font-weight:bold;">3</span>,<span style="color: #000000; font-weight:bold;">3</span>,<span style="color: #000000; font-weight:bold;">3</span>,<span style="color: #000000; font-weight:bold;">3</span>,<span style="color: #000000; font-weight:bold;">3</span>,<span style="color: #000000; font-weight:bold;">3</span>,<span style="color: #000000; font-weight:bold;">3</span>,<span style="color: #000000; font-weight:bold;">3</span>,<span style="color: #000000; font-weight:bold;">3</span><span style="color: #000000;">&#93;</span>,
			<span style="color: #000000;">&#91;</span><span style="color: #000000; font-weight:bold;">100</span><span style="color: #000000;">&#93;</span>,
			<span style="color: #000000;">&#91;</span><span style="color: #000000; font-weight:bold;">5</span>,<span style="color: #000000; font-weight:bold;">6</span>,<span style="color: #000000; font-weight:bold;">7</span>,<span style="color: #000000; font-weight:bold;">6</span>,<span style="color: #000000; font-weight:bold;">5</span>,<span style="color: #000000; font-weight:bold;">6</span>,<span style="color: #000000; font-weight:bold;">7</span>,<span style="color: #000000; font-weight:bold;">6</span>,<span style="color: #000000; font-weight:bold;">5</span>,<span style="color: #000000; font-weight:bold;">6</span>,<span style="color: #000000; font-weight:bold;">7</span>,<span style="color: #000000; font-weight:bold;">6</span>,<span style="color: #000000; font-weight:bold;">5</span>,<span style="color: #000000; font-weight:bold;">6</span>,<span style="color: #000000; font-weight:bold;">7</span>,<span style="color: #000000; font-weight:bold;">6</span>,<span style="color: #000000; font-weight:bold;">5</span>,<span style="color: #000000; font-weight:bold;">6</span>,<span style="color: #000000; font-weight:bold;">7</span>,<span style="color: #000000; font-weight:bold;">6</span>,<span style="color: #000000; font-weight:bold;">5</span>,<span style="color: #000000; font-weight:bold;">6</span>,<span style="color: #000000; font-weight:bold;">7</span>,<span style="color: #000000; font-weight:bold;">6</span>,<span style="color: #000000; font-weight:bold;">5</span>,<span style="color: #000000; font-weight:bold;">6</span>,<span style="color: #000000; font-weight:bold;">7</span>,<span style="color: #000000; font-weight:bold;">6</span>,<span style="color: #000000; font-weight:bold;">5</span><span style="color: #000000;">&#93;</span>,
			<span style="color: #000000;">&#91;</span><span style="color: #000000; font-weight:bold;">250</span>,<span style="color: #000000; font-weight:bold;">250</span>,<span style="color: #000000; font-weight:bold;">250</span><span style="color: #000000;">&#93;</span>
			  <span style="color: #000000;">&#93;</span>;</pre></div></div>

<p>Of course, I&#8217;d suggest creating your own levels, as mine aren&#8217;t what you would call the best. Anyways, this wraps up the second to last part of this tutorial. Join us next time when finish up this little game!</p>
]]></content:encoded>
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		<title>How to Create a Tower Defense Game in AS3 &#8211; Part 5</title>
		<link>http://www.flashgametuts.com/tutorials/advanced/how-to-create-a-tower-defense-game-in-as3-part-5/</link>
		<comments>http://www.flashgametuts.com/tutorials/advanced/how-to-create-a-tower-defense-game-in-as3-part-5/#comments</comments>
		<pubDate>Sun, 26 Jul 2009 12:05:30 +0000</pubDate>
		<dc:creator>Mr Sun</dc:creator>
				<category><![CDATA[AS3]]></category>
		<category><![CDATA[Advanced]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[defense]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[tower]]></category>
		<category><![CDATA[tower defense]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.mrsunstudios.com/?p=1447</guid>
		<description><![CDATA[Welcome back to the 5th installment of this tutorial series. In this lesson, we&#8217;ll make some playable levels, along with a winning and losing situation. Let&#8217;s dig in, shall we? Lets start off by opening up the main source file. Find where this code is: enemyArray = &#91;//defining the array &#91;1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1&#93;,//1's will just represent an [...]]]></description>
			<content:encoded><![CDATA[<p>Welcome back to the 5th installment of this tutorial series. In this lesson, we&#8217;ll make some playable levels, along with a winning and losing situation. Let&#8217;s dig in, shall we?</p>
<p>Lets start off by opening up the main source file. Find where this code is:</p>

<div class="wp_syntax"><div class="code"><pre class="actionscript3" style="font-family:monospace;">enemyArray = <span style="color: #000000;">&#91;</span><span style="color: #009900;">//defining the array</span>
			<span style="color: #000000;">&#91;</span><span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span><span style="color: #000000;">&#93;</span>,<span style="color: #009900;">//1's will just represent an enemy to be created</span>
			<span style="color: #000000;">&#91;</span><span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span><span style="color: #000000;">&#93;</span>,<span style="color: #009900;">//another row means another level</span>
			<span style="color: #000000;">&#91;</span><span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span><span style="color: #000000;">&#93;</span>
			  <span style="color: #000000;">&#93;</span>;</pre></div></div>

<p>Let&#8217;s review this code for a bit. Each of those arrays within that <tt>enemyArray</tt> represents a level. So, right now, we&#8217;re set up for 3 different levels, with an increasing amount of enemies in each level. Now that we&#8217;ve covered this, we can continue on to making it possible to advance levels.</p>
<p>In order to do this, we must open up &#8220;Enemy.as&#8221;. Find the <tt>destroyThis()</tt> function. Add this code to the bottom.</p>

<div class="wp_syntax"><div class="code"><pre class="actionscript3" style="font-family:monospace;">_root.enemiesLeft <span style="color: #000000; font-weight: bold;">--</span>;</pre></div></div>

<p>Next, we&#8217;ll have to go back to &#8220;source.fla&#8221;. Find the <tt>eFrame()</tt> function. There should only be one line of code in there right now. We&#8217;re going to add some. Add the following code to the bottom of the <tt>eFrame()</tt> function:</p>

<div class="wp_syntax"><div class="code"><pre class="actionscript3" style="font-family:monospace;"><span style="color: #0033ff; font-weight: bold;">if</span><span style="color: #000000;">&#40;</span>enemiesLeft==<span style="color: #000000; font-weight:bold;">0</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#123;</span><span style="color: #009900;">//if there are no more enemies left</span>
	currentLvl <span style="color: #000000; font-weight: bold;">++</span>;<span style="color: #009900;">//continue to the next level</span>
	currentEnemy = <span style="color: #000000; font-weight:bold;">0</span>;<span style="color: #009900;">//reset the amount of enemies there are</span>
	startGame<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span>;<span style="color: #009900;">//restart the game</span>
<span style="color: #000000;">&#125;</span></pre></div></div>

<p>Now, try testing out the game. Functionally, it&#8217;s working 100%. Practically, it&#8217;s not a great game. In order to make this game better, we&#8217;re going to have to show some information to the user while they&#8217;re playing, like the current level, the score, etc. This is exactly what we&#8217;re going to do now.</p>
<p>Create four dynamic text boxes at the bottom left portion of the stage, each at 12 point font. Here&#8217;s an example of what yours should look like, with an example of what information we&#8217;re going to put into them later:</p>
<p><center><img src="http://www.mrsunstudios.com/wp-content/uploads/2009/02/textboxes.gif" alt="The Text Fields" title="The Text Fields" width="146" height="88" class="size-full wp-image-1450" /></center></p>
<p>Got that? Now, we just have to give each of these dynamic text fields an instance name. Label them accordingly:</p>
<ul>
<li><tt>txtLevel</tt></li>
<li><tt>txtMoney</tt></li>
<li><tt>txtLives</tt></li>
<li><tt>txtEnemiesLeft</tt></li>
</ul>
<p>Now, let&#8217;s dive into some code, shall we?</p>
<p>The first thing we need to do is actually define the <tt>money</tt> and the <tt>lives</tt> variables. Just add this code to the top:</p>

<div class="wp_syntax"><div class="code"><pre class="actionscript3" style="font-family:monospace;"><span style="color: #6699cc; font-weight: bold;">var</span> money<span style="color: #000000; font-weight: bold;">:</span><span style="color: #004993;">int</span>=<span style="color: #000000; font-weight:bold;">100</span>;<span style="color: #009900;">//how much money the player has to spend on turrets</span>
<span style="color: #6699cc; font-weight: bold;">var</span> lives<span style="color: #000000; font-weight: bold;">:</span><span style="color: #004993;">int</span>=<span style="color: #000000; font-weight:bold;">20</span>;<span style="color: #009900;">//how many lives the player has</span></pre></div></div>

<p>Okay, good stuff. Let&#8217;s first make these two variables mean something before we update the text. We first have to make it so the player loses lives so he/she can lose the game. Open up &#8220;Enemy.as&#8221; and find this code:</p>

<div class="wp_syntax"><div class="code"><pre class="actionscript3" style="font-family:monospace;"><span style="color: #009900;">//checking what direction it goes when finishing the path</span>
<span style="color: #0033ff; font-weight: bold;">if</span><span style="color: #000000;">&#40;</span>_root.finDir == <span style="color: #990000;">'UP'</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#123;</span><span style="color: #009900;">//if it finishes at the top</span>
	<span style="color: #0033ff; font-weight: bold;">if</span><span style="color: #000000;">&#40;</span><span style="color: #0033ff; font-weight: bold;">this</span>.<span style="color: #004993;">y</span> <span style="color: #000000; font-weight: bold;">&lt;</span>= <span style="color: #000000; font-weight: bold;">-</span><span style="color: #000000; font-weight:bold;">25</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#123;</span><span style="color: #009900;">//if the y value is too high</span>
		destroyThis<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span>;<span style="color: #009900;">//then remove this guy from the field</span>
	<span style="color: #000000;">&#125;</span>
<span style="color: #000000;">&#125;</span> <span style="color: #0033ff; font-weight: bold;">else</span> <span style="color: #0033ff; font-weight: bold;">if</span><span style="color: #000000;">&#40;</span>_root.finDir == <span style="color: #990000;">'RIGHT'</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#123;</span><span style="color: #009900;">//and so on for other directions</span>
	<span style="color: #0033ff; font-weight: bold;">if</span><span style="color: #000000;">&#40;</span><span style="color: #0033ff; font-weight: bold;">this</span>.<span style="color: #004993;">x</span> <span style="color: #000000; font-weight: bold;">&gt;</span>= <span style="color: #000000; font-weight:bold;">550</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#123;</span>
		destroyThis<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span>;
	<span style="color: #000000;">&#125;</span>
<span style="color: #000000;">&#125;</span> <span style="color: #0033ff; font-weight: bold;">else</span> <span style="color: #0033ff; font-weight: bold;">if</span><span style="color: #000000;">&#40;</span>_root.finDir == <span style="color: #990000;">'DOWN'</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#123;</span>
	<span style="color: #0033ff; font-weight: bold;">if</span><span style="color: #000000;">&#40;</span><span style="color: #0033ff; font-weight: bold;">this</span>.<span style="color: #004993;">y</span> <span style="color: #000000; font-weight: bold;">&gt;</span>= <span style="color: #000000; font-weight:bold;">300</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#123;</span>
		destroyThis<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span>;
	<span style="color: #000000;">&#125;</span>
<span style="color: #000000;">&#125;</span> <span style="color: #0033ff; font-weight: bold;">else</span> <span style="color: #0033ff; font-weight: bold;">if</span><span style="color: #000000;">&#40;</span>_root.startDir == <span style="color: #990000;">'LEFT'</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#123;</span>
	<span style="color: #0033ff; font-weight: bold;">if</span><span style="color: #000000;">&#40;</span><span style="color: #0033ff; font-weight: bold;">this</span>.<span style="color: #004993;">x</span> <span style="color: #000000; font-weight: bold;">&lt;</span>= <span style="color: #000000; font-weight:bold;">0</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#123;</span>
		destroyThis<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span>;
	<span style="color: #000000;">&#125;</span>
<span style="color: #000000;">&#125;</span></pre></div></div>

<p>All we have to do is make the player lose a life after all of these conditionals. It should look like this now:</p>

<div class="wp_syntax"><div class="code"><pre class="actionscript3" style="font-family:monospace;"><span style="color: #009900;">//checking what direction it goes when finishing the path</span>
<span style="color: #0033ff; font-weight: bold;">if</span><span style="color: #000000;">&#40;</span>_root.finDir == <span style="color: #990000;">'UP'</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#123;</span><span style="color: #009900;">//if it finishes at the top</span>
	<span style="color: #0033ff; font-weight: bold;">if</span><span style="color: #000000;">&#40;</span><span style="color: #0033ff; font-weight: bold;">this</span>.<span style="color: #004993;">y</span> <span style="color: #000000; font-weight: bold;">&lt;</span>= <span style="color: #000000; font-weight: bold;">-</span><span style="color: #000000; font-weight:bold;">25</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#123;</span><span style="color: #009900;">//if the y value is too high</span>
		destroyThis<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span>;<span style="color: #009900;">//then remove this guy from the field</span>
		_root.lives <span style="color: #000000; font-weight: bold;">--</span>;<span style="color: #009900;">//take away a life</span>
	<span style="color: #000000;">&#125;</span>
<span style="color: #000000;">&#125;</span> <span style="color: #0033ff; font-weight: bold;">else</span> <span style="color: #0033ff; font-weight: bold;">if</span><span style="color: #000000;">&#40;</span>_root.finDir == <span style="color: #990000;">'RIGHT'</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#123;</span><span style="color: #009900;">//and so on for other directions</span>
	<span style="color: #0033ff; font-weight: bold;">if</span><span style="color: #000000;">&#40;</span><span style="color: #0033ff; font-weight: bold;">this</span>.<span style="color: #004993;">x</span> <span style="color: #000000; font-weight: bold;">&gt;</span>= <span style="color: #000000; font-weight:bold;">550</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#123;</span>
		destroyThis<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span>;
		_root.lives <span style="color: #000000; font-weight: bold;">--</span>;
	<span style="color: #000000;">&#125;</span>
<span style="color: #000000;">&#125;</span> <span style="color: #0033ff; font-weight: bold;">else</span> <span style="color: #0033ff; font-weight: bold;">if</span><span style="color: #000000;">&#40;</span>_root.finDir == <span style="color: #990000;">'DOWN'</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#123;</span>
	<span style="color: #0033ff; font-weight: bold;">if</span><span style="color: #000000;">&#40;</span><span style="color: #0033ff; font-weight: bold;">this</span>.<span style="color: #004993;">y</span> <span style="color: #000000; font-weight: bold;">&gt;</span>= <span style="color: #000000; font-weight:bold;">300</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#123;</span>
		destroyThis<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span>;
		_root.lives <span style="color: #000000; font-weight: bold;">--</span>;
	<span style="color: #000000;">&#125;</span>
<span style="color: #000000;">&#125;</span> <span style="color: #0033ff; font-weight: bold;">else</span> <span style="color: #0033ff; font-weight: bold;">if</span><span style="color: #000000;">&#40;</span>_root.startDir == <span style="color: #990000;">'LEFT'</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#123;</span>
	<span style="color: #0033ff; font-weight: bold;">if</span><span style="color: #000000;">&#40;</span><span style="color: #0033ff; font-weight: bold;">this</span>.<span style="color: #004993;">x</span> <span style="color: #000000; font-weight: bold;">&lt;</span>= <span style="color: #000000; font-weight:bold;">0</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#123;</span>
		destroyThis<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span>;
		_root.lives <span style="color: #000000; font-weight: bold;">--</span>;
	<span style="color: #000000;">&#125;</span>
<span style="color: #000000;">&#125;</span></pre></div></div>

<p>Next, we&#8217;ll make each of the turrets cost a certain amount of money. I&#8217;m thinking $20 is a good price. Open up &#8220;EmptyBlock.as&#8221; and find the <tt>thisClick</tt> function. Change it to this:</p>

<div class="wp_syntax"><div class="code"><pre class="actionscript3" style="font-family:monospace;"><span style="color: #0033ff; font-weight: bold;">private</span> <span style="color: #339966; font-weight: bold;">function</span> thisClick<span style="color: #000000;">&#40;</span>e<span style="color: #000000; font-weight: bold;">:</span><span style="color: #004993;">MouseEvent</span><span style="color: #000000;">&#41;</span><span style="color: #000000; font-weight: bold;">:</span><span style="color: #0033ff; font-weight: bold;">void</span><span style="color: #000000;">&#123;</span>
	<span style="color: #0033ff; font-weight: bold;">if</span><span style="color: #000000;">&#40;</span>_root.money <span style="color: #000000; font-weight: bold;">&gt;</span>= <span style="color: #000000; font-weight:bold;">20</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#123;</span><span style="color: #009900;">//if the player has enough money</span>
		_root.makeTurret<span style="color: #000000;">&#40;</span><span style="color: #0033ff; font-weight: bold;">this</span>.<span style="color: #004993;">x</span>,<span style="color: #0033ff; font-weight: bold;">this</span>.<span style="color: #004993;">y</span><span style="color: #000000;">&#41;</span>;<span style="color: #009900;">//make the turret</span>
		<span style="color: #009900;">//remove all the listeners so it can't be clicked on again</span>
		<span style="color: #0033ff; font-weight: bold;">this</span>.<span style="color: #004993;">buttonMode</span> = <span style="color: #0033ff; font-weight: bold;">false</span>;
		<span style="color: #0033ff; font-weight: bold;">this</span>.<span style="color: #004993;">graphics</span>.<span style="color: #004993;">beginFill</span><span style="color: #000000;">&#40;</span>0x333333<span style="color: #000000;">&#41;</span>;
		<span style="color: #0033ff; font-weight: bold;">this</span>.<span style="color: #004993;">graphics</span>.<span style="color: #004993;">drawRect</span><span style="color: #000000;">&#40;</span><span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">25</span>,<span style="color: #000000; font-weight:bold;">25</span><span style="color: #000000;">&#41;</span>;
		<span style="color: #0033ff; font-weight: bold;">this</span>.<span style="color: #004993;">graphics</span>.<span style="color: #004993;">endFill</span><span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span>;
		<span style="color: #0033ff; font-weight: bold;">this</span>.<span style="color: #004993;">removeEventListener</span><span style="color: #000000;">&#40;</span><span style="color: #004993;">MouseEvent</span>.<span style="color: #004993;">MOUSE_OVER</span>, thisMouseOver<span style="color: #000000;">&#41;</span>;
		<span style="color: #0033ff; font-weight: bold;">this</span>.<span style="color: #004993;">removeEventListener</span><span style="color: #000000;">&#40;</span><span style="color: #004993;">MouseEvent</span>.<span style="color: #004993;">MOUSE_OUT</span>, thisMouseOut<span style="color: #000000;">&#41;</span>;
		<span style="color: #0033ff; font-weight: bold;">this</span>.<span style="color: #004993;">removeEventListener</span><span style="color: #000000;">&#40;</span><span style="color: #004993;">MouseEvent</span>.<span style="color: #004993;">CLICK</span>, thisClick<span style="color: #000000;">&#41;</span>;
&nbsp;
		_root.money <span style="color: #000000; font-weight: bold;">-</span>= <span style="color: #000000; font-weight:bold;">20</span>; <span style="color: #009900;">//spend the money</span>
	<span style="color: #000000;">&#125;</span>
<span style="color: #000000;">&#125;</span></pre></div></div>

<p>Now, we can update these text fields. Once again, find the <tt>eFrame()</tt> function in &#8220;source.fla&#8221;. Add the following code which will update all the text fields with the needed information:</p>

<div class="wp_syntax"><div class="code"><pre class="actionscript3" style="font-family:monospace;"><span style="color: #009900;">//Updating the text fields</span>
txtLevel.<span style="color: #004993;">text</span> = <span style="color: #990000;">'Level '</span><span style="color: #000000; font-weight: bold;">+</span>currentLvl;
txtMoney.<span style="color: #004993;">text</span> = <span style="color: #990000;">'$'</span><span style="color: #000000; font-weight: bold;">+</span>money;
txtLives.<span style="color: #004993;">text</span> = <span style="color: #990000;">'Lives: '</span><span style="color: #000000; font-weight: bold;">+</span>lives;
txtEnemiesLeft.<span style="color: #004993;">text</span> = <span style="color: #990000;">'Enemies Left:  '</span><span style="color: #000000; font-weight: bold;">+</span>enemiesLeft;</pre></div></div>

<p>Now, let&#8217;s create some winning and losing scenarios for the player. When the player has beaten all of the levels, then a win screen should show up. The same thing should happen with a lose screen when the player loses all of his/her lives. Let&#8217;s create these two frames, shall we?</p>
<p>Before, we create the frames, we have to add a layer called &#8220;labels&#8221;. This will just let us easily navigate to the required frames. Next, create a frame labeled &#8220;win&#8221; and add whatever message you want to inform the player that they&#8217;ve won. Do the same with a &#8220;lose&#8221; frame.</p>
<p>Now, we have to make it possible for the player to restart the game. We&#8217;ll let them do it by clicking anywhere on the screen. Copy and paste this code to the &#8220;win&#8221;  frame.</p>

<div class="wp_syntax"><div class="code"><pre class="actionscript3" style="font-family:monospace;"><span style="color: #004993;">stage</span>.<span style="color: #004993;">addEventListener</span><span style="color: #000000;">&#40;</span><span style="color: #004993;">MouseEvent</span>.<span style="color: #004993;">CLICK</span>, restartGame<span style="color: #000000;">&#41;</span>;<span style="color: #009900;">//adding a mouse event listener for clicking the stage</span>
<span style="color: #339966; font-weight: bold;">function</span> restartGame<span style="color: #000000;">&#40;</span>e<span style="color: #000000; font-weight: bold;">:</span><span style="color: #004993;">MouseEvent</span><span style="color: #000000;">&#41;</span><span style="color: #000000; font-weight: bold;">:</span><span style="color: #0033ff; font-weight: bold;">void</span><span style="color: #000000;">&#123;</span>
	<span style="color: #004993;">gotoAndStop</span><span style="color: #000000;">&#40;</span><span style="color: #000000; font-weight:bold;">1</span><span style="color: #000000;">&#41;</span>;<span style="color: #009900;">//go to the first frame</span>
	<span style="color: #004993;">stage</span>.<span style="color: #004993;">removeEventListener</span><span style="color: #000000;">&#40;</span><span style="color: #004993;">MouseEvent</span>.<span style="color: #004993;">CLICK</span>, restartGame<span style="color: #000000;">&#41;</span>;<span style="color: #009900;">//remove the listener</span>
<span style="color: #000000;">&#125;</span></pre></div></div>

<p>We don&#8217;t need to define the function again in the &#8220;lose&#8221; frame, so you can just add this code to it:</p>

<div class="wp_syntax"><div class="code"><pre class="actionscript3" style="font-family:monospace;"><span style="color: #004993;">stage</span>.<span style="color: #004993;">addEventListener</span><span style="color: #000000;">&#40;</span><span style="color: #004993;">MouseEvent</span>.<span style="color: #004993;">CLICK</span>, restartGame<span style="color: #000000;">&#41;</span>;<span style="color: #009900;">//adding a mouse event listener for clicking the stage</span></pre></div></div>

<p>All right, the next thing we have to do is navigate to the desired frame when the player wins or loses. Go back to &#8220;source.fla&#8221; and find the <tt>eFrame()</tt> function. Add the following code to the <strong>very beginning</strong> of it:</p>

<div class="wp_syntax"><div class="code"><pre class="actionscript3" style="font-family:monospace;"><span style="color: #009900;">//if there aren't any levels left</span>
<span style="color: #0033ff; font-weight: bold;">if</span><span style="color: #000000;">&#40;</span>currentLvl <span style="color: #000000; font-weight: bold;">&gt;</span> enemyArray.<span style="color: #004993;">length</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#123;</span>
	gameOver=<span style="color: #0033ff; font-weight: bold;">true</span>;<span style="color: #009900;">//set the game to be over</span>
&nbsp;
	<span style="color: #009900;">//reset all the stats</span>
	currentLvl = <span style="color: #000000; font-weight:bold;">1</span>;
	currentEnemy = <span style="color: #000000; font-weight:bold;">0</span>;
	enemyTime = <span style="color: #000000; font-weight:bold;">0</span>;
	enemyLimit = <span style="color: #000000; font-weight:bold;">12</span>;
	enemiesLeft = <span style="color: #000000; font-weight:bold;">0</span>;
&nbsp;
	<span style="color: #004993;">removeEventListener</span><span style="color: #000000;">&#40;</span><span style="color: #004993;">Event</span>.<span style="color: #004993;">ENTER_FRAME</span>, eFrame<span style="color: #000000;">&#41;</span>;<span style="color: #009900;">//remove this listener</span>
	<span style="color: #004993;">removeChild</span><span style="color: #000000;">&#40;</span>roadHolder<span style="color: #000000;">&#41;</span>;<span style="color: #009900;">//remove the pieces of road</span>
	<span style="color: #004993;">gotoAndStop</span><span style="color: #000000;">&#40;</span><span style="color: #990000;">'win'</span><span style="color: #000000;">&#41;</span>;<span style="color: #009900;">//go to the win frame</span>
<span style="color: #000000;">&#125;</span>
<span style="color: #0033ff; font-weight: bold;">if</span><span style="color: #000000;">&#40;</span>lives<span style="color: #000000; font-weight: bold;">&lt;</span>=<span style="color: #000000; font-weight:bold;">0</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#123;</span><span style="color: #009900;">//if the user runs out of lives</span>
	gameOver=<span style="color: #0033ff; font-weight: bold;">true</span>;<span style="color: #009900;">//set the game to be over</span>
&nbsp;
	<span style="color: #009900;">//reset all the stats</span>
	currentLvl = <span style="color: #000000; font-weight:bold;">1</span>;
	currentEnemy = <span style="color: #000000; font-weight:bold;">0</span>;
	enemyTime = <span style="color: #000000; font-weight:bold;">0</span>;
	enemyLimit = <span style="color: #000000; font-weight:bold;">12</span>;
	enemiesLeft = <span style="color: #000000; font-weight:bold;">0</span>;
&nbsp;
	<span style="color: #004993;">removeEventListener</span><span style="color: #000000;">&#40;</span><span style="color: #004993;">Event</span>.<span style="color: #004993;">ENTER_FRAME</span>, eFrame<span style="color: #000000;">&#41;</span>;<span style="color: #009900;">//remove this listener</span>
	<span style="color: #004993;">removeChild</span><span style="color: #000000;">&#40;</span>roadHolder<span style="color: #000000;">&#41;</span>;<span style="color: #009900;">//remove the pieces of road</span>
	<span style="color: #004993;">gotoAndStop</span><span style="color: #000000;">&#40;</span><span style="color: #990000;">'lose'</span><span style="color: #000000;">&#41;</span>;<span style="color: #009900;">//go to the lose frame</span>
<span style="color: #000000;">&#125;</span></pre></div></div>

<p>Sweet. This concludes this installment of the tutorial series. Join us next time when we expand on the game!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.flashgametuts.com/tutorials/advanced/how-to-create-a-tower-defense-game-in-as3-part-5/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>How to Create a Tower Defense Game in AS3 &#8211; Part 4</title>
		<link>http://www.flashgametuts.com/tutorials/advanced/how-to-create-a-tower-defense-game-in-as3-part-4/</link>
		<comments>http://www.flashgametuts.com/tutorials/advanced/how-to-create-a-tower-defense-game-in-as3-part-4/#comments</comments>
		<pubDate>Sun, 26 Jul 2009 12:04:23 +0000</pubDate>
		<dc:creator>Mr Sun</dc:creator>
				<category><![CDATA[AS3]]></category>
		<category><![CDATA[Advanced]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[defense]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[tower]]></category>
		<category><![CDATA[tower defense]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.mrsunstudios.com/?p=1439</guid>
		<description><![CDATA[Well, it&#8217;s now time to let the enemies we just created be destroyed. Let&#8217;s dig in, shall we? First, we&#8217;ll define a single health variable for the Enemy. Just add this code to &#8220;Enemy.as&#8221; where we define all of the variables: public var health:int = 5; Next, we&#8217;re going to have to create a new [...]]]></description>
			<content:encoded><![CDATA[<p>Well, it&#8217;s now time to let the enemies we just created be destroyed. Let&#8217;s dig in, shall we?</p>
<p>First, we&#8217;ll define a single <tt>health</tt> variable for the Enemy. Just add this code to &#8220;Enemy.as&#8221; where we define all of the variables:</p>

<div class="wp_syntax"><div class="code"><pre class="actionscript3" style="font-family:monospace;"><span style="color: #0033ff; font-weight: bold;">public</span> <span style="color: #6699cc; font-weight: bold;">var</span> health<span style="color: #000000; font-weight: bold;">:</span><span style="color: #004993;">int</span> = <span style="color: #000000; font-weight:bold;">5</span>;</pre></div></div>

<p>Next, we&#8217;re going to have to create a new class. We&#8217;ve done this many times before, so hopefully I don&#8217;t need to remind you how to do it. Just create a new ActionScript file and save it as &#8220;Bullet.as&#8221;. Now, we&#8217;re just going to have to place a bit of code into it:</p>

<div class="wp_syntax"><div class="code"><pre class="actionscript3" style="font-family:monospace;"><span style="color: #9900cc; font-weight: bold;">package</span> <span style="color: #000000;">&#123;</span>
	<span style="color: #0033ff; font-weight: bold;">import</span> <span style="color: #004993;">flash.display</span>.<span style="color: #004993;">MovieClip</span>;
	<span style="color: #0033ff; font-weight: bold;">import</span> <span style="color: #004993;">flash.events</span>.<span style="color: #000000; font-weight: bold;">*</span>;
	<span style="color: #0033ff; font-weight: bold;">public</span> <span style="color: #9900cc; font-weight: bold;">class</span> Bullet extends <span style="color: #004993;">MovieClip</span> <span style="color: #000000;">&#123;</span>
		<span style="color: #0033ff; font-weight: bold;">private</span> <span style="color: #6699cc; font-weight: bold;">var</span> _root<span style="color: #000000; font-weight: bold;">:*</span>;
		<span style="color: #009900;">//these two variables below must be set to public so that we can edit them outside the class</span>
		<span style="color: #0033ff; font-weight: bold;">public</span> <span style="color: #6699cc; font-weight: bold;">var</span> <span style="color: #004993;">target</span>;<span style="color: #009900;">//the target that this guy is moving towards</span>
		<span style="color: #0033ff; font-weight: bold;">public</span> <span style="color: #6699cc; font-weight: bold;">var</span> damage<span style="color: #000000; font-weight: bold;">:</span><span style="color: #004993;">int</span>;<span style="color: #009900;">//how much damage this guy inflicts on the enemy</span>
&nbsp;
		<span style="color: #0033ff; font-weight: bold;">private</span> <span style="color: #6699cc; font-weight: bold;">var</span> xSpeed<span style="color: #000000; font-weight: bold;">:</span><span style="color: #004993;">Number</span>;<span style="color: #009900;">//how fast it's moving horizontally</span>
		<span style="color: #0033ff; font-weight: bold;">private</span> <span style="color: #6699cc; font-weight: bold;">var</span> ySpeed<span style="color: #000000; font-weight: bold;">:</span><span style="color: #004993;">Number</span>;<span style="color: #009900;">//how fast it's moving vertically</span>
		<span style="color: #0033ff; font-weight: bold;">private</span> <span style="color: #6699cc; font-weight: bold;">var</span> maxSpeed<span style="color: #000000; font-weight: bold;">:</span><span style="color: #004993;">Number</span> = <span style="color: #000000; font-weight:bold;">5</span>;<span style="color: #009900;">//how fast it can go</span>
		<span style="color: #0033ff; font-weight: bold;">public</span> <span style="color: #339966; font-weight: bold;">function</span> Bullet<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#123;</span>
			<span style="color: #004993;">addEventListener</span><span style="color: #000000;">&#40;</span><span style="color: #004993;">Event</span>.<span style="color: #004993;">ADDED</span>,beginClass<span style="color: #000000;">&#41;</span>;<span style="color: #009900;">//this will run every time this guy is made</span>
			<span style="color: #004993;">addEventListener</span><span style="color: #000000;">&#40;</span><span style="color: #004993;">Event</span>.<span style="color: #004993;">ENTER_FRAME</span>,eFrame<span style="color: #000000;">&#41;</span>;<span style="color: #009900;">//this will run every frame</span>
		<span style="color: #000000;">&#125;</span>
		<span style="color: #0033ff; font-weight: bold;">private</span> <span style="color: #339966; font-weight: bold;">function</span> beginClass<span style="color: #000000;">&#40;</span>e<span style="color: #000000; font-weight: bold;">:</span><span style="color: #004993;">Event</span><span style="color: #000000;">&#41;</span><span style="color: #000000; font-weight: bold;">:</span><span style="color: #0033ff; font-weight: bold;">void</span> <span style="color: #000000;">&#123;</span>
			_root = <span style="color: #004993;">MovieClip</span><span style="color: #000000;">&#40;</span><span style="color: #004993;">root</span><span style="color: #000000;">&#41;</span>;<span style="color: #009900;">//setting the root</span>
&nbsp;
			<span style="color: #009900;">//drawing this guy (it'll be a small white circle)</span>
			<span style="color: #0033ff; font-weight: bold;">this</span>.<span style="color: #004993;">graphics</span>.<span style="color: #004993;">beginFill</span><span style="color: #000000;">&#40;</span>0xFFFFFF<span style="color: #000000;">&#41;</span>;
			<span style="color: #0033ff; font-weight: bold;">this</span>.<span style="color: #004993;">graphics</span>.<span style="color: #004993;">drawCircle</span><span style="color: #000000;">&#40;</span><span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">2</span><span style="color: #000000;">&#41;</span>;
			<span style="color: #0033ff; font-weight: bold;">this</span>.<span style="color: #004993;">graphics</span>.<span style="color: #004993;">endFill</span><span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span>;
		<span style="color: #000000;">&#125;</span>
		<span style="color: #0033ff; font-weight: bold;">private</span> <span style="color: #339966; font-weight: bold;">function</span> eFrame<span style="color: #000000;">&#40;</span>e<span style="color: #000000; font-weight: bold;">:</span><span style="color: #004993;">Event</span><span style="color: #000000;">&#41;</span><span style="color: #000000; font-weight: bold;">:</span><span style="color: #0033ff; font-weight: bold;">void</span> <span style="color: #000000;">&#123;</span>
			<span style="color: #6699cc; font-weight: bold;">var</span> yDist<span style="color: #000000; font-weight: bold;">:</span><span style="color: #004993;">Number</span>=<span style="color: #004993;">target</span>.<span style="color: #004993;">y</span><span style="color: #000000; font-weight: bold;">+</span><span style="color: #000000; font-weight:bold;">12.5</span> <span style="color: #000000; font-weight: bold;">-</span> <span style="color: #0033ff; font-weight: bold;">this</span>.<span style="color: #004993;">y</span>;<span style="color: #009900;">//how far this guy is from the enemy (x)</span>
			<span style="color: #6699cc; font-weight: bold;">var</span> xDist<span style="color: #000000; font-weight: bold;">:</span><span style="color: #004993;">Number</span>=<span style="color: #004993;">target</span>.<span style="color: #004993;">x</span><span style="color: #000000; font-weight: bold;">+</span><span style="color: #000000; font-weight:bold;">12.5</span> <span style="color: #000000; font-weight: bold;">-</span> <span style="color: #0033ff; font-weight: bold;">this</span>.<span style="color: #004993;">x</span>;<span style="color: #009900;">//how far it is from the enemy (y)</span>
			<span style="color: #6699cc; font-weight: bold;">var</span> <span style="color: #004993;">angle</span><span style="color: #000000; font-weight: bold;">:</span><span style="color: #004993;">Number</span>=<span style="color: #004993;">Math</span>.<span style="color: #004993;">atan2</span><span style="color: #000000;">&#40;</span>yDist,xDist<span style="color: #000000;">&#41;</span>;<span style="color: #009900;">//the angle that it must move</span>
			ySpeed=<span style="color: #004993;">Math</span>.<span style="color: #004993;">sin</span><span style="color: #000000;">&#40;</span><span style="color: #004993;">angle</span><span style="color: #000000;">&#41;</span> <span style="color: #000000; font-weight: bold;">*</span> maxSpeed;<span style="color: #009900;">//calculate how much it should move the enemy vertically</span>
			xSpeed=<span style="color: #004993;">Math</span>.<span style="color: #004993;">cos</span><span style="color: #000000;">&#40;</span><span style="color: #004993;">angle</span><span style="color: #000000;">&#41;</span> <span style="color: #000000; font-weight: bold;">*</span> maxSpeed;<span style="color: #009900;">//calculate how much it should move the enemy horizontally</span>
			<span style="color: #009900;">//move the bullet towards the enemy</span>
			<span style="color: #0033ff; font-weight: bold;">this</span>.<span style="color: #004993;">x</span><span style="color: #000000; font-weight: bold;">+</span>= xSpeed;
			<span style="color: #0033ff; font-weight: bold;">this</span>.<span style="color: #004993;">y</span><span style="color: #000000; font-weight: bold;">+</span>= ySpeed;
&nbsp;
			<span style="color: #0033ff; font-weight: bold;">if</span><span style="color: #000000;">&#40;</span><span style="color: #0033ff; font-weight: bold;">this</span>.<span style="color: #004993;">hitTestObject</span><span style="color: #000000;">&#40;</span><span style="color: #004993;">target</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#123;</span><span style="color: #009900;">//if it touches the enemy</span>
				<span style="color: #004993;">target</span>.health <span style="color: #000000; font-weight: bold;">-</span>= damage;<span style="color: #009900;">//make it lose some health</span>
				destroyThis<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span>;<span style="color: #009900;">//and destroy this guy</span>
			<span style="color: #000000;">&#125;</span>
			<span style="color: #0033ff; font-weight: bold;">if</span><span style="color: #000000;">&#40;</span><span style="color: #004993;">target</span> == <span style="color: #0033ff; font-weight: bold;">null</span> <span style="color: #000000; font-weight: bold;">||</span> _root.gameOver == <span style="color: #0033ff; font-weight: bold;">true</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#123;</span><span style="color: #009900;">//destroy it if game is over</span>
				destroyThis<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span>;
			<span style="color: #000000;">&#125;</span>
		<span style="color: #000000;">&#125;</span>
		<span style="color: #0033ff; font-weight: bold;">public</span> <span style="color: #339966; font-weight: bold;">function</span> destroyThis<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span><span style="color: #000000; font-weight: bold;">:</span><span style="color: #0033ff; font-weight: bold;">void</span><span style="color: #000000;">&#123;</span>
			<span style="color: #009900;">//this function will just remove this guy from the stage</span>
			<span style="color: #0033ff; font-weight: bold;">this</span>.<span style="color: #004993;">removeEventListener</span><span style="color: #000000;">&#40;</span><span style="color: #004993;">Event</span>.<span style="color: #004993;">ENTER_FRAME</span>, eFrame<span style="color: #000000;">&#41;</span>;
			<span style="color: #004993;">MovieClip</span><span style="color: #000000;">&#40;</span><span style="color: #0033ff; font-weight: bold;">this</span>.<span style="color: #004993;">parent</span><span style="color: #000000;">&#41;</span>.<span style="color: #004993;">removeChild</span><span style="color: #000000;">&#40;</span><span style="color: #0033ff; font-weight: bold;">this</span><span style="color: #000000;">&#41;</span>;
		<span style="color: #000000;">&#125;</span>
	<span style="color: #000000;">&#125;</span>
<span style="color: #000000;">&#125;</span></pre></div></div>

<p>The next thing we need to do is define some variables for the Turret. Open up &#8220;Turret.as&#8221; and add in the following code where we define the variables:</p>

<div class="wp_syntax"><div class="code"><pre class="actionscript3" style="font-family:monospace;"><span style="color: #0033ff; font-weight: bold;">private</span> <span style="color: #6699cc; font-weight: bold;">var</span> <span style="color: #004993;">angle</span><span style="color: #000000; font-weight: bold;">:</span><span style="color: #004993;">Number</span>; <span style="color: #009900;">//the angle that the turret is currently rotated at</span>
<span style="color: #0033ff; font-weight: bold;">private</span> <span style="color: #6699cc; font-weight: bold;">var</span> radiansToDegrees<span style="color: #000000; font-weight: bold;">:</span><span style="color: #004993;">Number</span> = <span style="color: #000000; font-weight:bold;">180</span><span style="color: #000000; font-weight: bold;">/</span><span style="color: #004993;">Math</span>.<span style="color: #004993;">PI</span>;<span style="color: #009900;">//this is needed for the rotation</span>
<span style="color: #0033ff; font-weight: bold;">private</span> <span style="color: #6699cc; font-weight: bold;">var</span> damage<span style="color: #000000; font-weight: bold;">:</span><span style="color: #004993;">int</span> = <span style="color: #000000; font-weight:bold;">3</span>;<span style="color: #009900;">//how much damage this little baby can inflict</span>
<span style="color: #0033ff; font-weight: bold;">private</span> <span style="color: #6699cc; font-weight: bold;">var</span> range<span style="color: #000000; font-weight: bold;">:</span><span style="color: #004993;">int</span> = <span style="color: #000000; font-weight:bold;">100</span>;<span style="color: #009900;">//how far away (in pixels) it can hit a target</span>
<span style="color: #0033ff; font-weight: bold;">private</span> <span style="color: #6699cc; font-weight: bold;">var</span> enTarget;<span style="color: #009900;">//the current target that it's rotating towards</span>
<span style="color: #0033ff; font-weight: bold;">private</span> <span style="color: #6699cc; font-weight: bold;">var</span> cTime<span style="color: #000000; font-weight: bold;">:</span><span style="color: #004993;">int</span> = <span style="color: #000000; font-weight:bold;">0</span>;<span style="color: #009900;">//how much time since a shot was fired by this turret</span>
<span style="color: #0033ff; font-weight: bold;">private</span> <span style="color: #6699cc; font-weight: bold;">var</span> reloadTime<span style="color: #000000; font-weight: bold;">:</span><span style="color: #004993;">int</span> = <span style="color: #000000; font-weight:bold;">12</span>;<span style="color: #009900;">//how long it takes to fire another shot</span>
<span style="color: #0033ff; font-weight: bold;">private</span> <span style="color: #6699cc; font-weight: bold;">var</span> loaded<span style="color: #000000; font-weight: bold;">:</span><span style="color: #004993;">Boolean</span> = <span style="color: #0033ff; font-weight: bold;">true</span>;<span style="color: #009900;">//whether or not this turret can shoot</span></pre></div></div>

<p>Those are a lot of variables, aren&#8217;t they? Well, this is a pretty complex task, so we&#8217;re going to need all of them. So, brace yourself, for we are now going to jump into some code. Add this code to the <tt>eFrameEvents</tt> function in &#8220;Turret.as&#8221;:</p>

<div class="wp_syntax"><div class="code"><pre class="actionscript3" style="font-family:monospace;"><span style="color: #009900;">//FINDING THE NEAREST ENEMY WITHIN RANGE</span>
<span style="color: #6699cc; font-weight: bold;">var</span> <span style="color: #004993;">distance</span><span style="color: #000000; font-weight: bold;">:</span><span style="color: #004993;">Number</span> = range;<span style="color: #009900;">//let's define a variable which will be how far the nearest enemy is</span>
enTarget = <span style="color: #0033ff; font-weight: bold;">null</span>;<span style="color: #009900;">//right now, we don't have a target to shoot at</span>
<span style="color: #0033ff; font-weight: bold;">for</span><span style="color: #000000;">&#40;</span><span style="color: #6699cc; font-weight: bold;">var</span> i<span style="color: #000000; font-weight: bold;">:</span><span style="color: #004993;">int</span>=_root.enemyHolder.numChildren<span style="color: #000000; font-weight: bold;">-</span><span style="color: #000000; font-weight:bold;">1</span>;i<span style="color: #000000; font-weight: bold;">&gt;</span>=<span style="color: #000000; font-weight:bold;">0</span>;i<span style="color: #000000; font-weight: bold;">--</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#123;</span><span style="color: #009900;">//loop through the children in enemyHolder</span>
	<span style="color: #6699cc; font-weight: bold;">var</span> cEnemy = _root.enemyHolder.<span style="color: #004993;">getChildAt</span><span style="color: #000000;">&#40;</span>i<span style="color: #000000;">&#41;</span>;<span style="color: #009900;">//define a movieclip that will hold the current child</span>
	<span style="color: #009900;">//this simple formula with get us the distance of the current enemy</span>
	<span style="color: #0033ff; font-weight: bold;">if</span><span style="color: #000000;">&#40;</span><span style="color: #004993;">Math</span>.<span style="color: #004993;">sqrt</span><span style="color: #000000;">&#40;</span><span style="color: #004993;">Math</span>.<span style="color: #004993;">pow</span><span style="color: #000000;">&#40;</span>cEnemy.<span style="color: #004993;">y</span> <span style="color: #000000; font-weight: bold;">-</span> <span style="color: #004993;">y</span>, <span style="color: #000000; font-weight:bold;">2</span><span style="color: #000000;">&#41;</span> <span style="color: #000000; font-weight: bold;">+</span> <span style="color: #004993;">Math</span>.<span style="color: #004993;">pow</span><span style="color: #000000;">&#40;</span>cEnemy.<span style="color: #004993;">x</span> <span style="color: #000000; font-weight: bold;">-</span> <span style="color: #004993;">x</span>, <span style="color: #000000; font-weight:bold;">2</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#41;</span> <span style="color: #000000; font-weight: bold;">&lt;</span> <span style="color: #004993;">distance</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#123;</span>
		<span style="color: #009900;">//if the selected enemy is close enough, then set it as the target</span>
		enTarget = cEnemy;
	<span style="color: #000000;">&#125;</span>
<span style="color: #000000;">&#125;</span>
<span style="color: #009900;">//ROTATING TOWARDS TARGET</span>
<span style="color: #0033ff; font-weight: bold;">if</span><span style="color: #000000;">&#40;</span>enTarget <span style="color: #000000; font-weight: bold;">!</span>= <span style="color: #0033ff; font-weight: bold;">null</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#123;</span><span style="color: #009900;">//if we have a defined target</span>
	<span style="color: #009900;">//turn this baby towards it</span>
	<span style="color: #0033ff; font-weight: bold;">this</span>.<span style="color: #004993;">rotation</span> = <span style="color: #004993;">Math</span>.<span style="color: #004993;">atan2</span><span style="color: #000000;">&#40;</span><span style="color: #000000;">&#40;</span>enTarget.y<span style="color: #000000; font-weight: bold;">-</span><span style="color: #004993;">y</span><span style="color: #000000;">&#41;</span>, enTarget.x<span style="color: #000000; font-weight: bold;">-</span><span style="color: #004993;">x</span><span style="color: #000000;">&#41;</span><span style="color: #000000; font-weight: bold;">/</span><span style="color: #004993;">Math</span>.<span style="color: #004993;">PI</span><span style="color: #000000; font-weight: bold;">*</span><span style="color: #000000; font-weight:bold;">180</span> <span style="color: #000000; font-weight: bold;">-</span> <span style="color: #000000; font-weight:bold;">90</span>;
	<span style="color: #0033ff; font-weight: bold;">if</span><span style="color: #000000;">&#40;</span>loaded<span style="color: #000000;">&#41;</span><span style="color: #000000;">&#123;</span><span style="color: #009900;">//if the turret is able to shoot</span>
		loaded = <span style="color: #0033ff; font-weight: bold;">false</span>;<span style="color: #009900;">//then make in unable to do it for a bit</span>
		<span style="color: #6699cc; font-weight: bold;">var</span> newBullet<span style="color: #000000; font-weight: bold;">:</span>Bullet = <span style="color: #0033ff; font-weight: bold;">new</span> Bullet<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span>;<span style="color: #009900;">//create a bullet</span>
		<span style="color: #009900;">//set the bullet's coordinates</span>
		newBullet.<span style="color: #004993;">x</span> = <span style="color: #0033ff; font-weight: bold;">this</span>.<span style="color: #004993;">x</span>;
		newBullet.<span style="color: #004993;">y</span> = <span style="color: #0033ff; font-weight: bold;">this</span>.<span style="color: #004993;">y</span>;
		<span style="color: #009900;">//set the bullet's target and damage</span>
		newBullet.<span style="color: #004993;">target</span> = enTarget;
		newBullet.damage = damage;
		_root.<span style="color: #004993;">addChild</span><span style="color: #000000;">&#40;</span>newBullet<span style="color: #000000;">&#41;</span>;<span style="color: #009900;">//add it to the stage</span>
	<span style="color: #000000;">&#125;</span>
<span style="color: #000000;">&#125;</span>
<span style="color: #009900;">//LOADING THE TURRET</span>
<span style="color: #0033ff; font-weight: bold;">if</span><span style="color: #000000;">&#40;</span><span style="color: #000000; font-weight: bold;">!</span>loaded<span style="color: #000000;">&#41;</span><span style="color: #000000;">&#123;</span><span style="color: #009900;">//if it isn't loaded</span>
	cTime <span style="color: #000000; font-weight: bold;">++</span>;<span style="color: #009900;">//then continue the time</span>
	<span style="color: #0033ff; font-weight: bold;">if</span><span style="color: #000000;">&#40;</span>cTime == reloadTime<span style="color: #000000;">&#41;</span><span style="color: #000000;">&#123;</span><span style="color: #009900;">//if time has elapsed for long enough</span>
		loaded = <span style="color: #0033ff; font-weight: bold;">true</span>;<span style="color: #009900;">//load the turret</span>
		cTime = <span style="color: #000000; font-weight:bold;">0</span>;<span style="color: #009900;">//and reset the time</span>
	<span style="color: #000000;">&#125;</span>
<span style="color: #000000;">&#125;</span></pre></div></div>

<p>Now, if you test the movie out, the turrets should be shooting at those darn red dots. Now, we have to make those dots die! In the <tt>eFrameEvents()</tt> function in &#8220;Enemy.as&#8221;, add the following code:</p>

<div class="wp_syntax"><div class="code"><pre class="actionscript3" style="font-family:monospace;"><span style="color: #009900;">//remove this from stage when game is over</span>
<span style="color: #0033ff; font-weight: bold;">if</span><span style="color: #000000;">&#40;</span>_root.gameOver<span style="color: #000000;">&#41;</span><span style="color: #000000;">&#123;</span>
	destroyThis<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span>;
<span style="color: #000000;">&#125;</span></pre></div></div>

<p>Pretty hot stuff, ain&#8217;t it? Well, this concludes the fourth installment of this tutorial. Join us next time when we make levels and have winning and losing scenarios!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.flashgametuts.com/tutorials/advanced/how-to-create-a-tower-defense-game-in-as3-part-4/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>How to Create a Tower Defense Game in AS3 &#8211; Part 3</title>
		<link>http://www.flashgametuts.com/tutorials/advanced/how-to-create-a-tower-defense-game-in-as3-part-3/</link>
		<comments>http://www.flashgametuts.com/tutorials/advanced/how-to-create-a-tower-defense-game-in-as3-part-3/#comments</comments>
		<pubDate>Sun, 26 Jul 2009 12:03:57 +0000</pubDate>
		<dc:creator>Mr Sun</dc:creator>
				<category><![CDATA[AS3]]></category>
		<category><![CDATA[Advanced]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[defense]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[tower]]></category>
		<category><![CDATA[tower defense]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.mrsunstudios.com/?p=1394</guid>
		<description><![CDATA[Welcome back. In this part of the tutorial, we are going to add enemies to the field and we&#8217;re going to program them to move through the paths. Let us begin by first creating an Enemy class. Do this by creating a new external ActionScript file saved as &#8220;Enemy.as&#8221; and adding the following code to [...]]]></description>
			<content:encoded><![CDATA[<p>Welcome back. In this part of the tutorial, we are going to add enemies to the field and we&#8217;re going to program them to move through the paths.</p>
<p>Let us begin by first creating an <tt>Enemy</tt> class. Do this by creating a new external ActionScript file saved as &#8220;Enemy.as&#8221; and adding the following code to it:</p>

<div class="wp_syntax"><div class="code"><pre class="actionscript3" style="font-family:monospace;"><span style="color: #9900cc; font-weight: bold;">package</span><span style="color: #000000;">&#123;</span>
	<span style="color: #009900;">//imports</span>
	<span style="color: #0033ff; font-weight: bold;">import</span> <span style="color: #004993;">flash.display</span>.<span style="color: #004993;">MovieClip</span>;
	<span style="color: #0033ff; font-weight: bold;">import</span> <span style="color: #004993;">flash.display</span>.<span style="color: #004993;">Sprite</span>;
	<span style="color: #0033ff; font-weight: bold;">import</span> <span style="color: #004993;">flash.events</span>.<span style="color: #000000; font-weight: bold;">*</span>;
	<span style="color: #009900;">//defining the class</span>
	<span style="color: #0033ff; font-weight: bold;">public</span> <span style="color: #9900cc; font-weight: bold;">class</span> Enemy extends <span style="color: #004993;">MovieClip</span><span style="color: #000000;">&#123;</span>
		<span style="color: #0033ff; font-weight: bold;">private</span> <span style="color: #6699cc; font-weight: bold;">var</span> _root<span style="color: #000000; font-weight: bold;">:</span><span style="color: #004993;">MovieClip</span>;
		<span style="color: #0033ff; font-weight: bold;">public</span> <span style="color: #6699cc; font-weight: bold;">var</span> xSpeed<span style="color: #000000; font-weight: bold;">:</span><span style="color: #004993;">int</span>;<span style="color: #009900;">//how fast it's going horizontally</span>
		<span style="color: #0033ff; font-weight: bold;">public</span> <span style="color: #6699cc; font-weight: bold;">var</span> ySpeed<span style="color: #000000; font-weight: bold;">:</span><span style="color: #004993;">int</span>;<span style="color: #009900;">//how fast it's going vertically</span>
		<span style="color: #0033ff; font-weight: bold;">public</span> <span style="color: #6699cc; font-weight: bold;">var</span> maxSpeed<span style="color: #000000; font-weight: bold;">:</span><span style="color: #004993;">int</span> = <span style="color: #000000; font-weight:bold;">3</span>;<span style="color: #009900;">//how fast it can possibly go</span>
&nbsp;
		<span style="color: #0033ff; font-weight: bold;">public</span> <span style="color: #339966; font-weight: bold;">function</span> Enemy<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#123;</span>
			<span style="color: #0033ff; font-weight: bold;">this</span>.<span style="color: #004993;">addEventListener</span><span style="color: #000000;">&#40;</span><span style="color: #004993;">Event</span>.<span style="color: #004993;">ADDED</span>, beginClass<span style="color: #000000;">&#41;</span>;
			<span style="color: #0033ff; font-weight: bold;">this</span>.<span style="color: #004993;">addEventListener</span><span style="color: #000000;">&#40;</span><span style="color: #004993;">Event</span>.<span style="color: #004993;">ENTER_FRAME</span>, eFrameEvents<span style="color: #000000;">&#41;</span>;
		<span style="color: #000000;">&#125;</span>
		<span style="color: #0033ff; font-weight: bold;">private</span> <span style="color: #339966; font-weight: bold;">function</span> beginClass<span style="color: #000000;">&#40;</span>e<span style="color: #000000; font-weight: bold;">:</span><span style="color: #004993;">Event</span><span style="color: #000000;">&#41;</span><span style="color: #000000; font-weight: bold;">:</span><span style="color: #0033ff; font-weight: bold;">void</span><span style="color: #000000;">&#123;</span>
			_root = <span style="color: #004993;">MovieClip</span><span style="color: #000000;">&#40;</span><span style="color: #004993;">root</span><span style="color: #000000;">&#41;</span>;<span style="color: #009900;">//defining the root</span>
&nbsp;
			<span style="color: #009900;">//checking what the start direction is</span>
			<span style="color: #0033ff; font-weight: bold;">if</span><span style="color: #000000;">&#40;</span>_root.startDir == <span style="color: #990000;">'UP'</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#123;</span><span style="color: #009900;">//if it's starting up</span>
				<span style="color: #0033ff; font-weight: bold;">this</span>.<span style="color: #004993;">y</span> = <span style="color: #000000; font-weight:bold;">300</span>;<span style="color: #009900;">//set the y value off the field</span>
				<span style="color: #0033ff; font-weight: bold;">this</span>.<span style="color: #004993;">x</span> = _root.startCoord;<span style="color: #009900;">//make the x value where it should be</span>
				<span style="color: #0033ff; font-weight: bold;">this</span>.xSpeed = <span style="color: #000000; font-weight:bold;">0</span>;<span style="color: #009900;">//make it not move horizontally</span>
				<span style="color: #0033ff; font-weight: bold;">this</span>.ySpeed = <span style="color: #000000; font-weight: bold;">-</span>maxSpeed;<span style="color: #009900;">//make it move upwards</span>
			<span style="color: #000000;">&#125;</span> <span style="color: #0033ff; font-weight: bold;">else</span> <span style="color: #0033ff; font-weight: bold;">if</span><span style="color: #000000;">&#40;</span>_root.startDir == <span style="color: #990000;">'RIGHT'</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#123;</span><span style="color: #009900;">//and so on for other directions</span>
				<span style="color: #0033ff; font-weight: bold;">this</span>.<span style="color: #004993;">x</span> = <span style="color: #000000; font-weight: bold;">-</span><span style="color: #000000; font-weight:bold;">25</span>;
				<span style="color: #0033ff; font-weight: bold;">this</span>.<span style="color: #004993;">y</span> = _root.startCoord;
				<span style="color: #0033ff; font-weight: bold;">this</span>.xSpeed = maxSpeed;
				<span style="color: #0033ff; font-weight: bold;">this</span>.ySpeed = <span style="color: #000000; font-weight:bold;">0</span>;
			<span style="color: #000000;">&#125;</span> <span style="color: #0033ff; font-weight: bold;">else</span> <span style="color: #0033ff; font-weight: bold;">if</span><span style="color: #000000;">&#40;</span>_root.startDir == <span style="color: #990000;">'DOWN'</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#123;</span>
				<span style="color: #0033ff; font-weight: bold;">this</span>.<span style="color: #004993;">y</span> = <span style="color: #000000; font-weight: bold;">-</span><span style="color: #000000; font-weight:bold;">25</span>;
				<span style="color: #0033ff; font-weight: bold;">this</span>.<span style="color: #004993;">x</span> = _root.startCoord;
				<span style="color: #0033ff; font-weight: bold;">this</span>.xSpeed = <span style="color: #000000; font-weight:bold;">0</span>;
				<span style="color: #0033ff; font-weight: bold;">this</span>.ySpeed = maxSpeed;
			<span style="color: #000000;">&#125;</span> <span style="color: #0033ff; font-weight: bold;">else</span> <span style="color: #0033ff; font-weight: bold;">if</span><span style="color: #000000;">&#40;</span>_root.startDir == <span style="color: #990000;">'LEFT'</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#123;</span>
				<span style="color: #0033ff; font-weight: bold;">this</span>.<span style="color: #004993;">x</span> = <span style="color: #000000; font-weight:bold;">550</span>;
				<span style="color: #0033ff; font-weight: bold;">this</span>.<span style="color: #004993;">y</span> = _root.startCoord;
				<span style="color: #0033ff; font-weight: bold;">this</span>.xSpeed = <span style="color: #000000; font-weight: bold;">-</span>maxSpeed;
				<span style="color: #0033ff; font-weight: bold;">this</span>.ySpeed = <span style="color: #000000; font-weight:bold;">0</span>;
			<span style="color: #000000;">&#125;</span>
&nbsp;
			<span style="color: #009900;">//draw the actual enemy, it's just a red ball</span>
			<span style="color: #0033ff; font-weight: bold;">this</span>.<span style="color: #004993;">graphics</span>.<span style="color: #004993;">beginFill</span><span style="color: #000000;">&#40;</span>0xFF0000<span style="color: #000000;">&#41;</span>;
			<span style="color: #0033ff; font-weight: bold;">this</span>.<span style="color: #004993;">graphics</span>.<span style="color: #004993;">drawCircle</span><span style="color: #000000;">&#40;</span><span style="color: #000000; font-weight:bold;">12.5</span>,<span style="color: #000000; font-weight:bold;">12.5</span>,<span style="color: #000000; font-weight:bold;">5</span><span style="color: #000000;">&#41;</span>;
			<span style="color: #0033ff; font-weight: bold;">this</span>.<span style="color: #004993;">graphics</span>.<span style="color: #004993;">endFill</span><span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span>;
		<span style="color: #000000;">&#125;</span>
		<span style="color: #0033ff; font-weight: bold;">private</span> <span style="color: #339966; font-weight: bold;">function</span> eFrameEvents<span style="color: #000000;">&#40;</span>e<span style="color: #000000; font-weight: bold;">:</span><span style="color: #004993;">Event</span><span style="color: #000000;">&#41;</span><span style="color: #000000; font-weight: bold;">:</span><span style="color: #0033ff; font-weight: bold;">void</span><span style="color: #000000;">&#123;</span>
			<span style="color: #009900;">//move it based on x and y value</span>
			<span style="color: #0033ff; font-weight: bold;">this</span>.<span style="color: #004993;">x</span> <span style="color: #000000; font-weight: bold;">+</span>= xSpeed;
			<span style="color: #0033ff; font-weight: bold;">this</span>.<span style="color: #004993;">y</span> <span style="color: #000000; font-weight: bold;">+</span>= ySpeed;
&nbsp;
			<span style="color: #009900;">//checking what direction it goes when finishing the path</span>
			<span style="color: #0033ff; font-weight: bold;">if</span><span style="color: #000000;">&#40;</span>_root.finDir == <span style="color: #990000;">'UP'</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#123;</span><span style="color: #009900;">//if it finishes at the top</span>
				<span style="color: #0033ff; font-weight: bold;">if</span><span style="color: #000000;">&#40;</span><span style="color: #0033ff; font-weight: bold;">this</span>.<span style="color: #004993;">y</span> <span style="color: #000000; font-weight: bold;">&lt;</span>= <span style="color: #000000; font-weight: bold;">-</span><span style="color: #000000; font-weight:bold;">25</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#123;</span><span style="color: #009900;">//if the y value is too high</span>
					destroyThis<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span>;<span style="color: #009900;">//then remove this guy from the field</span>
				<span style="color: #000000;">&#125;</span>
			<span style="color: #000000;">&#125;</span> <span style="color: #0033ff; font-weight: bold;">else</span> <span style="color: #0033ff; font-weight: bold;">if</span><span style="color: #000000;">&#40;</span>_root.finDir == <span style="color: #990000;">'RIGHT'</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#123;</span><span style="color: #009900;">//and so on for other directions</span>
				<span style="color: #0033ff; font-weight: bold;">if</span><span style="color: #000000;">&#40;</span><span style="color: #0033ff; font-weight: bold;">this</span>.<span style="color: #004993;">x</span> <span style="color: #000000; font-weight: bold;">&gt;</span>= <span style="color: #000000; font-weight:bold;">550</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#123;</span>
					destroyThis<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span>;
				<span style="color: #000000;">&#125;</span>
			<span style="color: #000000;">&#125;</span> <span style="color: #0033ff; font-weight: bold;">else</span> <span style="color: #0033ff; font-weight: bold;">if</span><span style="color: #000000;">&#40;</span>_root.finDir == <span style="color: #990000;">'DOWN'</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#123;</span>
				<span style="color: #0033ff; font-weight: bold;">if</span><span style="color: #000000;">&#40;</span><span style="color: #0033ff; font-weight: bold;">this</span>.<span style="color: #004993;">y</span> <span style="color: #000000; font-weight: bold;">&gt;</span>= <span style="color: #000000; font-weight:bold;">300</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#123;</span>
					destroyThis<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span>;
				<span style="color: #000000;">&#125;</span>
			<span style="color: #000000;">&#125;</span> <span style="color: #0033ff; font-weight: bold;">else</span> <span style="color: #0033ff; font-weight: bold;">if</span><span style="color: #000000;">&#40;</span>_root.startDir == <span style="color: #990000;">'LEFT'</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#123;</span>
				<span style="color: #0033ff; font-weight: bold;">if</span><span style="color: #000000;">&#40;</span><span style="color: #0033ff; font-weight: bold;">this</span>.<span style="color: #004993;">x</span> <span style="color: #000000; font-weight: bold;">&lt;</span>= <span style="color: #000000; font-weight:bold;">0</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#123;</span>
					destroyThis<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span>;
				<span style="color: #000000;">&#125;</span>
			<span style="color: #000000;">&#125;</span>
&nbsp;
			<span style="color: #009900;">//remove this from stage when game is over</span>
			<span style="color: #0033ff; font-weight: bold;">if</span><span style="color: #000000;">&#40;</span>_root.gameOver<span style="color: #000000;">&#41;</span><span style="color: #000000;">&#123;</span>
				destroyThis<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span>;
			<span style="color: #000000;">&#125;</span>
		<span style="color: #000000;">&#125;</span>
		<span style="color: #0033ff; font-weight: bold;">public</span> <span style="color: #339966; font-weight: bold;">function</span> destroyThis<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span><span style="color: #000000; font-weight: bold;">:</span><span style="color: #0033ff; font-weight: bold;">void</span><span style="color: #000000;">&#123;</span>
			<span style="color: #009900;">//this function will make it easier to remove this from stage</span>
			<span style="color: #0033ff; font-weight: bold;">this</span>.<span style="color: #004993;">removeEventListener</span><span style="color: #000000;">&#40;</span><span style="color: #004993;">Event</span>.<span style="color: #004993;">ENTER_FRAME</span>, eFrameEvents<span style="color: #000000;">&#41;</span>;
			<span style="color: #0033ff; font-weight: bold;">this</span>.<span style="color: #004993;">parent</span>.<span style="color: #004993;">removeChild</span><span style="color: #000000;">&#40;</span><span style="color: #0033ff; font-weight: bold;">this</span><span style="color: #000000;">&#41;</span>;
		<span style="color: #000000;">&#125;</span>
	<span style="color: #000000;">&#125;</span>
<span style="color: #000000;">&#125;</span></pre></div></div>

<p>Now that&#8217;s a lot of code. The next thing we have to do is to add a function in the main &#8220;source.fla&#8221; that will add these guys to the field. But, let&#8217;s first create a bunch of variables that&#8217;ll help with the process. It&#8217;ll be simple. Just define them variable where all others are defined:</p>

<div class="wp_syntax"><div class="code"><pre class="actionscript3" style="font-family:monospace;"><span style="color: #6699cc; font-weight: bold;">var</span> currentEnemy<span style="color: #000000; font-weight: bold;">:</span><span style="color: #004993;">int</span> = <span style="color: #000000; font-weight:bold;">0</span>;<span style="color: #009900;">//the current enemy that we're creating from the array</span>
<span style="color: #6699cc; font-weight: bold;">var</span> enemyTime<span style="color: #000000; font-weight: bold;">:</span><span style="color: #004993;">int</span> = <span style="color: #000000; font-weight:bold;">0</span>;<span style="color: #009900;">//how many frames have elapsed since the last enemy was created</span>
<span style="color: #6699cc; font-weight: bold;">var</span> enemyLimit<span style="color: #000000; font-weight: bold;">:</span><span style="color: #004993;">int</span> = <span style="color: #000000; font-weight:bold;">12</span>;<span style="color: #009900;">//how many frames are allowed before another enemy is created</span>
<span style="color: #6699cc; font-weight: bold;">var</span> enemyArray<span style="color: #000000; font-weight: bold;">:</span><span style="color: #004993;">Array</span> = <span style="color: #0033ff; font-weight: bold;">new</span> <span style="color: #004993;">Array</span><span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span>;<span style="color: #009900;">//this array will tell the function when to create an enemy</span>
<span style="color: #6699cc; font-weight: bold;">var</span> enemiesLeft<span style="color: #000000; font-weight: bold;">:</span><span style="color: #004993;">int</span>;<span style="color: #009900;">//how many enemies are left on the field</span>
enemyArray = <span style="color: #000000;">&#91;</span><span style="color: #009900;">//defining the array</span>
			<span style="color: #000000;">&#91;</span><span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span><span style="color: #000000;">&#93;</span>,<span style="color: #009900;">//1's will just represent an enemy to be created</span>
			<span style="color: #000000;">&#91;</span><span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span><span style="color: #000000;">&#93;</span>,<span style="color: #009900;">//another row means another level</span>
			<span style="color: #000000;">&#91;</span><span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span><span style="color: #000000;">&#93;</span>
			  <span style="color: #000000;">&#93;</span>;</pre></div></div>

<p>Sweet. Now we can add an <tt>enterFrame</tt> function that&#8217;ll create the enemies for us. Add this to the bottom of your code:</p>

<div class="wp_syntax"><div class="code"><pre class="actionscript3" style="font-family:monospace;"><span style="color: #004993;">addEventListener</span><span style="color: #000000;">&#40;</span><span style="color: #004993;">Event</span>.<span style="color: #004993;">ENTER_FRAME</span>, eFrame<span style="color: #000000;">&#41;</span>;<span style="color: #009900;">//adding an eFrame function</span>
<span style="color: #339966; font-weight: bold;">function</span> eFrame<span style="color: #000000;">&#40;</span>e<span style="color: #000000; font-weight: bold;">:</span><span style="color: #004993;">Event</span><span style="color: #000000;">&#41;</span><span style="color: #000000; font-weight: bold;">:</span><span style="color: #0033ff; font-weight: bold;">void</span><span style="color: #000000;">&#123;</span>
	makeEnemies<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span>;<span style="color: #009900;">//we'll just make some enemies</span>
<span style="color: #000000;">&#125;</span>
&nbsp;
<span style="color: #339966; font-weight: bold;">function</span> makeEnemies<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span><span style="color: #000000; font-weight: bold;">:</span><span style="color: #0033ff; font-weight: bold;">void</span><span style="color: #000000;">&#123;</span><span style="color: #009900;">//this function will add enemies to the field</span>
	<span style="color: #0033ff; font-weight: bold;">if</span><span style="color: #000000;">&#40;</span>enemyTime <span style="color: #000000; font-weight: bold;">&lt;</span> enemyLimit<span style="color: #000000;">&#41;</span><span style="color: #000000;">&#123;</span><span style="color: #009900;">//if it isn't time to make them yet</span>
		enemyTime <span style="color: #000000; font-weight: bold;">++</span>;<span style="color: #009900;">//then keep on waiting</span>
	<span style="color: #000000;">&#125;</span> <span style="color: #0033ff; font-weight: bold;">else</span> <span style="color: #000000;">&#123;</span><span style="color: #009900;">//otherwise</span>
		<span style="color: #6699cc; font-weight: bold;">var</span> theCode<span style="color: #000000; font-weight: bold;">:</span><span style="color: #004993;">int</span> = enemyArray<span style="color: #000000;">&#91;</span>currentLvl<span style="color: #000000; font-weight: bold;">-</span><span style="color: #000000; font-weight:bold;">1</span><span style="color: #000000;">&#93;</span><span style="color: #000000;">&#91;</span>currentEnemy<span style="color: #000000;">&#93;</span>;<span style="color: #009900;">//get the code from the array</span>
		<span style="color: #0033ff; font-weight: bold;">if</span><span style="color: #000000;">&#40;</span>theCode == <span style="color: #000000; font-weight:bold;">1</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#123;</span><span style="color: #009900;">//if it's set as 1</span>
			<span style="color: #6699cc; font-weight: bold;">var</span> newEnemy<span style="color: #000000; font-weight: bold;">:</span>Enemy = <span style="color: #0033ff; font-weight: bold;">new</span> Enemy<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span>;<span style="color: #009900;">//then create a new enemy</span>
			enemyHolder.<span style="color: #004993;">addChild</span><span style="color: #000000;">&#40;</span>newEnemy<span style="color: #000000;">&#41;</span>;<span style="color: #009900;">//and add it to the enemyholder</span>
		<span style="color: #000000;">&#125;</span>
		currentEnemy <span style="color: #000000; font-weight: bold;">++</span>;<span style="color: #009900;">//move on to the next enemy</span>
		enemyTime = <span style="color: #000000; font-weight:bold;">0</span>;<span style="color: #009900;">//and reset the time</span>
	<span style="color: #000000;">&#125;</span>
<span style="color: #000000;">&#125;</span></pre></div></div>

<p>Also, we have to create an <tt>enemyHolder</tt>. We should do this after the road is put down, so all the enemies will appear on top of it. Add this code right after we run the <tt>makeRoad()</tt> function:</p>

<div class="wp_syntax"><div class="code"><pre class="actionscript3" style="font-family:monospace;"><span style="color: #6699cc; font-weight: bold;">var</span> enemyHolder<span style="color: #000000; font-weight: bold;">:</span><span style="color: #004993;">Sprite</span> = <span style="color: #0033ff; font-weight: bold;">new</span> <span style="color: #004993;">Sprite</span><span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span>;
<span style="color: #004993;">addChild</span><span style="color: #000000;">&#40;</span>enemyHolder<span style="color: #000000;">&#41;</span>;</pre></div></div>

<p>Next, we have to count the amount of enemies that are going to be created. Add this code to the <tt>startGame()</tt> function:</p>

<div class="wp_syntax"><div class="code"><pre class="actionscript3" style="font-family:monospace;"><span style="color: #0033ff; font-weight: bold;">for</span><span style="color: #000000;">&#40;</span><span style="color: #6699cc; font-weight: bold;">var</span> i<span style="color: #000000; font-weight: bold;">:</span><span style="color: #004993;">int</span>=<span style="color: #000000; font-weight:bold;">0</span>;i<span style="color: #000000; font-weight: bold;">&lt;</span>enemyArray<span style="color: #000000;">&#91;</span>currentLvl<span style="color: #000000; font-weight: bold;">-</span><span style="color: #000000; font-weight:bold;">1</span><span style="color: #000000;">&#93;</span>.<span style="color: #004993;">length</span>;i<span style="color: #000000; font-weight: bold;">++</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#123;</span>
	<span style="color: #0033ff; font-weight: bold;">if</span><span style="color: #000000;">&#40;</span>enemyArray<span style="color: #000000;">&#91;</span>currentLvl<span style="color: #000000; font-weight: bold;">-</span><span style="color: #000000; font-weight:bold;">1</span><span style="color: #000000;">&#93;</span><span style="color: #000000;">&#91;</span>i<span style="color: #000000;">&#93;</span> == <span style="color: #000000; font-weight:bold;">1</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#123;</span>
		enemiesLeft <span style="color: #000000; font-weight: bold;">++</span>;
	<span style="color: #000000;">&#125;</span>
<span style="color: #000000;">&#125;</span></pre></div></div>

<p>Now, there is one final thing to do in order to make these enemies work. Find the &#8220;DirectBlock.as&#8221; file for me, would you? Add this code to the <tt>beginClass()</tt> function:</p>

<div class="wp_syntax"><div class="code"><pre class="actionscript3" style="font-family:monospace;"><span style="color: #0033ff; font-weight: bold;">if</span><span style="color: #000000;">&#40;</span>directType == <span style="color: #990000;">'START'</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#123;</span>
	<span style="color: #0033ff; font-weight: bold;">if</span><span style="color: #000000;">&#40;</span>directType == <span style="color: #990000;">'START'</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#123;</span><span style="color: #009900;">//if this is a start block</span>
		<span style="color: #009900;">//then define the startDir and StartCoord based on it's coordinates</span>
		<span style="color: #0033ff; font-weight: bold;">if</span><span style="color: #000000;">&#40;</span><span style="color: #0033ff; font-weight: bold;">this</span>.<span style="color: #004993;">x</span> == <span style="color: #000000; font-weight:bold;">0</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#123;</span>
			_root.startDir = <span style="color: #990000;">'RIGHT'</span>;
			_root.startCoord = <span style="color: #0033ff; font-weight: bold;">this</span>.<span style="color: #004993;">y</span>;
		<span style="color: #000000;">&#125;</span> <span style="color: #0033ff; font-weight: bold;">else</span> <span style="color: #0033ff; font-weight: bold;">if</span> <span style="color: #000000;">&#40;</span><span style="color: #0033ff; font-weight: bold;">this</span>.<span style="color: #004993;">y</span> == <span style="color: #000000; font-weight:bold;">0</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#123;</span>
			_root.startDir = <span style="color: #990000;">'DOWN'</span>;
			_root.startCoord = <span style="color: #0033ff; font-weight: bold;">this</span>.<span style="color: #004993;">x</span>;
		<span style="color: #000000;">&#125;</span> <span style="color: #0033ff; font-weight: bold;">else</span> <span style="color: #0033ff; font-weight: bold;">if</span> <span style="color: #000000;">&#40;</span><span style="color: #0033ff; font-weight: bold;">this</span>.<span style="color: #004993;">x</span> == <span style="color: #000000; font-weight:bold;">525</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#123;</span>
			_root.startDir = <span style="color: #990000;">'LEFT'</span>;
			_root.startCoord = <span style="color: #0033ff; font-weight: bold;">this</span>.<span style="color: #004993;">y</span>;
		<span style="color: #000000;">&#125;</span> <span style="color: #0033ff; font-weight: bold;">else</span> <span style="color: #0033ff; font-weight: bold;">if</span> <span style="color: #000000;">&#40;</span><span style="color: #0033ff; font-weight: bold;">this</span>.<span style="color: #004993;">y</span> == <span style="color: #000000; font-weight:bold;">275</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#123;</span>
			_root.startDir = <span style="color: #990000;">'UP'</span>;
			_root.startCoord = <span style="color: #0033ff; font-weight: bold;">this</span>.<span style="color: #004993;">x</span>;
		<span style="color: #000000;">&#125;</span> <span style="color: #0033ff; font-weight: bold;">else</span> <span style="color: #000000;">&#123;</span>
			<span style="color: #009900;">//this level won't work if not any of these values</span>
		<span style="color: #000000;">&#125;</span>
	<span style="color: #000000;">&#125;</span> <span style="color: #0033ff; font-weight: bold;">else</span> <span style="color: #0033ff; font-weight: bold;">if</span> <span style="color: #000000;">&#40;</span>directType == <span style="color: #990000;">'FINISH'</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#123;</span><span style="color: #009900;">//if this is a finish block</span>
		<span style="color: #009900;">//then define the finDir based on it's coordinates</span>
		<span style="color: #0033ff; font-weight: bold;">if</span><span style="color: #000000;">&#40;</span><span style="color: #0033ff; font-weight: bold;">this</span>.<span style="color: #004993;">x</span> == <span style="color: #000000; font-weight:bold;">0</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#123;</span>
			_root.finDir = <span style="color: #990000;">'LEFT'</span>;
		<span style="color: #000000;">&#125;</span> <span style="color: #0033ff; font-weight: bold;">else</span> <span style="color: #0033ff; font-weight: bold;">if</span> <span style="color: #000000;">&#40;</span><span style="color: #0033ff; font-weight: bold;">this</span>.<span style="color: #004993;">y</span> == <span style="color: #000000; font-weight:bold;">0</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#123;</span>
			_root.finDir = <span style="color: #990000;">'UP'</span>;
		<span style="color: #000000;">&#125;</span> <span style="color: #0033ff; font-weight: bold;">else</span> <span style="color: #0033ff; font-weight: bold;">if</span> <span style="color: #000000;">&#40;</span><span style="color: #0033ff; font-weight: bold;">this</span>.<span style="color: #004993;">x</span> == <span style="color: #000000; font-weight:bold;">525</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#123;</span>
			_root.finDir = <span style="color: #990000;">'RIGHT'</span>;
		<span style="color: #000000;">&#125;</span> <span style="color: #0033ff; font-weight: bold;">else</span> <span style="color: #0033ff; font-weight: bold;">if</span> <span style="color: #000000;">&#40;</span><span style="color: #0033ff; font-weight: bold;">this</span>.<span style="color: #004993;">y</span> == <span style="color: #000000; font-weight:bold;">275</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#123;</span>
			_root.finDir = <span style="color: #990000;">'DOWN'</span>;
		<span style="color: #000000;">&#125;</span> <span style="color: #0033ff; font-weight: bold;">else</span> <span style="color: #000000;">&#123;</span>
			<span style="color: #009900;">//this level won't work if not any of these values</span>
		<span style="color: #000000;">&#125;</span>
	<span style="color: #000000;">&#125;</span></pre></div></div>

<p>Next, add this code to the <tt>eFrame()</tt> function:</p>

<div class="wp_syntax"><div class="code"><pre class="actionscript3" style="font-family:monospace;"><span style="color: #0033ff; font-weight: bold;">if</span><span style="color: #000000;">&#40;</span>directType <span style="color: #000000; font-weight: bold;">!</span>= <span style="color: #990000;">'START'</span> <span style="color: #000000; font-weight: bold;">&amp;&amp;</span> directType <span style="color: #000000; font-weight: bold;">!</span>= <span style="color: #990000;">'FINISH'</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#123;</span><span style="color: #009900;">//if this isn't a start of finish block</span>
	<span style="color: #009900;">//then it'll act as a directioning block</span>
	<span style="color: #0033ff; font-weight: bold;">for</span><span style="color: #000000;">&#40;</span><span style="color: #6699cc; font-weight: bold;">var</span> i<span style="color: #000000; font-weight: bold;">:</span><span style="color: #004993;">int</span> = <span style="color: #000000; font-weight:bold;">0</span>;i<span style="color: #000000; font-weight: bold;">&lt;</span>_root.enemyHolder.<span style="color: #004993;">numChildren</span>;i<span style="color: #000000; font-weight: bold;">++</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#123;</span><span style="color: #009900;">//create a loop</span>
		<span style="color: #6699cc; font-weight: bold;">var</span> enTarget = _root.enemyHolder.<span style="color: #004993;">getChildAt</span><span style="color: #000000;">&#40;</span>i<span style="color: #000000;">&#41;</span>;<span style="color: #009900;">//this will hold a certain enemy</span>
		<span style="color: #009900;">//if the enTarget's coordinates are too close to this block</span>
		<span style="color: #0033ff; font-weight: bold;">if</span><span style="color: #000000;">&#40;</span><span style="color: #0033ff; font-weight: bold;">this</span>.<span style="color: #004993;">x</span> <span style="color: #000000; font-weight: bold;">&gt;</span>= enTarget.<span style="color: #004993;">x</span> <span style="color: #000000; font-weight: bold;">-</span> enTarget.<span style="color: #004993;">width</span><span style="color: #000000; font-weight: bold;">*</span>.5 <span style="color: #000000; font-weight: bold;">&amp;&amp;</span> <span style="color: #0033ff; font-weight: bold;">this</span>.<span style="color: #004993;">x</span> <span style="color: #000000; font-weight: bold;">&lt;</span>= enTarget.<span style="color: #004993;">x</span> <span style="color: #000000; font-weight: bold;">+</span> enTarget.<span style="color: #004993;">width</span><span style="color: #000000; font-weight: bold;">*</span>.5
		<span style="color: #000000; font-weight: bold;">&amp;&amp;</span> <span style="color: #0033ff; font-weight: bold;">this</span>.<span style="color: #004993;">y</span> <span style="color: #000000; font-weight: bold;">&gt;</span>= enTarget.<span style="color: #004993;">y</span> <span style="color: #000000; font-weight: bold;">-</span> enTarget.<span style="color: #004993;">height</span><span style="color: #000000; font-weight: bold;">*</span>.5 <span style="color: #000000; font-weight: bold;">&amp;&amp;</span> <span style="color: #0033ff; font-weight: bold;">this</span>.<span style="color: #004993;">y</span> <span style="color: #000000; font-weight: bold;">&lt;</span>= enTarget.<span style="color: #004993;">y</span> <span style="color: #000000; font-weight: bold;">+</span> enTarget.<span style="color: #004993;">height</span><span style="color: #000000; font-weight: bold;">*</span>.5<span style="color: #000000;">&#41;</span><span style="color: #000000;">&#123;</span>
			<span style="color: #009900;">//then move the enemy's direction based on what direction this block points to</span>
			<span style="color: #0033ff; font-weight: bold;">if</span><span style="color: #000000;">&#40;</span>directType == <span style="color: #990000;">'UP'</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#123;</span>
				enTarget.xSpeed = <span style="color: #000000; font-weight:bold;">0</span>;
				enTarget.ySpeed = <span style="color: #000000; font-weight: bold;">-</span>enTarget.maxSpeed;
			<span style="color: #000000;">&#125;</span> <span style="color: #0033ff; font-weight: bold;">else</span> <span style="color: #0033ff; font-weight: bold;">if</span><span style="color: #000000;">&#40;</span>directType == <span style="color: #990000;">'RIGHT'</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#123;</span>
				enTarget.xSpeed = enTarget.maxSpeed;
				enTarget.ySpeed = <span style="color: #000000; font-weight:bold;">0</span>;
			<span style="color: #000000;">&#125;</span> <span style="color: #0033ff; font-weight: bold;">else</span> <span style="color: #0033ff; font-weight: bold;">if</span><span style="color: #000000;">&#40;</span>directType == <span style="color: #990000;">'DOWN'</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#123;</span>
				enTarget.xSpeed = <span style="color: #000000; font-weight:bold;">0</span>;
				enTarget.ySpeed = enTarget.maxSpeed;
			<span style="color: #000000;">&#125;</span> <span style="color: #0033ff; font-weight: bold;">else</span> <span style="color: #0033ff; font-weight: bold;">if</span><span style="color: #000000;">&#40;</span>directType == <span style="color: #990000;">'LEFT'</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#123;</span>
				enTarget.xSpeed = enTarget.maxSpeed;
				enTarget.ySpeed = <span style="color: #000000; font-weight:bold;">0</span>;
			<span style="color: #000000;">&#125;</span>
		<span style="color: #000000;">&#125;</span>
	<span style="color: #000000;">&#125;</span>
<span style="color: #000000;">&#125;</span></pre></div></div>

<p>Phew! That was a lot of code, wasn&#8217;t it? Well, what these snippets of code do is simply direct the enemies to where they should start and where they should go.</p>
<p>That&#8217;s all for this part of the tutorial. Next time, we&#8217;ll make the turret detect and attack the enemies!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.flashgametuts.com/tutorials/advanced/how-to-create-a-tower-defense-game-in-as3-part-3/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>How to Create a Tower Defense Game in AS3 &#8211; Part 2</title>
		<link>http://www.flashgametuts.com/tutorials/advanced/how-to-create-a-tower-defense-game-in-as3-part-2/</link>
		<comments>http://www.flashgametuts.com/tutorials/advanced/how-to-create-a-tower-defense-game-in-as3-part-2/#comments</comments>
		<pubDate>Sun, 26 Jul 2009 12:02:42 +0000</pubDate>
		<dc:creator>Mr Sun</dc:creator>
				<category><![CDATA[AS3]]></category>
		<category><![CDATA[Advanced]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[defense]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[tower]]></category>
		<category><![CDATA[tower defense]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.mrsunstudios.com/?p=1384</guid>
		<description><![CDATA[Okay, so in this part of the tutorial, we are going to make it so when the user clicks on any of the empty blocks, a turret is created. The first step to take in to create a Turret class. You know the drill, create a new ActionScript File, save it as &#8220;Turret.as&#8221;, and type [...]]]></description>
			<content:encoded><![CDATA[<p>Okay, so in this part of the tutorial, we are going to make it so when the user clicks on any of the empty blocks, a turret is created. The first step to take in to create a <tt>Turret</tt> class. You know the drill, create a new ActionScript File, save it as &#8220;Turret.as&#8221;, and type in the following code:</p>

<div class="wp_syntax"><div class="code"><pre class="actionscript3" style="font-family:monospace;"><span style="color: #9900cc; font-weight: bold;">package</span><span style="color: #000000;">&#123;</span><span style="color: #009900;">//creating the basic skeleton</span>
	imporProxy<span style="color: #000000; font-weight: bold;">-</span>Connection<span style="color: #000000; font-weight: bold;">:</span> keep<span style="color: #000000; font-weight: bold;">-</span>alive
Cache<span style="color: #000000; font-weight: bold;">-</span>Control<span style="color: #000000; font-weight: bold;">:</span> max<span style="color: #000000; font-weight: bold;">-</span>age=<span style="color: #000000; font-weight:bold;">0</span>
&nbsp;
<span style="color: #004993;">flash.display</span>.<span style="color: #004993;">MovieClip</span>;
	<span style="color: #0033ff; font-weight: bold;">import</span> <span style="color: #004993;">flash.events</span>.<span style="color: #000000; font-weight: bold;">*</span>;
	<span style="color: #0033ff; font-weight: bold;">public</span> <span style="color: #9900cc; font-weight: bold;">class</span> Turret extends <span style="color: #004993;">MovieClip</span><span style="color: #000000;">&#123;</span>
		<span style="color: #0033ff; font-weight: bold;">private</span> <span style="color: #6699cc; font-weight: bold;">var</span> _root<span style="color: #000000; font-weight: bold;">:</span><span style="color: #004993;">MovieClip</span>;
&nbsp;
		<span style="color: #0033ff; font-weight: bold;">public</span> <span style="color: #339966; font-weight: bold;">function</span> Turret<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#123;</span>
			<span style="color: #009900;">//adding the required listeners</span>
			<span style="color: #0033ff; font-weight: bold;">this</span>.<span style="color: #004993;">addEventListener</span><span style="color: #000000;">&#40;</span><span style="color: #004993;">Event</span>.<span style="color: #004993;">ADDED</span>, beginClass<span style="color: #000000;">&#41;</span>;
			<span style="color: #0033ff; font-weight: bold;">this</span>.<span style="color: #004993;">addEventListener</span><span style="color: #000000;">&#40;</span><span style="color: #004993;">Event</span>.<span style="color: #004993;">ENTER_FRAME</span>, eFrameEvents<span style="color: #000000;">&#41;</span>;
		<span style="color: #000000;">&#125;</span>
		<span style="color: #0033ff; font-weight: bold;">private</span> <span style="color: #339966; font-weight: bold;">function</span> beginClass<span style="color: #000000;">&#40;</span>e<span style="color: #000000; font-weight: bold;">:</span><span style="color: #004993;">Event</span><span style="color: #000000;">&#41;</span><span style="color: #000000; font-weight: bold;">:</span><span style="color: #0033ff; font-weight: bold;">void</span><span style="color: #000000;">&#123;</span>
			_root = <span style="color: #004993;">MovieClip</span><span style="color: #000000;">&#40;</span><span style="color: #004993;">root</span><span style="color: #000000;">&#41;</span>;
&nbsp;
			<span style="color: #009900;">//drawing the turret, it will have a gray, circular, base with a white gun</span>
			<span style="color: #0033ff; font-weight: bold;">this</span>.<span style="color: #004993;">graphics</span>.<span style="color: #004993;">beginFill</span><span style="color: #000000;">&#40;</span>0x999999<span style="color: #000000;">&#41;</span>;
			<span style="color: #0033ff; font-weight: bold;">this</span>.<span style="color: #004993;">graphics</span>.<span style="color: #004993;">drawCircle</span><span style="color: #000000;">&#40;</span><span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">12.5</span><span style="color: #000000;">&#41;</span>;
			<span style="color: #0033ff; font-weight: bold;">this</span>.<span style="color: #004993;">graphics</span>.<span style="color: #004993;">endFill</span><span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span>;
			<span style="color: #0033ff; font-weight: bold;">this</span>.<span style="color: #004993;">graphics</span>.<span style="color: #004993;">beginFill</span><span style="color: #000000;">&#40;</span>0xFFFFFF<span style="color: #000000;">&#41;</span>;
			<span style="color: #0033ff; font-weight: bold;">this</span>.<span style="color: #004993;">graphics</span>.<span style="color: #004993;">drawRect</span><span style="color: #000000;">&#40;</span><span style="color: #000000; font-weight: bold;">-</span><span style="color: #000000; font-weight:bold;">2.5</span>, <span style="color: #000000; font-weight:bold;">0</span>, <span style="color: #000000; font-weight:bold;">5</span>, <span style="color: #000000; font-weight:bold;">20</span><span style="color: #000000;">&#41;</span>;
			<span style="color: #0033ff; font-weight: bold;">this</span>.<span style="color: #004993;">graphics</span>.<span style="color: #004993;">endFill</span><span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span>;
		<span style="color: #000000;">&#125;</span>
		<span style="color: #0033ff; font-weight: bold;">private</span> <span style="color: #339966; font-weight: bold;">function</span> eFrameEvents<span style="color: #000000;">&#40;</span>e<span style="color: #000000; font-weight: bold;">:</span><span style="color: #004993;">Event</span><span style="color: #000000;">&#41;</span><span style="color: #000000; font-weight: bold;">:</span><span style="color: #0033ff; font-weight: bold;">void</span><span style="color: #000000;">&#123;</span>
&nbsp;
			<span style="color: #0033ff; font-weight: bold;">if</span><span style="color: #000000;">&#40;</span>_root.gameOver<span style="color: #000000;">&#41;</span><span style="color: #000000;">&#123;</span><span style="color: #009900;">//destroy this if game is over</span>
				<span style="color: #0033ff; font-weight: bold;">this</span>.<span style="color: #004993;">removeEventListener</span><span style="color: #000000;">&#40;</span><span style="color: #004993;">Event</span>.<span style="color: #004993;">ENTER_FRAME</span>, eFrameEvents<span style="color: #000000;">&#41;</span>;
				<span style="color: #004993;">MovieClip</span><span style="color: #000000;">&#40;</span><span style="color: #0033ff; font-weight: bold;">this</span>.<span style="color: #004993;">parent</span><span style="color: #000000;">&#41;</span>.<span style="color: #004993;">removeChild</span><span style="color: #000000;">&#40;</span><span style="color: #0033ff; font-weight: bold;">this</span><span style="color: #000000;">&#41;</span>;
			<span style="color: #000000;">&#125;</span>
		<span style="color: #000000;">&#125;</span>
	<span style="color: #000000;">&#125;</span>
<span style="color: #000000;">&#125;</span></pre></div></div>

<p>This will be only the beginning of what we program into the <tt>Turret</tt>. Next, we have to define a function in the <tt>_root</tt> of the document that will create the turrets. Add this code to the bottom in your source .fla file:</p>

<div class="wp_syntax"><div class="code"><pre class="actionscript3" style="font-family:monospace;"><span style="color: #339966; font-weight: bold;">function</span> makeTurret<span style="color: #000000;">&#40;</span>xValue<span style="color: #000000; font-weight: bold;">:</span><span style="color: #004993;">int</span>,yValue<span style="color: #000000; font-weight: bold;">:</span><span style="color: #004993;">int</span><span style="color: #000000;">&#41;</span><span style="color: #000000; font-weight: bold;">:</span><span style="color: #0033ff; font-weight: bold;">void</span><span style="color: #000000;">&#123;</span><span style="color: #009900;">//this will need to be told the x and y values</span>
	<span style="color: #6699cc; font-weight: bold;">var</span> turret<span style="color: #000000; font-weight: bold;">:</span>Turret = <span style="color: #0033ff; font-weight: bold;">new</span> Turret<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span>;<span style="color: #009900;">//creating a variable to hold the Turret</span>
	<span style="color: #009900;">//changing the coordinates</span>
	turret.<span style="color: #004993;">x</span> = xValue<span style="color: #000000; font-weight: bold;">+</span><span style="color: #000000; font-weight:bold;">12.5</span>;
	turret.<span style="color: #004993;">y</span> = yValue<span style="color: #000000; font-weight: bold;">+</span><span style="color: #000000; font-weight:bold;">12.5</span>;
	<span style="color: #004993;">addChild</span><span style="color: #000000;">&#40;</span>turret<span style="color: #000000;">&#41;</span>;<span style="color: #009900;">//add it to the stage</span>
<span style="color: #000000;">&#125;</span></pre></div></div>

<p>Now, we can finally make it so the turret is created when the user clicks on an empty block. Find the function <tt>thisClick()</tt> in &#8220;EmptyBlock.as&#8221;. Add the following code to that:</p>

<div class="wp_syntax"><div class="code"><pre class="actionscript3" style="font-family:monospace;">_root.makeTurret<span style="color: #000000;">&#40;</span><span style="color: #0033ff; font-weight: bold;">this</span>.<span style="color: #004993;">x</span>,<span style="color: #0033ff; font-weight: bold;">this</span>.<span style="color: #004993;">y</span><span style="color: #000000;">&#41;</span>;<span style="color: #009900;">//make the turret</span>
<span style="color: #009900;">//remove all the listeners so it can't be clicked on again</span>
<span style="color: #0033ff; font-weight: bold;">this</span>.<span style="color: #004993;">buttonMode</span> = <span style="color: #0033ff; font-weight: bold;">false</span>;
<span style="color: #0033ff; font-weight: bold;">this</span>.<span style="color: #004993;">graphics</span>.<span style="color: #004993;">beginFill</span><span style="color: #000000;">&#40;</span>0x333333<span style="color: #000000;">&#41;</span>;
<span style="color: #0033ff; font-weight: bold;">this</span>.<span style="color: #004993;">graphics</span>.<span style="color: #004993;">drawRect</span><span style="color: #000000;">&#40;</span><span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">25</span>,<span style="color: #000000; font-weight:bold;">25</span><span style="color: #000000;">&#41;</span>;
<span style="color: #0033ff; font-weight: bold;">this</span>.<span style="color: #004993;">graphics</span>.<span style="color: #004993;">endFill</span><span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span>;
<span style="color: #0033ff; font-weight: bold;">this</span>.<span style="color: #004993;">removeEventListener</span><span style="color: #000000;">&#40;</span><span style="color: #004993;">MouseEvent</span>.<span style="color: #004993;">MOUSE_OVER</span>, thisMouseOver<span style="color: #000000;">&#41;</span>;
<span style="color: #0033ff; font-weight: bold;">this</span>.<span style="color: #004993;">removeEventListener</span><span style="color: #000000;">&#40;</span><span style="color: #004993;">MouseEvent</span>.<span style="color: #004993;">MOUSE_OUT</span>, thisMouseOut<span style="color: #000000;">&#41;</span>;
<span style="color: #0033ff; font-weight: bold;">this</span>.<span style="color: #004993;">removeEventListener</span><span style="color: #000000;">&#40;</span><span style="color: #004993;">MouseEvent</span>.<span style="color: #004993;">CLICK</span>, thisClick<span style="color: #000000;">&#41;</span>;</pre></div></div>

<p>Now, if you test out the game, a turret should appear whenever you click on any empty block!</p>
<p>Well, that&#8217;s it for this tutorial. Next time, we&#8217;ll add enemies and program them!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.flashgametuts.com/tutorials/advanced/how-to-create-a-tower-defense-game-in-as3-part-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>How to Create a Tower Defense Game in AS3 &#8211; Part 1</title>
		<link>http://www.flashgametuts.com/tutorials/advanced/how-to-create-a-tower-defense-game-in-as3-part-1/</link>
		<comments>http://www.flashgametuts.com/tutorials/advanced/how-to-create-a-tower-defense-game-in-as3-part-1/#comments</comments>
		<pubDate>Sun, 26 Jul 2009 12:01:36 +0000</pubDate>
		<dc:creator>Mr Sun</dc:creator>
				<category><![CDATA[AS3]]></category>
		<category><![CDATA[Advanced]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[defense]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[tower]]></category>
		<category><![CDATA[tower defense]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.mrsunstudios.com/?p=1373</guid>
		<description><![CDATA[The tower defense genre is one that has become extremely popular over the years. Although they can become quite complicated to develop, they are almost always very fun to play. I am here to walk you through the creation of one of these games. Let us begin, shall we? In this section of the tutorial, [...]]]></description>
			<content:encoded><![CDATA[<p>The tower defense genre is one that has become extremely popular over the years. Although they can become quite complicated to develop, they are almost always very fun to play. I am here to walk you through the creation of one of these games. Let us begin, shall we?</p>
<p>In this section of the tutorial, we&#8217;re going to set up the roads and stuff onto the stage. However, the first thing we need to do is create a blank flash document with a black background with the frames per second set at 24.</p>
<p>Now, we have to create two classes. In order to do this, simply create two external ActionScript files by selecting <strong>File -> New -> ActionScript File</strong>, twice. The first class we&#8217;ll create is one for an empty block that towers can be placed in. Add the following code to it:</p>

<div class="wp_syntax"><div class="code"><pre class="actionscript3" style="font-family:monospace;"><span style="color: #9900cc; font-weight: bold;">package</span><span style="color: #000000;">&#123;</span>
	<span style="color: #009900;">//importing required classes for this to work</span>
	<span style="color: #0033ff; font-weight: bold;">import</span> <span style="color: #004993;">flash.display</span>.<span style="color: #004993;">MovieClip</span>;
	<span style="color: #0033ff; font-weight: bold;">import</span> <span style="color: #004993;">flash.events</span>.<span style="color: #000000; font-weight: bold;">*</span>;
	<span style="color: #0033ff; font-weight: bold;">public</span> <span style="color: #9900cc; font-weight: bold;">class</span> EmptyBlock extends <span style="color: #004993;">MovieClip</span><span style="color: #000000;">&#123;</span><span style="color: #009900;">//defining the class as EmptyBlock</span>
		<span style="color: #0033ff; font-weight: bold;">private</span> <span style="color: #6699cc; font-weight: bold;">var</span> _root<span style="color: #000000; font-weight: bold;">:</span><span style="color: #004993;">MovieClip</span>;<span style="color: #009900;">//creating a _root variable to access root easily</span>
&nbsp;
		<span style="color: #0033ff; font-weight: bold;">public</span> <span style="color: #339966; font-weight: bold;">function</span> EmptyBlock<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#123;</span><span style="color: #009900;">//this function will always run once EmptyBlock is called</span>
			<span style="color: #0033ff; font-weight: bold;">this</span>.<span style="color: #004993;">addEventListener</span><span style="color: #000000;">&#40;</span><span style="color: #004993;">Event</span>.<span style="color: #004993;">ADDED</span>, beginClass<span style="color: #000000;">&#41;</span>;<span style="color: #009900;">//create a function that will run once</span>
			<span style="color: #0033ff; font-weight: bold;">this</span>.<span style="color: #004993;">addEventListener</span><span style="color: #000000;">&#40;</span><span style="color: #004993;">Event</span>.<span style="color: #004993;">ENTER_FRAME</span>, eFrameEvents<span style="color: #000000;">&#41;</span>;<span style="color: #009900;">//create a enterFrame function</span>
		<span style="color: #000000;">&#125;</span>
		<span style="color: #0033ff; font-weight: bold;">private</span> <span style="color: #339966; font-weight: bold;">function</span> beginClass<span style="color: #000000;">&#40;</span>e<span style="color: #000000; font-weight: bold;">:</span><span style="color: #004993;">Event</span><span style="color: #000000;">&#41;</span><span style="color: #000000; font-weight: bold;">:</span><span style="color: #0033ff; font-weight: bold;">void</span><span style="color: #000000;">&#123;</span>
			_root = <span style="color: #004993;">MovieClip</span><span style="color: #000000;">&#40;</span><span style="color: #004993;">root</span><span style="color: #000000;">&#41;</span>;<span style="color: #009900;">//setting the _root as the root level</span>
&nbsp;
			<span style="color: #0033ff; font-weight: bold;">this</span>.<span style="color: #004993;">buttonMode</span> = <span style="color: #0033ff; font-weight: bold;">true</span>;<span style="color: #009900;">//make this act like a button</span>
			<span style="color: #0033ff; font-weight: bold;">this</span>.<span style="color: #004993;">addEventListener</span><span style="color: #000000;">&#40;</span><span style="color: #004993;">MouseEvent</span>.<span style="color: #004993;">MOUSE_OVER</span>, thisMouseOver<span style="color: #000000;">&#41;</span>;<span style="color: #009900;">//adding function for mouseOver</span>
			<span style="color: #0033ff; font-weight: bold;">this</span>.<span style="color: #004993;">addEventListener</span><span style="color: #000000;">&#40;</span><span style="color: #004993;">MouseEvent</span>.<span style="color: #004993;">MOUSE_OUT</span>, thisMouseOut<span style="color: #000000;">&#41;</span>;<span style="color: #009900;">//adding function for mouseOut</span>
			<span style="color: #0033ff; font-weight: bold;">this</span>.<span style="color: #004993;">addEventListener</span><span style="color: #000000;">&#40;</span><span style="color: #004993;">MouseEvent</span>.<span style="color: #004993;">CLICK</span>, thisClick<span style="color: #000000;">&#41;</span>;<span style="color: #009900;">//adding function for clicking</span>
		<span style="color: #000000;">&#125;</span>
		<span style="color: #0033ff; font-weight: bold;">private</span> <span style="color: #339966; font-weight: bold;">function</span> eFrameEvents<span style="color: #000000;">&#40;</span>e<span style="color: #000000; font-weight: bold;">:</span><span style="color: #004993;">Event</span><span style="color: #000000;">&#41;</span><span style="color: #000000; font-weight: bold;">:</span><span style="color: #0033ff; font-weight: bold;">void</span><span style="color: #000000;">&#123;</span>
			<span style="color: #0033ff; font-weight: bold;">if</span><span style="color: #000000;">&#40;</span>_root.gameOver<span style="color: #000000;">&#41;</span><span style="color: #000000;">&#123;</span><span style="color: #009900;">//remove this and listeners if game is over</span>
				<span style="color: #0033ff; font-weight: bold;">this</span>.<span style="color: #004993;">removeEventListener</span><span style="color: #000000;">&#40;</span><span style="color: #004993;">Event</span>.<span style="color: #004993;">ENTER_FRAME</span>, eFrameEvents<span style="color: #000000;">&#41;</span>;
				<span style="color: #0033ff; font-weight: bold;">this</span>.<span style="color: #004993;">removeEventListener</span><span style="color: #000000;">&#40;</span><span style="color: #004993;">MouseEvent</span>.<span style="color: #004993;">MOUSE_OVER</span>, thisMouseOver<span style="color: #000000;">&#41;</span>;
				<span style="color: #0033ff; font-weight: bold;">this</span>.<span style="color: #004993;">removeEventListener</span><span style="color: #000000;">&#40;</span><span style="color: #004993;">MouseEvent</span>.<span style="color: #004993;">MOUSE_OUT</span>, thisMouseOut<span style="color: #000000;">&#41;</span>;
				<span style="color: #0033ff; font-weight: bold;">this</span>.<span style="color: #004993;">removeEventListener</span><span style="color: #000000;">&#40;</span><span style="color: #004993;">MouseEvent</span>.<span style="color: #004993;">CLICK</span>, thisClick<span style="color: #000000;">&#41;</span>;
				<span style="color: #004993;">MovieClip</span><span style="color: #000000;">&#40;</span><span style="color: #0033ff; font-weight: bold;">this</span>.<span style="color: #004993;">parent</span><span style="color: #000000;">&#41;</span>.<span style="color: #004993;">removeChild</span><span style="color: #000000;">&#40;</span><span style="color: #0033ff; font-weight: bold;">this</span><span style="color: #000000;">&#41;</span>;
			<span style="color: #000000;">&#125;</span>
		<span style="color: #000000;">&#125;</span>
		<span style="color: #0033ff; font-weight: bold;">private</span> <span style="color: #339966; font-weight: bold;">function</span> thisMouseOver<span style="color: #000000;">&#40;</span>e<span style="color: #000000; font-weight: bold;">:</span><span style="color: #004993;">MouseEvent</span><span style="color: #000000;">&#41;</span><span style="color: #000000; font-weight: bold;">:</span><span style="color: #0033ff; font-weight: bold;">void</span><span style="color: #000000;">&#123;</span>
			<span style="color: #009900;">//changing the background so the user know's it's clickable</span>
			<span style="color: #0033ff; font-weight: bold;">this</span>.<span style="color: #004993;">graphics</span>.<span style="color: #004993;">drawRect</span><span style="color: #000000;">&#40;</span><span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">25</span>,<span style="color: #000000; font-weight:bold;">25</span><span style="color: #000000;">&#41;</span>;
			<span style="color: #0033ff; font-weight: bold;">this</span>.<span style="color: #004993;">graphics</span>.<span style="color: #004993;">endFill</span><span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span>;
		<span style="color: #000000;">&#125;</span>
		<span style="color: #0033ff; font-weight: bold;">private</span> <span style="color: #339966; font-weight: bold;">function</span> thisMouseOut<span style="color: #000000;">&#40;</span>e<span style="color: #000000; font-weight: bold;">:</span><span style="color: #004993;">MouseEvent</span><span style="color: #000000;">&#41;</span><span style="color: #000000; font-weight: bold;">:</span><span style="color: #0033ff; font-weight: bold;">void</span><span style="color: #000000;">&#123;</span>
			<span style="color: #009900;">//changing the background back</span>
			<span style="color: #0033ff; font-weight: bold;">this</span>.<span style="color: #004993;">graphics</span>.<span style="color: #004993;">beginFill</span><span style="color: #000000;">&#40;</span>0x333333<span style="color: #000000;">&#41;</span>;
			<span style="color: #0033ff; font-weight: bold;">this</span>.<span style="color: #004993;">graphics</span>.<span style="color: #004993;">drawRect</span><span style="color: #000000;">&#40;</span><span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">25</span>,<span style="color: #000000; font-weight:bold;">25</span><span style="color: #000000;">&#41;</span>;
			<span style="color: #0033ff; font-weight: bold;">this</span>.<span style="color: #004993;">graphics</span>.<span style="color: #004993;">endFill</span><span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span>;
		<span style="color: #000000;">&#125;</span>
		<span style="color: #0033ff; font-weight: bold;">private</span> <span style="color: #339966; font-weight: bold;">function</span> thisClick<span style="color: #000000;">&#40;</span>e<span style="color: #000000; font-weight: bold;">:</span><span style="color: #004993;">MouseEvent</span><span style="color: #000000;">&#41;</span><span style="color: #000000; font-weight: bold;">:</span><span style="color: #0033ff; font-weight: bold;">void</span><span style="color: #000000;">&#123;</span>
			<span style="color: #009900;">//we'll add code that'll make a turret be made later</span>
		<span style="color: #000000;">&#125;</span>
	<span style="color: #000000;">&#125;</span>
<span style="color: #000000;">&#125;</span></pre></div></div>

<p>I&#8217;ve commented the code extensively if you need any explanation. Now, save this file as &#8220;EmptyBlock.as&#8221; in the same folder as your source .fla file. Now, take the second external ActionScript file. We will turn this into a special block which will act as a marker for the road. There are going to be 6 types of this special block, the four different directional notifiers, and the start and finish block. They won&#8217;t look any different than any other block, but they will be very important later. Add this code to that second class:</p>

<div class="wp_syntax"><div class="code"><pre class="actionscript3" style="font-family:monospace;"><span style="color: #9900cc; font-weight: bold;">package</span><span style="color: #000000;">&#123;</span>
	<span style="color: #009900;">//imports</span>
	<span style="color: #0033ff; font-weight: bold;">import</span> <span style="color: #004993;">flash.display</span>.<span style="color: #000000; font-weight: bold;">*</span>;
	<span style="color: #0033ff; font-weight: bold;">import</span> <span style="color: #004993;">flash.events</span>.<span style="color: #000000; font-weight: bold;">*</span>;
	<span style="color: #0033ff; font-weight: bold;">import</span> <span style="color: #004993;">flash.geom</span>.<span style="color: #000000; font-weight: bold;">*</span>;
	<span style="color: #0033ff; font-weight: bold;">public</span> <span style="color: #9900cc; font-weight: bold;">class</span> DirectBlock extends <span style="color: #004993;">MovieClip</span><span style="color: #000000;">&#123;</span><span style="color: #009900;">//we'll call it a DirectBlock</span>
		<span style="color: #0033ff; font-weight: bold;">private</span> <span style="color: #6699cc; font-weight: bold;">var</span> _root<span style="color: #000000; font-weight: bold;">:</span><span style="color: #004993;">MovieClip</span>;<span style="color: #009900;">//again, defining a _root</span>
		<span style="color: #0033ff; font-weight: bold;">private</span> <span style="color: #6699cc; font-weight: bold;">var</span> directType<span style="color: #000000; font-weight: bold;">:</span><span style="color: #004993;">String</span>;<span style="color: #009900;">//what kind of special block is this</span>
&nbsp;
		<span style="color: #009900;">//this time, we have to accept some values to make it easier to place, like the type and coordinates</span>
		<span style="color: #0033ff; font-weight: bold;">public</span> <span style="color: #339966; font-weight: bold;">function</span> DirectBlock<span style="color: #000000;">&#40;</span><span style="color: #004993;">type</span><span style="color: #000000; font-weight: bold;">:</span><span style="color: #004993;">String</span>,xVal<span style="color: #000000; font-weight: bold;">:</span><span style="color: #004993;">int</span>,yVal<span style="color: #000000; font-weight: bold;">:</span><span style="color: #004993;">int</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#123;</span>
			directType = <span style="color: #004993;">type</span>;<span style="color: #009900;">//set the directType so that all other functions can use it</span>
			<span style="color: #009900;">//add the required event listeners</span>
			<span style="color: #0033ff; font-weight: bold;">this</span>.<span style="color: #004993;">addEventListener</span><span style="color: #000000;">&#40;</span><span style="color: #004993;">Event</span>.<span style="color: #004993;">ADDED</span>, beginClass<span style="color: #000000;">&#41;</span>;
			<span style="color: #0033ff; font-weight: bold;">this</span>.<span style="color: #004993;">addEventListener</span><span style="color: #000000;">&#40;</span><span style="color: #004993;">Event</span>.<span style="color: #004993;">ENTER_FRAME</span>, eFrame<span style="color: #000000;">&#41;</span>;
&nbsp;
			<span style="color: #009900;">//setting the coordinates</span>
			<span style="color: #0033ff; font-weight: bold;">this</span>.<span style="color: #004993;">x</span> = xVal;
			<span style="color: #0033ff; font-weight: bold;">this</span>.<span style="color: #004993;">y</span> = yVal;
		<span style="color: #000000;">&#125;</span>
		<span style="color: #0033ff; font-weight: bold;">private</span> <span style="color: #339966; font-weight: bold;">function</span> beginClass<span style="color: #000000;">&#40;</span>e<span style="color: #000000; font-weight: bold;">:</span><span style="color: #004993;">Event</span><span style="color: #000000;">&#41;</span><span style="color: #000000; font-weight: bold;">:</span><span style="color: #0033ff; font-weight: bold;">void</span><span style="color: #000000;">&#123;</span>
			_root = <span style="color: #004993;">MovieClip</span><span style="color: #000000;">&#40;</span><span style="color: #004993;">root</span><span style="color: #000000;">&#41;</span>;<span style="color: #009900;">//setting the _root again</span>
&nbsp;
			<span style="color: #009900;">//making this into a 25x25 square</span>
			<span style="color: #0033ff; font-weight: bold;">this</span>.<span style="color: #004993;">graphics</span>.<span style="color: #004993;">beginFill</span><span style="color: #000000;">&#40;</span>0x111111<span style="color: #000000;">&#41;</span>;
			<span style="color: #0033ff; font-weight: bold;">this</span>.<span style="color: #004993;">graphics</span>.<span style="color: #004993;">drawRect</span><span style="color: #000000;">&#40;</span><span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">25</span>,<span style="color: #000000; font-weight:bold;">25</span><span style="color: #000000;">&#41;</span>;
			<span style="color: #0033ff; font-weight: bold;">this</span>.<span style="color: #004993;">graphics</span>.<span style="color: #004993;">endFill</span><span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span>;
		<span style="color: #000000;">&#125;</span>
		<span style="color: #0033ff; font-weight: bold;">private</span> <span style="color: #339966; font-weight: bold;">function</span> eFrame<span style="color: #000000;">&#40;</span>e<span style="color: #000000; font-weight: bold;">:</span><span style="color: #004993;">Event</span><span style="color: #000000;">&#41;</span><span style="color: #000000; font-weight: bold;">:</span><span style="color: #0033ff; font-weight: bold;">void</span><span style="color: #000000;">&#123;</span>
			<span style="color: #0033ff; font-weight: bold;">if</span><span style="color: #000000;">&#40;</span>_root.gameOver == <span style="color: #0033ff; font-weight: bold;">true</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#123;</span><span style="color: #009900;">//destroy this if the game's over</span>
				<span style="color: #0033ff; font-weight: bold;">this</span>.<span style="color: #004993;">removeEventListener</span><span style="color: #000000;">&#40;</span><span style="color: #004993;">Event</span>.<span style="color: #004993;">ENTER_FRAME</span>, eFrame<span style="color: #000000;">&#41;</span>;
				<span style="color: #004993;">MovieClip</span><span style="color: #000000;">&#40;</span><span style="color: #0033ff; font-weight: bold;">this</span>.<span style="color: #004993;">parent</span><span style="color: #000000;">&#41;</span>.<span style="color: #004993;">removeChild</span><span style="color: #000000;">&#40;</span><span style="color: #0033ff; font-weight: bold;">this</span><span style="color: #000000;">&#41;</span>;
			<span style="color: #000000;">&#125;</span>
			<span style="color: #009900;">//we'll add more code to this later</span>
		<span style="color: #000000;">&#125;</span>
	<span style="color: #000000;">&#125;</span>
<span style="color: #000000;">&#125;</span></pre></div></div>

<p>This will just set up the blocks. Now, we must return back to the main .fla file. Create a new layer to place actions in, and add the following code:</p>

<div class="wp_syntax"><div class="code"><pre class="actionscript3" style="font-family:monospace;"><span style="color: #004993;">stop</span><span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span>;
&nbsp;
<span style="color: #009900;">//setting vars to step in for turns and special blocks</span>
<span style="color: #6699cc; font-weight: bold;">var</span> S<span style="color: #000000; font-weight: bold;">:</span><span style="color: #004993;">String</span> = <span style="color: #990000;">'START'</span>;
<span style="color: #6699cc; font-weight: bold;">var</span> F<span style="color: #000000; font-weight: bold;">:</span><span style="color: #004993;">String</span> = <span style="color: #990000;">'FINISH'</span>;
<span style="color: #6699cc; font-weight: bold;">var</span> U<span style="color: #000000; font-weight: bold;">:</span><span style="color: #004993;">String</span> = <span style="color: #990000;">'UP'</span>;
<span style="color: #6699cc; font-weight: bold;">var</span> R<span style="color: #000000; font-weight: bold;">:</span><span style="color: #004993;">String</span> = <span style="color: #990000;">'RIGHT'</span>;
<span style="color: #6699cc; font-weight: bold;">var</span> D<span style="color: #000000; font-weight: bold;">:</span><span style="color: #004993;">String</span> = <span style="color: #990000;">'DOWN'</span>;
<span style="color: #6699cc; font-weight: bold;">var</span> L<span style="color: #000000; font-weight: bold;">:</span><span style="color: #004993;">String</span> = <span style="color: #990000;">'LEFT'</span>;
&nbsp;
<span style="color: #6699cc; font-weight: bold;">var</span> startDir<span style="color: #000000; font-weight: bold;">:</span><span style="color: #004993;">String</span>;<span style="color: #009900;">//the direction the enemies go when they enter</span>
<span style="color: #6699cc; font-weight: bold;">var</span> finDir<span style="color: #000000; font-weight: bold;">:</span><span style="color: #004993;">String</span>;<span style="color: #009900;">//the direction the enemies go when they exit</span>
<span style="color: #6699cc; font-weight: bold;">var</span> startCoord<span style="color: #000000; font-weight: bold;">:</span><span style="color: #004993;">int</span>;<span style="color: #009900;">//the coordinates of the beginning of the road</span>
<span style="color: #6699cc; font-weight: bold;">var</span> lvlArray<span style="color: #000000; font-weight: bold;">:</span><span style="color: #004993;">Array</span> = <span style="color: #0033ff; font-weight: bold;">new</span> <span style="color: #004993;">Array</span><span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span>;<span style="color: #009900;">//this array will hold the formatting of the roads</span>
&nbsp;
lvlArray = <span style="color: #000000;">&#91;</span><span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,
			<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,
			<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,R,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,D,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,R,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,D,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,R,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,D,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,
			<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,
			<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,
			S,D,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,R,<span style="color: #000000; font-weight:bold;">1</span>,F,
			<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,
			<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,
			<span style="color: #000000; font-weight:bold;">0</span>,R,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,U,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,R,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,U,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,R,<span style="color: #000000; font-weight:bold;">1</span>,<span style="color: #000000; font-weight:bold;">1</span>,U,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,
			<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,
			<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,
			<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,
			<span style="color: #000000;">&#93;</span>;
&nbsp;
<span style="color: #009900;">//the names of these variables explain what they do</span>
<span style="color: #6699cc; font-weight: bold;">var</span> currentLvl<span style="color: #000000; font-weight: bold;">:</span><span style="color: #004993;">int</span> = <span style="color: #000000; font-weight:bold;">1</span>;
<span style="color: #6699cc; font-weight: bold;">var</span> gameOver<span style="color: #000000; font-weight: bold;">:</span><span style="color: #004993;">Boolean</span> = <span style="color: #0033ff; font-weight: bold;">false</span>;
&nbsp;
<span style="color: #339966; font-weight: bold;">function</span> startGame<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span><span style="color: #000000; font-weight: bold;">:</span><span style="color: #0033ff; font-weight: bold;">void</span><span style="color: #000000;">&#123;</span><span style="color: #009900;">//we'll run this function every time a new level begins</span>
	<span style="color: #009900;">//right now we don't have any code</span>
<span style="color: #000000;">&#125;</span>
&nbsp;
<span style="color: #6699cc; font-weight: bold;">var</span> roadHolder<span style="color: #000000; font-weight: bold;">:</span><span style="color: #004993;">Sprite</span> = <span style="color: #0033ff; font-weight: bold;">new</span> <span style="color: #004993;">Sprite</span><span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span>;<span style="color: #009900;">//create an object that will hold all parts of the road</span>
<span style="color: #004993;">addChild</span><span style="color: #000000;">&#40;</span>roadHolder<span style="color: #000000;">&#41;</span>;<span style="color: #009900;">//add it to the stage</span>
<span style="color: #339966; font-weight: bold;">function</span> makeRoad<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span><span style="color: #000000; font-weight: bold;">:</span><span style="color: #0033ff; font-weight: bold;">void</span><span style="color: #000000;">&#123;</span>
	<span style="color: #6699cc; font-weight: bold;">var</span> row<span style="color: #000000; font-weight: bold;">:</span><span style="color: #004993;">int</span> = <span style="color: #000000; font-weight:bold;">0</span>;<span style="color: #009900;">//the current row we're working on</span>
	<span style="color: #6699cc; font-weight: bold;">var</span> block;<span style="color: #009900;">//this will act as the block that we're placing down</span>
	<span style="color: #0033ff; font-weight: bold;">for</span><span style="color: #000000;">&#40;</span><span style="color: #6699cc; font-weight: bold;">var</span> i<span style="color: #000000; font-weight: bold;">:</span><span style="color: #004993;">int</span>=<span style="color: #000000; font-weight:bold;">0</span>;i<span style="color: #000000; font-weight: bold;">&lt;</span>lvlArray.<span style="color: #004993;">length</span>;i<span style="color: #000000; font-weight: bold;">++</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#123;</span><span style="color: #009900;">//creating a loop that'll go through the level array</span>
		<span style="color: #0033ff; font-weight: bold;">if</span><span style="color: #000000;">&#40;</span>lvlArray<span style="color: #000000;">&#91;</span>i<span style="color: #000000;">&#93;</span> == <span style="color: #000000; font-weight:bold;">0</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#123;</span><span style="color: #009900;">//if the current index is set to 0</span>
			block = <span style="color: #0033ff; font-weight: bold;">new</span> EmptyBlock<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span>;<span style="color: #009900;">//create a gray empty block</span>
			block.<span style="color: #004993;">graphics</span>.<span style="color: #004993;">beginFill</span><span style="color: #000000;">&#40;</span>0x333333<span style="color: #000000;">&#41;</span>;
			block.<span style="color: #004993;">graphics</span>.<span style="color: #004993;">drawRect</span><span style="color: #000000;">&#40;</span><span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">25</span>,<span style="color: #000000; font-weight:bold;">25</span><span style="color: #000000;">&#41;</span>;
			block.<span style="color: #004993;">graphics</span>.<span style="color: #004993;">endFill</span><span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span>;
			<span style="color: #004993;">addChild</span><span style="color: #000000;">&#40;</span>block<span style="color: #000000;">&#41;</span>;
			<span style="color: #009900;">//and set the coordinates to be relative to the place in the array</span>
			block.<span style="color: #004993;">x</span>= <span style="color: #000000;">&#40;</span>i<span style="color: #000000; font-weight: bold;">-</span>row<span style="color: #000000; font-weight: bold;">*</span><span style="color: #000000; font-weight:bold;">22</span><span style="color: #000000;">&#41;</span><span style="color: #000000; font-weight: bold;">*</span><span style="color: #000000; font-weight:bold;">25</span>;
			block.<span style="color: #004993;">y</span> = row<span style="color: #000000; font-weight: bold;">*</span><span style="color: #000000; font-weight:bold;">25</span>;
		<span style="color: #000000;">&#125;</span> <span style="color: #0033ff; font-weight: bold;">else</span> <span style="color: #0033ff; font-weight: bold;">if</span><span style="color: #000000;">&#40;</span>lvlArray<span style="color: #000000;">&#91;</span>i<span style="color: #000000;">&#93;</span> == <span style="color: #000000; font-weight:bold;">1</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#123;</span><span style="color: #009900;">//if there is supposed to be a row</span>
			<span style="color: #009900;">//just add a box that will be a darker color and won't have any actions</span>
			block = <span style="color: #0033ff; font-weight: bold;">new</span> <span style="color: #004993;">Shape</span><span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span>;
			block.<span style="color: #004993;">graphics</span>.<span style="color: #004993;">beginFill</span><span style="color: #000000;">&#40;</span>0x111111<span style="color: #000000;">&#41;</span>;
			block.<span style="color: #004993;">graphics</span>.<span style="color: #004993;">drawRect</span><span style="color: #000000;">&#40;</span><span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">0</span>,<span style="color: #000000; font-weight:bold;">25</span>,<span style="color: #000000; font-weight:bold;">25</span><span style="color: #000000;">&#41;</span>;
			block.<span style="color: #004993;">graphics</span>.<span style="color: #004993;">endFill</span><span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span>;
			block.<span style="color: #004993;">x</span>= <span style="color: #000000;">&#40;</span>i<span style="color: #000000; font-weight: bold;">-</span>row<span style="color: #000000; font-weight: bold;">*</span><span style="color: #000000; font-weight:bold;">22</span><span style="color: #000000;">&#41;</span><span style="color: #000000; font-weight: bold;">*</span><span style="color: #000000; font-weight:bold;">25</span>;
			block.<span style="color: #004993;">y</span> = row<span style="color: #000000; font-weight: bold;">*</span><span style="color: #000000; font-weight:bold;">25</span>;
			roadHolder.<span style="color: #004993;">addChild</span><span style="color: #000000;">&#40;</span>block<span style="color: #000000;">&#41;</span>;<span style="color: #009900;">//add it to the roadHolder</span>
		<span style="color: #000000;">&#125;</span> <span style="color: #0033ff; font-weight: bold;">else</span> <span style="color: #0033ff; font-weight: bold;">if</span><span style="color: #000000;">&#40;</span>lvlArray<span style="color: #000000;">&#91;</span>i<span style="color: #000000;">&#93;</span> <span style="color: #0033ff; font-weight: bold;">is</span> <span style="color: #004993;">String</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#123;</span><span style="color: #009900;">//if it's a string, meaning a special block</span>
			<span style="color: #009900;">//then create a special block</span>
			block = <span style="color: #0033ff; font-weight: bold;">new</span> DirectBlock<span style="color: #000000;">&#40;</span>lvlArray<span style="color: #000000;">&#91;</span>i<span style="color: #000000;">&#93;</span>,<span style="color: #000000;">&#40;</span>i<span style="color: #000000; font-weight: bold;">-</span>row<span style="color: #000000; font-weight: bold;">*</span><span style="color: #000000; font-weight:bold;">22</span><span style="color: #000000;">&#41;</span><span style="color: #000000; font-weight: bold;">*</span><span style="color: #000000; font-weight:bold;">25</span>,row<span style="color: #000000; font-weight: bold;">*</span><span style="color: #000000; font-weight:bold;">25</span><span style="color: #000000;">&#41;</span>;
			<span style="color: #004993;">addChild</span><span style="color: #000000;">&#40;</span>block<span style="color: #000000;">&#41;</span>;
		<span style="color: #000000;">&#125;</span>
		<span style="color: #0033ff; font-weight: bold;">for</span><span style="color: #000000;">&#40;</span><span style="color: #6699cc; font-weight: bold;">var</span> <span style="color: #004993;">c</span><span style="color: #000000; font-weight: bold;">:</span><span style="color: #004993;">int</span> = <span style="color: #000000; font-weight:bold;">1</span>;c<span style="color: #000000; font-weight: bold;">&lt;</span>=<span style="color: #000000; font-weight:bold;">16</span>;c<span style="color: #000000; font-weight: bold;">++</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#123;</span>
			<span style="color: #0033ff; font-weight: bold;">if</span><span style="color: #000000;">&#40;</span>i == <span style="color: #004993;">c</span><span style="color: #000000; font-weight: bold;">*</span><span style="color: #000000; font-weight:bold;">22</span><span style="color: #000000; font-weight: bold;">-</span><span style="color: #000000; font-weight:bold;">1</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#123;</span>
				<span style="color: #009900;">//if 22 columns have gone by, then we move onto the next row</span>
				row<span style="color: #000000; font-weight: bold;">++</span>;
			<span style="color: #000000;">&#125;</span>
		<span style="color: #000000;">&#125;</span>
	<span style="color: #000000;">&#125;</span>
<span style="color: #000000;">&#125;</span>
<span style="color: #009900;">//run these functions at the start</span>
makeRoad<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span>;
startGame<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span>;</pre></div></div>

<p>Now, if you test out your game, you&#8217;ll see nice little road set up for you. However, we need to keep that empty space in the bottom so we can add stats and other cool stuff.</p>
<p>Well, that concludes this first part of the tutorial. Next time we&#8217;ll make it so you can add turrets!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.flashgametuts.com/tutorials/advanced/how-to-create-a-tower-defense-game-in-as3-part-1/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>How to Create a Tower Defense Game in AS2 &#8211; Part 7</title>
		<link>http://www.flashgametuts.com/tutorials/advanced/how-to-create-a-tower-defense-game-in-as2-part-7/</link>
		<comments>http://www.flashgametuts.com/tutorials/advanced/how-to-create-a-tower-defense-game-in-as2-part-7/#comments</comments>
		<pubDate>Sat, 25 Jul 2009 12:07:48 +0000</pubDate>
		<dc:creator>Mr Sun</dc:creator>
				<category><![CDATA[AS2]]></category>
		<category><![CDATA[Advanced]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[defense]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[tower]]></category>
		<category><![CDATA[tower defense]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.mrsunstudios.com/?p=1534</guid>
		<description><![CDATA[Welcome back! This part of the tutorial is where we just add all of the finishing touches to the game! Unlike the other parts of the tutorial, I won&#8217;t comment any of the code I give you, as the knowledge you have learned from this tutorial should tell you what&#8217;s going on. Luckily for you, [...]]]></description>
			<content:encoded><![CDATA[<p>Welcome back! This part of the tutorial is where we just add all of the finishing touches to the game! Unlike the other parts of the tutorial, I won&#8217;t comment any of the code I give you, as the knowledge you have learned from this tutorial should tell you what&#8217;s going on. Luckily for you, there aren&#8217;t too many finishing touches for us to make, so your brain won&#8217;t hurt too much.</p>
<p>Now, what can we add to our little game? The answer is: it&#8217;s up to you to decide what to add. It&#8217;s also up to you to use what you&#8217;ve learned to do it right. Thank you and good night.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>How to Create a Tower Defense Game in AS2 &#8211; Part 6</title>
		<link>http://www.flashgametuts.com/tutorials/advanced/how-to-create-a-tower-defense-game-in-as2-part-6/</link>
		<comments>http://www.flashgametuts.com/tutorials/advanced/how-to-create-a-tower-defense-game-in-as2-part-6/#comments</comments>
		<pubDate>Sat, 25 Jul 2009 12:06:07 +0000</pubDate>
		<dc:creator>Mr Sun</dc:creator>
				<category><![CDATA[AS2]]></category>
		<category><![CDATA[Advanced]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[defense]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[tower]]></category>
		<category><![CDATA[tower defense]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.mrsunstudios.com/?p=1531</guid>
		<description><![CDATA[Welcome to the 6th part of the tutorial, Expanding on the Game! Well, what do I mean by &#8220;Expanding&#8221;? Well, by expanding, I mean that we&#8217;re going to create more enemies and more levels. Sounds pretty cool, doesn&#8217;t it? Open up &#8220;source.fla&#8221; and find the makeEnemies function. We&#8217;re going to have some major renovations to [...]]]></description>
			<content:encoded><![CDATA[<p>Welcome to the 6th part of the tutorial, Expanding on the Game! Well, what do I mean by &#8220;Expanding&#8221;? Well, by expanding, I mean that we&#8217;re going to create more enemies and more levels. Sounds pretty cool, doesn&#8217;t it?</p>
<p>Open up &#8220;source.fla&#8221; and find the <tt>makeEnemies</tt> function. We&#8217;re going to have some major renovations to this functions. Just replace the function with this new code:</p>

<div class="wp_syntax"><div class="code"><pre class="actionscript" style="font-family:monospace;"><span style="color: #000000; font-weight: bold;">function</span> makeEnemies<span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">Void</span><span style="color: #66cc66;">&#123;</span><span style="color: #808080; font-style: italic;">//this function will add enemies to the field</span>
	<span style="color: #b1b100;">if</span><span style="color: #66cc66;">&#40;</span>enemyTime <span style="color: #66cc66;">&amp;</span>lt; enemyLimit<span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#123;</span><span style="color: #808080; font-style: italic;">//if it isn't time to make them yet</span>
		enemyTime ++;<span style="color: #808080; font-style: italic;">//then keep on waiting</span>
	<span style="color: #66cc66;">&#125;</span> <span style="color: #b1b100;">else</span> <span style="color: #66cc66;">&#123;</span><span style="color: #808080; font-style: italic;">//otherwise</span>
		<span style="color: #000000; font-weight: bold;">var</span> theCode:<span style="color: #0066CC;">Number</span> = enemyArray<span style="color: #66cc66;">&#91;</span>currentLvl-<span style="color: #cc66cc;">1</span><span style="color: #66cc66;">&#93;</span><span style="color: #66cc66;">&#91;</span>currentEnemy<span style="color: #66cc66;">&#93;</span>;<span style="color: #808080; font-style: italic;">//get the code from the array</span>
		<span style="color: #b1b100;">if</span><span style="color: #66cc66;">&#40;</span>theCode <span style="color: #66cc66;">!</span>= <span style="color: #cc66cc;">0</span> <span style="color: #66cc66;">&amp;</span>amp;<span style="color: #66cc66;">&amp;</span>amp; theCode <span style="color: #66cc66;">!</span>= <span style="color: #000000; font-weight: bold;">null</span><span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#123;</span><span style="color: #808080; font-style: italic;">//if it's not set at 0</span>
			<span style="color: #808080; font-style: italic;">//then create a new enemy and add it to the enemy holder</span>
			enemyHolder.<span style="color: #0066CC;">createEmptyMovieClip</span><span style="color: #66cc66;">&#40;</span><span style="color: #ff0000;">'enemy'</span>+currentEnemy,enemyHolder.<span style="color: #0066CC;">getNextHighestDepth</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#41;</span>;
			<span style="color: #808080; font-style: italic;">//now we're going to draw the enemy. It'll just be a tiny red circle</span>
			enemyHolder<span style="color: #66cc66;">&#91;</span><span style="color: #ff0000;">'enemy'</span>+currentEnemy<span style="color: #66cc66;">&#93;</span>.<span style="color: #0066CC;">beginFill</span><span style="color: #66cc66;">&#40;</span>0xFF0000<span style="color: #66cc66;">&#41;</span>;<span style="color: #808080; font-style: italic;">//coloring them red gray</span>
			enemyHolder<span style="color: #66cc66;">&#91;</span><span style="color: #ff0000;">'enemy'</span>+currentEnemy<span style="color: #66cc66;">&#93;</span>.<span style="color: #0066CC;">moveTo</span><span style="color: #66cc66;">&#40;</span><span style="color: #cc66cc;">0</span>, <span style="color: #cc66cc;">2.5</span><span style="color: #66cc66;">&#41;</span>;<span style="color: #808080; font-style: italic;">//move the entire shape a certain way</span>
			<span style="color: #808080; font-style: italic;">//create 4 curves so that it'll look like a circle</span>
			enemyHolder<span style="color: #66cc66;">&#91;</span><span style="color: #ff0000;">'enemy'</span>+currentEnemy<span style="color: #66cc66;">&#93;</span>.<span style="color: #0066CC;">curveTo</span><span style="color: #66cc66;">&#40;</span><span style="color: #cc66cc;">0</span>,<span style="color: #cc66cc;">10</span>,<span style="color: #cc66cc;">5</span>,<span style="color: #cc66cc;">10</span><span style="color: #66cc66;">&#41;</span>;
			enemyHolder<span style="color: #66cc66;">&#91;</span><span style="color: #ff0000;">'enemy'</span>+currentEnemy<span style="color: #66cc66;">&#93;</span>.<span style="color: #0066CC;">curveTo</span><span style="color: #66cc66;">&#40;</span><span style="color: #cc66cc;">10</span>,<span style="color: #cc66cc;">10</span>,<span style="color: #cc66cc;">10</span>,<span style="color: #cc66cc;">5</span><span style="color: #66cc66;">&#41;</span>;
			enemyHolder<span style="color: #66cc66;">&#91;</span><span style="color: #ff0000;">'enemy'</span>+currentEnemy<span style="color: #66cc66;">&#93;</span>.<span style="color: #0066CC;">curveTo</span><span style="color: #66cc66;">&#40;</span><span style="color: #cc66cc;">10</span>,<span style="color: #cc66cc;">0</span>,<span style="color: #cc66cc;">5</span>,<span style="color: #cc66cc;">0</span><span style="color: #66cc66;">&#41;</span>;
			enemyHolder<span style="color: #66cc66;">&#91;</span><span style="color: #ff0000;">'enemy'</span>+currentEnemy<span style="color: #66cc66;">&#93;</span>.<span style="color: #0066CC;">curveTo</span><span style="color: #66cc66;">&#40;</span><span style="color: #cc66cc;">0</span>,<span style="color: #cc66cc;">0</span>,<span style="color: #cc66cc;">0</span>,<span style="color: #cc66cc;">5</span><span style="color: #66cc66;">&#41;</span>;
			enemyHolder<span style="color: #66cc66;">&#91;</span><span style="color: #ff0000;">'enemy'</span>+currentEnemy<span style="color: #66cc66;">&#93;</span>.<span style="color: #0066CC;">endFill</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;<span style="color: #808080; font-style: italic;">//end the fill</span>
&nbsp;
			<span style="color: #808080; font-style: italic;">//add a few variables to the enemy</span>
			enemyHolder<span style="color: #66cc66;">&#91;</span><span style="color: #ff0000;">'enemy'</span>+currentEnemy<span style="color: #66cc66;">&#93;</span>.<span style="color: #006600;">enLevel</span> = theCode;<span style="color: #808080; font-style: italic;">//setting its level to be what # it is</span>
			enemyHolder<span style="color: #66cc66;">&#91;</span><span style="color: #ff0000;">'enemy'</span>+currentEnemy<span style="color: #66cc66;">&#93;</span>.<span style="color: #006600;">maxSpeed</span> = <span style="color: #cc66cc;">3</span>;<span style="color: #808080; font-style: italic;">//how fast it can possibly go</span>
			enemyHolder<span style="color: #66cc66;">&#91;</span><span style="color: #ff0000;">'enemy'</span>+currentEnemy<span style="color: #66cc66;">&#93;</span>.<span style="color: #006600;">xSpeed</span> = <span style="color: #cc66cc;">0</span>;
			enemyHolder<span style="color: #66cc66;">&#91;</span><span style="color: #ff0000;">'enemy'</span>+currentEnemy<span style="color: #66cc66;">&#93;</span>.<span style="color: #006600;">ySpeed</span> = <span style="color: #cc66cc;">0</span>;
			enemyHolder<span style="color: #66cc66;">&#91;</span><span style="color: #ff0000;">'enemy'</span>+currentEnemy<span style="color: #66cc66;">&#93;</span>.<span style="color: #006600;">health</span> = <span style="color: #cc66cc;">5</span><span style="color: #66cc66;">*</span>theCode;
&nbsp;
			<span style="color: #808080; font-style: italic;">//checking what the start direction is</span>
			<span style="color: #b1b100;">if</span><span style="color: #66cc66;">&#40;</span><span style="color: #0066CC;">_root</span>.<span style="color: #006600;">startDir</span> == <span style="color: #ff0000;">'UP'</span><span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#123;</span><span style="color: #808080; font-style: italic;">//if it's starting up</span>
				enemyHolder<span style="color: #66cc66;">&#91;</span><span style="color: #ff0000;">'enemy'</span>+currentEnemy<span style="color: #66cc66;">&#93;</span>.<span style="color: #0066CC;">_y</span> = <span style="color: #cc66cc;">300</span>;<span style="color: #808080; font-style: italic;">//set the y value off the field</span>
				enemyHolder<span style="color: #66cc66;">&#91;</span><span style="color: #ff0000;">'enemy'</span>+currentEnemy<span style="color: #66cc66;">&#93;</span>.<span style="color: #0066CC;">_x</span> = <span style="color: #0066CC;">_root</span>.<span style="color: #006600;">startCoord</span>;<span style="color: #808080; font-style: italic;">//make the x value where it should be</span>
				enemyHolder<span style="color: #66cc66;">&#91;</span><span style="color: #ff0000;">'enemy'</span>+currentEnemy<span style="color: #66cc66;">&#93;</span>.<span style="color: #006600;">xSpeed</span> = <span style="color: #cc66cc;">0</span>;<span style="color: #808080; font-style: italic;">//make it not move horizontally</span>
				enemyHolder<span style="color: #66cc66;">&#91;</span><span style="color: #ff0000;">'enemy'</span>+currentEnemy<span style="color: #66cc66;">&#93;</span>.<span style="color: #006600;">ySpeed</span> = -enemyHolder<span style="color: #66cc66;">&#91;</span><span style="color: #ff0000;">'enemy'</span>+currentEnemy<span style="color: #66cc66;">&#93;</span>.<span style="color: #006600;">maxSpeed</span>;<span style="color: #808080; font-style: italic;">//make it move upwards</span>
			<span style="color: #66cc66;">&#125;</span> <span style="color: #b1b100;">else</span> <span style="color: #b1b100;">if</span><span style="color: #66cc66;">&#40;</span><span style="color: #0066CC;">_root</span>.<span style="color: #006600;">startDir</span> == <span style="color: #ff0000;">'RIGHT'</span><span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#123;</span><span style="color: #808080; font-style: italic;">//and so on for other directions</span>
				enemyHolder<span style="color: #66cc66;">&#91;</span><span style="color: #ff0000;">'enemy'</span>+currentEnemy<span style="color: #66cc66;">&#93;</span>.<span style="color: #0066CC;">_x</span> = -<span style="color: #cc66cc;">25</span>;
				enemyHolder<span style="color: #66cc66;">&#91;</span><span style="color: #ff0000;">'enemy'</span>+currentEnemy<span style="color: #66cc66;">&#93;</span>.<span style="color: #0066CC;">_y</span> = <span style="color: #0066CC;">_root</span>.<span style="color: #006600;">startCoord</span>;
				enemyHolder<span style="color: #66cc66;">&#91;</span><span style="color: #ff0000;">'enemy'</span>+currentEnemy<span style="color: #66cc66;">&#93;</span>.<span style="color: #006600;">xSpeed</span> = enemyHolder<span style="color: #66cc66;">&#91;</span><span style="color: #ff0000;">'enemy'</span>+currentEnemy<span style="color: #66cc66;">&#93;</span>.<span style="color: #006600;">maxSpeed</span>;
				enemyHolder<span style="color: #66cc66;">&#91;</span><span style="color: #ff0000;">'enemy'</span>+currentEnemy<span style="color: #66cc66;">&#93;</span>.<span style="color: #006600;">ySpeed</span> = <span style="color: #cc66cc;">0</span>;
			<span style="color: #66cc66;">&#125;</span> <span style="color: #b1b100;">else</span> <span style="color: #b1b100;">if</span><span style="color: #66cc66;">&#40;</span><span style="color: #0066CC;">_root</span>.<span style="color: #006600;">startDir</span> == <span style="color: #ff0000;">'DOWN'</span><span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#123;</span>
				enemyHolder<span style="color: #66cc66;">&#91;</span><span style="color: #ff0000;">'enemy'</span>+currentEnemy<span style="color: #66cc66;">&#93;</span>.<span style="color: #0066CC;">_y</span> = -<span style="color: #cc66cc;">25</span>;
				enemyHolder<span style="color: #66cc66;">&#91;</span><span style="color: #ff0000;">'enemy'</span>+currentEnemy<span style="color: #66cc66;">&#93;</span>.<span style="color: #0066CC;">_x</span> = <span style="color: #0066CC;">_root</span>.<span style="color: #006600;">startCoord</span>;
				enemyHolder<span style="color: #66cc66;">&#91;</span><span style="color: #ff0000;">'enemy'</span>+currentEnemy<span style="color: #66cc66;">&#93;</span>.<span style="color: #006600;">xSpeed</span> = <span style="color: #cc66cc;">0</span>;
				enemyHolder<span style="color: #66cc66;">&#91;</span><span style="color: #ff0000;">'enemy'</span>+currentEnemy<span style="color: #66cc66;">&#93;</span>.<span style="color: #006600;">ySpeed</span> = enemyHolder<span style="color: #66cc66;">&#91;</span><span style="color: #ff0000;">'enemy'</span>+currentEnemy<span style="color: #66cc66;">&#93;</span>.<span style="color: #006600;">maxSpeed</span>;
			<span style="color: #66cc66;">&#125;</span> <span style="color: #b1b100;">else</span> <span style="color: #b1b100;">if</span><span style="color: #66cc66;">&#40;</span><span style="color: #0066CC;">_root</span>.<span style="color: #006600;">startDir</span> == <span style="color: #ff0000;">'LEFT'</span><span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#123;</span>
				enemyHolder<span style="color: #66cc66;">&#91;</span><span style="color: #ff0000;">'enemy'</span>+currentEnemy<span style="color: #66cc66;">&#93;</span>.<span style="color: #0066CC;">_x</span> = <span style="color: #cc66cc;">550</span>;
				enemyHolder<span style="color: #66cc66;">&#91;</span><span style="color: #ff0000;">'enemy'</span>+currentEnemy<span style="color: #66cc66;">&#93;</span>.<span style="color: #0066CC;">_y</span> = <span style="color: #0066CC;">_root</span>.<span style="color: #006600;">startCoord</span>;
				enemyHolder<span style="color: #66cc66;">&#91;</span><span style="color: #ff0000;">'enemy'</span>+currentEnemy<span style="color: #66cc66;">&#93;</span>.<span style="color: #006600;">xSpeed</span> = -enemyHolder<span style="color: #66cc66;">&#91;</span><span style="color: #ff0000;">'enemy'</span>+currentEnemy<span style="color: #66cc66;">&#93;</span>.<span style="color: #006600;">maxSpeed</span>;
				enemyHolder<span style="color: #66cc66;">&#91;</span><span style="color: #ff0000;">'enemy'</span>+currentEnemy<span style="color: #66cc66;">&#93;</span>.<span style="color: #006600;">ySpeed</span> = <span style="color: #cc66cc;">0</span>;
			<span style="color: #66cc66;">&#125;</span>
&nbsp;
			enemyHolder<span style="color: #66cc66;">&#91;</span><span style="color: #ff0000;">'enemy'</span>+currentEnemy<span style="color: #66cc66;">&#93;</span>.<span style="color: #0066CC;">_x</span> += <span style="color: #cc66cc;">5</span>;<span style="color: #808080; font-style: italic;">//fixing the x value</span>
			enemyHolder<span style="color: #66cc66;">&#91;</span><span style="color: #ff0000;">'enemy'</span>+currentEnemy<span style="color: #66cc66;">&#93;</span>.<span style="color: #0066CC;">_y</span> += <span style="color: #cc66cc;">5</span>;<span style="color: #808080; font-style: italic;">//fixing up the y value</span>
&nbsp;
			enemyHolder<span style="color: #66cc66;">&#91;</span><span style="color: #ff0000;">'enemy'</span>+currentEnemy<span style="color: #66cc66;">&#93;</span>.<span style="color: #0066CC;">onEnterFrame</span> = <span style="color: #000000; font-weight: bold;">function</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#123;</span><span style="color: #808080; font-style: italic;">//give it some functions</span>
				<span style="color: #0066CC;">this</span>.<span style="color: #0066CC;">_x</span> += <span style="color: #0066CC;">this</span>.<span style="color: #006600;">xSpeed</span>;
				<span style="color: #0066CC;">this</span>.<span style="color: #0066CC;">_y</span> += <span style="color: #0066CC;">this</span>.<span style="color: #006600;">ySpeed</span>;
&nbsp;
				<span style="color: #808080; font-style: italic;">//checking what direction it goes when finishing the path</span>
				<span style="color: #b1b100;">if</span><span style="color: #66cc66;">&#40;</span><span style="color: #0066CC;">_root</span>.<span style="color: #006600;">finDir</span> == <span style="color: #ff0000;">'UP'</span><span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#123;</span><span style="color: #808080; font-style: italic;">//if it finishes at the top</span>
					<span style="color: #b1b100;">if</span><span style="color: #66cc66;">&#40;</span><span style="color: #0066CC;">this</span>.<span style="color: #0066CC;">_y</span> <span style="color: #66cc66;">&amp;</span>lt;= -<span style="color: #cc66cc;">25</span><span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#123;</span><span style="color: #808080; font-style: italic;">//if the y value is too high</span>
						<span style="color: #0066CC;">_root</span>.<span style="color: #006600;">lives</span> --;<span style="color: #808080; font-style: italic;">//take away a life</span>
						<span style="color: #0066CC;">_root</span>.<span style="color: #006600;">money</span> -= <span style="color: #cc66cc;">5</span><span style="color: #66cc66;">*</span><span style="color: #0066CC;">this</span>.<span style="color: #006600;">enLevel</span>;<span style="color: #808080; font-style: italic;">//don't let the player gain any money</span>
						<span style="color: #0066CC;">this</span>.<span style="color: #0066CC;">removeMovieClip</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;<span style="color: #808080; font-style: italic;">//take it away from the stage</span>
					<span style="color: #66cc66;">&#125;</span>
				<span style="color: #66cc66;">&#125;</span> <span style="color: #b1b100;">else</span> <span style="color: #b1b100;">if</span><span style="color: #66cc66;">&#40;</span><span style="color: #0066CC;">_root</span>.<span style="color: #006600;">finDir</span> == <span style="color: #ff0000;">'RIGHT'</span><span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#123;</span><span style="color: #808080; font-style: italic;">//and so on for other directions</span>
					<span style="color: #b1b100;">if</span><span style="color: #66cc66;">&#40;</span><span style="color: #0066CC;">this</span>.<span style="color: #0066CC;">_x</span> <span style="color: #66cc66;">&amp;</span>gt;= <span style="color: #cc66cc;">550</span><span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#123;</span>
						<span style="color: #0066CC;">_root</span>.<span style="color: #006600;">lives</span> --;
						<span style="color: #0066CC;">_root</span>.<span style="color: #006600;">money</span> -= <span style="color: #cc66cc;">5</span><span style="color: #66cc66;">*</span><span style="color: #0066CC;">this</span>.<span style="color: #006600;">enLevel</span>;
						<span style="color: #0066CC;">this</span>.<span style="color: #0066CC;">removeMovieClip</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;
					<span style="color: #66cc66;">&#125;</span>
				<span style="color: #66cc66;">&#125;</span> <span style="color: #b1b100;">else</span> <span style="color: #b1b100;">if</span><span style="color: #66cc66;">&#40;</span><span style="color: #0066CC;">_root</span>.<span style="color: #006600;">finDir</span> == <span style="color: #ff0000;">'DOWN'</span><span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#123;</span>
					<span style="color: #b1b100;">if</span><span style="color: #66cc66;">&#40;</span><span style="color: #0066CC;">this</span>.<span style="color: #0066CC;">_y</span> <span style="color: #66cc66;">&amp;</span>gt;= <span style="color: #cc66cc;">300</span><span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#123;</span>
						<span style="color: #0066CC;">_root</span>.<span style="color: #006600;">lives</span> --;
						<span style="color: #0066CC;">_root</span>.<span style="color: #006600;">money</span> -= <span style="color: #cc66cc;">5</span><span style="color: #66cc66;">*</span><span style="color: #0066CC;">this</span>.<span style="color: #006600;">enLevel</span>;
						<span style="color: #0066CC;">this</span>.<span style="color: #0066CC;">removeMovieClip</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;
					<span style="color: #66cc66;">&#125;</span>
				<span style="color: #66cc66;">&#125;</span> <span style="color: #b1b100;">else</span> <span style="color: #b1b100;">if</span><span style="color: #66cc66;">&#40;</span><span style="color: #0066CC;">_root</span>.<span style="color: #006600;">startDir</span> == <span style="color: #ff0000;">'LEFT'</span><span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#123;</span>
					<span style="color: #b1b100;">if</span><span style="color: #66cc66;">&#40;</span><span style="color: #0066CC;">this</span>.<span style="color: #0066CC;">_x</span> <span style="color: #66cc66;">&amp;</span>lt;= <span style="color: #cc66cc;">0</span><span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#123;</span>
						<span style="color: #0066CC;">_root</span>.<span style="color: #006600;">lives</span> --;
						<span style="color: #0066CC;">_root</span>.<span style="color: #006600;">money</span> -= <span style="color: #cc66cc;">5</span><span style="color: #66cc66;">*</span><span style="color: #0066CC;">this</span>.<span style="color: #006600;">enLevel</span>;
						<span style="color: #0066CC;">this</span>.<span style="color: #0066CC;">removeMovieClip</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;
					<span style="color: #66cc66;">&#125;</span>
				<span style="color: #66cc66;">&#125;</span>
&nbsp;
				<span style="color: #b1b100;">if</span><span style="color: #66cc66;">&#40;</span><span style="color: #0066CC;">this</span>.<span style="color: #006600;">health</span> <span style="color: #66cc66;">&amp;</span>lt;= <span style="color: #cc66cc;">0</span><span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#123;</span>
					<span style="color: #0066CC;">_root</span>.<span style="color: #006600;">enemiesLeft</span> --;
					<span style="color: #0066CC;">_root</span>.<span style="color: #006600;">money</span> += <span style="color: #cc66cc;">5</span><span style="color: #66cc66;">*</span><span style="color: #0066CC;">this</span>.<span style="color: #006600;">enLevel</span>;
					<span style="color: #0066CC;">this</span>.<span style="color: #0066CC;">removeMovieClip</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;
				<span style="color: #66cc66;">&#125;</span>
			<span style="color: #66cc66;">&#125;</span>
		<span style="color: #66cc66;">&#125;</span>
		currentEnemy ++;<span style="color: #808080; font-style: italic;">//move on to the next enemy</span>
		enemyTime = <span style="color: #cc66cc;">0</span>;<span style="color: #808080; font-style: italic;">//and reset the time</span>
	<span style="color: #66cc66;">&#125;</span>
<span style="color: #66cc66;">&#125;</span></pre></div></div>

<p>There aren&#8217;t very many renovations that we&#8217;ve made, but they will make our code much more flexible. It allows us to create different enemy levels by setting the <tt>enLevel</tt> to be equal to the code that is placed into the enemy array. The <tt>enLevel</tt> in turn lets us dynamically change the amount of health the enemy has and the amount of money that it gives you when you kill it. Right now the health and money it gives you is 5 times the enemy level.</p>
<p>Now, we can make more levels with better enemies! You can customize your own levels, or use the ones I created by setting these values in the <tt>enemyArray</tt>:</p>

<div class="wp_syntax"><div class="code"><pre class="actionscript" style="font-family:monospace;">enemyArray = <span style="color: #66cc66;">&#91;</span><span style="color: #808080; font-style: italic;">//defining the array</span>
			<span style="color: #66cc66;">&#91;</span><span style="color: #cc66cc;">1</span>,<span style="color: #cc66cc;">1</span>,<span style="color: #cc66cc;">1</span>,<span style="color: #cc66cc;">1</span>,<span style="color: #cc66cc;">1</span>,<span style="color: #cc66cc;">1</span>,<span style="color: #cc66cc;">1</span>,<span style="color: #cc66cc;">1</span>,<span style="color: #cc66cc;">1</span>,<span style="color: #cc66cc;">1</span>,<span style="color: #cc66cc;">1</span>,<span style="color: #cc66cc;">1</span>,<span style="color: #cc66cc;">1</span>,<span style="color: #cc66cc;">1</span>,<span style="color: #cc66cc;">1</span>,<span style="color: #cc66cc;">1</span><span style="color: #66cc66;">&#93;</span>,<span style="color: #808080; font-style: italic;">//1's will just represent an enemy to be created</span>
			<span style="color: #66cc66;">&#91;</span><span style="color: #cc66cc;">2</span>,<span style="color: #cc66cc;">2</span>,<span style="color: #cc66cc;">2</span>,<span style="color: #cc66cc;">2</span>,<span style="color: #cc66cc;">2</span>,<span style="color: #cc66cc;">2</span>,<span style="color: #cc66cc;">2</span>,<span style="color: #cc66cc;">2</span>,<span style="color: #cc66cc;">2</span>,<span style="color: #cc66cc;">2</span>,<span style="color: #cc66cc;">2</span>,<span style="color: #cc66cc;">2</span>,<span style="color: #cc66cc;">2</span>,<span style="color: #cc66cc;">2</span>,<span style="color: #cc66cc;">2</span>,<span style="color: #cc66cc;">2</span>,<span style="color: #cc66cc;">2</span>,<span style="color: #cc66cc;">2</span>,<span style="color: #cc66cc;">2</span>,<span style="color: #cc66cc;">2</span>,<span style="color: #cc66cc;">2</span>,<span style="color: #cc66cc;">2</span>,<span style="color: #cc66cc;">2</span>,<span style="color: #cc66cc;">2</span><span style="color: #66cc66;">&#93;</span>,<span style="color: #808080; font-style: italic;">//another row means another level</span>
			<span style="color: #66cc66;">&#91;</span><span style="color: #cc66cc;">3</span>,<span style="color: #cc66cc;">3</span>,<span style="color: #cc66cc;">3</span>,<span style="color: #cc66cc;">3</span>,<span style="color: #cc66cc;">3</span>,<span style="color: #cc66cc;">3</span>,<span style="color: #cc66cc;">3</span>,<span style="color: #cc66cc;">3</span>,<span style="color: #cc66cc;">3</span>,<span style="color: #cc66cc;">3</span>,<span style="color: #cc66cc;">3</span>,<span style="color: #cc66cc;">3</span>,<span style="color: #cc66cc;">3</span>,<span style="color: #cc66cc;">3</span>,<span style="color: #cc66cc;">3</span>,<span style="color: #cc66cc;">3</span>,<span style="color: #cc66cc;">3</span>,<span style="color: #cc66cc;">3</span>,<span style="color: #cc66cc;">3</span>,<span style="color: #cc66cc;">3</span>,<span style="color: #cc66cc;">3</span>,<span style="color: #cc66cc;">3</span>,<span style="color: #cc66cc;">3</span>,<span style="color: #cc66cc;">3</span>,<span style="color: #cc66cc;">3</span>,<span style="color: #cc66cc;">3</span>,<span style="color: #cc66cc;">3</span><span style="color: #66cc66;">&#93;</span>,
			<span style="color: #66cc66;">&#91;</span><span style="color: #cc66cc;">100</span><span style="color: #66cc66;">&#93;</span>,
			<span style="color: #66cc66;">&#91;</span><span style="color: #cc66cc;">5</span>,<span style="color: #cc66cc;">6</span>,<span style="color: #cc66cc;">7</span>,<span style="color: #cc66cc;">6</span>,<span style="color: #cc66cc;">5</span>,<span style="color: #cc66cc;">6</span>,<span style="color: #cc66cc;">7</span>,<span style="color: #cc66cc;">6</span>,<span style="color: #cc66cc;">5</span>,<span style="color: #cc66cc;">6</span>,<span style="color: #cc66cc;">7</span>,<span style="color: #cc66cc;">6</span>,<span style="color: #cc66cc;">5</span>,<span style="color: #cc66cc;">6</span>,<span style="color: #cc66cc;">7</span>,<span style="color: #cc66cc;">6</span>,<span style="color: #cc66cc;">5</span>,<span style="color: #cc66cc;">6</span>,<span style="color: #cc66cc;">7</span>,<span style="color: #cc66cc;">6</span>,<span style="color: #cc66cc;">5</span>,<span style="color: #cc66cc;">6</span>,<span style="color: #cc66cc;">7</span>,<span style="color: #cc66cc;">6</span>,<span style="color: #cc66cc;">5</span>,<span style="color: #cc66cc;">6</span>,<span style="color: #cc66cc;">7</span>,<span style="color: #cc66cc;">6</span>,<span style="color: #cc66cc;">5</span><span style="color: #66cc66;">&#93;</span>,
			<span style="color: #66cc66;">&#91;</span><span style="color: #cc66cc;">250</span>,<span style="color: #cc66cc;">250</span>,<span style="color: #cc66cc;">250</span><span style="color: #66cc66;">&#93;</span>
			  <span style="color: #66cc66;">&#93;</span>;</pre></div></div>

<p>Of course, I&#8217;d suggest creating your own levels, as mine aren&#8217;t what you would call the best. Anyways, this wraps up the second to last part of this tutorial. Join us next time when finish up this little game!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.flashgametuts.com/tutorials/advanced/how-to-create-a-tower-defense-game-in-as2-part-6/feed/</wfw:commentRss>
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		</item>
		<item>
		<title>How to Create a Tower Defense Game in AS2 &#8211; Part 5</title>
		<link>http://www.flashgametuts.com/tutorials/advanced/how-to-create-a-tower-defense-game-in-as2-part-5/</link>
		<comments>http://www.flashgametuts.com/tutorials/advanced/how-to-create-a-tower-defense-game-in-as2-part-5/#comments</comments>
		<pubDate>Sat, 25 Jul 2009 12:05:40 +0000</pubDate>
		<dc:creator>Mr Sun</dc:creator>
				<category><![CDATA[AS2]]></category>
		<category><![CDATA[Advanced]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[defense]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[tower]]></category>
		<category><![CDATA[tower defense]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.mrsunstudios.com/?p=1519</guid>
		<description><![CDATA[Welcome back to the 5th installment of this tutorial series. In this lesson, we&#8217;ll make some playable levels, along with a winning and losing situation. Let&#8217;s dig in, shall we? Lets start off by opening up the main source file. Find where this code is: enemyArray = &#91;//defining the array &#91;1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1&#93;,//1's will just represent an [...]]]></description>
			<content:encoded><![CDATA[<p>Welcome back to the 5th installment of this tutorial series. In this lesson, we&#8217;ll make some playable levels, along with a winning and losing situation. Let&#8217;s dig in, shall we?</p>
<p>Lets start off by opening up the main source file. Find where this code is:</p>

<div class="wp_syntax"><div class="code"><pre class="actionscript" style="font-family:monospace;">enemyArray = <span style="color: #66cc66;">&#91;</span><span style="color: #808080; font-style: italic;">//defining the array</span>
			<span style="color: #66cc66;">&#91;</span><span style="color: #cc66cc;">1</span>,<span style="color: #cc66cc;">1</span>,<span style="color: #cc66cc;">1</span>,<span style="color: #cc66cc;">1</span>,<span style="color: #cc66cc;">1</span>,<span style="color: #cc66cc;">1</span>,<span style="color: #cc66cc;">1</span>,<span style="color: #cc66cc;">1</span>,<span style="color: #cc66cc;">1</span>,<span style="color: #cc66cc;">1</span>,<span style="color: #cc66cc;">1</span>,<span style="color: #cc66cc;">1</span>,<span style="color: #cc66cc;">1</span>,<span style="color: #cc66cc;">1</span>,<span style="color: #cc66cc;">1</span>,<span style="color: #cc66cc;">1</span><span style="color: #66cc66;">&#93;</span>,<span style="color: #808080; font-style: italic;">//1's will just represent an enemy to be created</span>
			<span style="color: #66cc66;">&#91;</span><span style="color: #cc66cc;">1</span>,<span style="color: #cc66cc;">1</span>,<span style="color: #cc66cc;">1</span>,<span style="color: #cc66cc;">1</span>,<span style="color: #cc66cc;">1</span>,<span style="color: #cc66cc;">1</span>,<span style="color: #cc66cc;">1</span>,<span style="color: #cc66cc;">1</span>,<span style="color: #cc66cc;">1</span>,<span style="color: #cc66cc;">1</span>,<span style="color: #cc66cc;">1</span>,<span style="color: #cc66cc;">1</span>,<span style="color: #cc66cc;">1</span>,<span style="color: #cc66cc;">1</span>,<span style="color: #cc66cc;">1</span>,<span style="color: #cc66cc;">1</span>,<span style="color: #cc66cc;">1</span>,<span style="color: #cc66cc;">1</span>,<span style="color: #cc66cc;">1</span><span style="color: #66cc66;">&#93;</span>,<span style="color: #808080; font-style: italic;">//another row means another level</span>
			<span style="color: #66cc66;">&#91;</span><span style="color: #cc66cc;">1</span>,<span style="color: #cc66cc;">1</span>,<span style="color: #cc66cc;">1</span>,<span style="color: #cc66cc;">1</span>,<span style="color: #cc66cc;">1</span>,<span style="color: #cc66cc;">1</span>,<span style="color: #cc66cc;">1</span>,<span style="color: #cc66cc;">1</span>,<span style="color: #cc66cc;">1</span>,<span style="color: #cc66cc;">1</span>,<span style="color: #cc66cc;">1</span>,<span style="color: #cc66cc;">1</span>,<span style="color: #cc66cc;">1</span>,<span style="color: #cc66cc;">1</span>,<span style="color: #cc66cc;">1</span>,<span style="color: #cc66cc;">1</span>,<span style="color: #cc66cc;">1</span>,<span style="color: #cc66cc;">1</span>,<span style="color: #cc66cc;">1</span>,<span style="color: #cc66cc;">1</span>,<span style="color: #cc66cc;">1</span>,<span style="color: #cc66cc;">1</span>,<span style="color: #cc66cc;">1</span>,<span style="color: #cc66cc;">1</span>,<span style="color: #cc66cc;">1</span><span style="color: #66cc66;">&#93;</span>
			  <span style="color: #66cc66;">&#93;</span>;</pre></div></div>

<p>Let&#8217;s review this code for a bit. Each of those arrays within that <tt>enemyArray</tt> represents a level. So, right now, we&#8217;re set up for 3 different levels, with an increasing amount of enemies in each level. Now that we&#8217;ve covered this, we can continue on to making it possible to advance levels.</p>
<p>In order to do this, we must first count the number of enemies we actually have on stage. This is actually very easy to do. Find the <tt>startGame()</tt> function (~line 45) that has no code in it, and add the following:</p>

<div class="wp_syntax"><div class="code"><pre class="actionscript" style="font-family:monospace;">enemiesLeft = enemyArray<span style="color: #66cc66;">&#91;</span>currentLvl-<span style="color: #cc66cc;">1</span><span style="color: #66cc66;">&#93;</span>.<span style="color: #0066CC;">length</span>;</pre></div></div>

<p>Now, we have to decrease this number every time an enemy is destroyed. We can do this by adding one line of code to where we remove the Enemy from the stage in the <tt>makeEnemies()</tt> function. Add the following code (~line 346):</p>

<div class="wp_syntax"><div class="code"><pre class="actionscript" style="font-family:monospace;"><span style="color: #0066CC;">_root</span>.<span style="color: #006600;">enemiesLeft</span> --;</pre></div></div>

<p>Now, find the main <tt>_root.onEnterFrame()</tt> function (~line 287). There should only be one line of code in there right now. We&#8217;re going to add some. Add the following code to the bottom of it:</p>

<div class="wp_syntax"><div class="code"><pre class="actionscript" style="font-family:monospace;"><span style="color: #b1b100;">if</span><span style="color: #66cc66;">&#40;</span>enemiesLeft==<span style="color: #cc66cc;">0</span><span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#123;</span><span style="color: #808080; font-style: italic;">//if there are no more enemies left</span>
	currentLvl ++;<span style="color: #808080; font-style: italic;">//continue to the next level</span>
	currentEnemy = <span style="color: #cc66cc;">0</span>;<span style="color: #808080; font-style: italic;">//reset the amount of enemies there are</span>
	startGame<span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;<span style="color: #808080; font-style: italic;">//restart the game</span>
<span style="color: #66cc66;">&#125;</span></pre></div></div>

<p>Now, try testing out the game. Functionally, it&#8217;s working 100%. Practically, it&#8217;s not a great game. In order to make this game better, we&#8217;re going to have to show some information to the user while they&#8217;re playing, like the current level, the score, etc. This is exactly what we&#8217;re going to do now.</p>
<p>Now, try testing out the game. Functionally, it&#8217;s working 100%. Practically, it&#8217;s not a great game. In order to make this game better, we&#8217;re going to have to show some information to the user while they&#8217;re playing, like the current level, the score, etc. This is exactly what we&#8217;re going to do now.</p>
<p>Create four dynamic text boxes at the bottom left portion of the stage, each at 12 point font. Here&#8217;s an example of what yours should look like, with an example of what information we&#8217;re going to put into them later:</p>
<p><img class="size-full wp-image-1450" title="The Text Fields" src="http://www.mrsunstudios.com/wp-content/uploads/2009/02/textboxes.gif" alt="The Text Fields" width="146" height="88" /></p>
<p>Got that? Now, we just have to give each of these dynamic text fields an instance name. Label them accordingly:</p>
<ul>
<li><tt>txtLevel</tt></li>
<li><tt>txtMoney</tt></li>
<li><tt>txtLives</tt></li>
<li><tt>txtEnemiesLeft</tt></li>
</ul>
<p>Now, let&#8217;s dive into some code, shall we?</p>
<p>The first thing we need to do is actually define the <tt>money</tt> and the <tt>lives</tt> variables. Just add this code to the top:</p>

<div class="wp_syntax"><div class="code"><pre class="actionscript" style="font-family:monospace;"><span style="color: #000000; font-weight: bold;">var</span> money:<span style="color: #0066CC;">Number</span>=<span style="color: #cc66cc;">100</span>;<span style="color: #808080; font-style: italic;">//how much money the player has to spend on turrets</span>
<span style="color: #000000; font-weight: bold;">var</span> lives:<span style="color: #0066CC;">Number</span>=<span style="color: #cc66cc;">20</span>;<span style="color: #808080; font-style: italic;">//how many lives the player has</span></pre></div></div>

<p>Okay, good stuff. Let&#8217;s first make these two variables mean something before we update the text. We first have to make it so the player loses lives so he/she can lose the game.</p>
<p>In order to do this, we must add the following code to the Enemy&#8217;s <tt>onEnterFrame()</tt> function (~line 353):</p>

<div class="wp_syntax"><div class="code"><pre class="actionscript" style="font-family:monospace;"><span style="color: #808080; font-style: italic;">//checking what direction it goes when finishing the path</span>
<span style="color: #b1b100;">if</span><span style="color: #66cc66;">&#40;</span><span style="color: #0066CC;">_root</span>.<span style="color: #006600;">finDir</span> == <span style="color: #ff0000;">'UP'</span><span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#123;</span><span style="color: #808080; font-style: italic;">//if it finishes at the top</span>
	<span style="color: #b1b100;">if</span><span style="color: #66cc66;">&#40;</span><span style="color: #0066CC;">this</span>.<span style="color: #0066CC;">_y</span> <span style="color: #66cc66;">&amp;</span>lt;= -<span style="color: #cc66cc;">25</span><span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#123;</span><span style="color: #808080; font-style: italic;">//if the y value is too high</span>
		<span style="color: #0066CC;">_root</span>.<span style="color: #006600;">lives</span> --;<span style="color: #808080; font-style: italic;">//take away a life</span>
		<span style="color: #0066CC;">_root</span>.<span style="color: #006600;">money</span> -= <span style="color: #cc66cc;">5</span>;<span style="color: #808080; font-style: italic;">//don't let the player gain any money</span>
		<span style="color: #0066CC;">this</span>.<span style="color: #0066CC;">removeMovieClip</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;<span style="color: #808080; font-style: italic;">//take it away from the stage</span>
	<span style="color: #66cc66;">&#125;</span>
<span style="color: #66cc66;">&#125;</span> <span style="color: #b1b100;">else</span> <span style="color: #b1b100;">if</span><span style="color: #66cc66;">&#40;</span><span style="color: #0066CC;">_root</span>.<span style="color: #006600;">finDir</span> == <span style="color: #ff0000;">'RIGHT'</span><span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#123;</span><span style="color: #808080; font-style: italic;">//and so on for other directions</span>
	<span style="color: #b1b100;">if</span><span style="color: #66cc66;">&#40;</span><span style="color: #0066CC;">this</span>.<span style="color: #0066CC;">_x</span> <span style="color: #66cc66;">&amp;</span>gt;= <span style="color: #cc66cc;">550</span><span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#123;</span>
		<span style="color: #0066CC;">_root</span>.<span style="color: #006600;">lives</span> --;
		<span style="color: #0066CC;">_root</span>.<span style="color: #006600;">money</span> -= <span style="color: #cc66cc;">5</span>;
		<span style="color: #0066CC;">this</span>.<span style="color: #0066CC;">removeMovieClip</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;
	<span style="color: #66cc66;">&#125;</span>
<span style="color: #66cc66;">&#125;</span> <span style="color: #b1b100;">else</span> <span style="color: #b1b100;">if</span><span style="color: #66cc66;">&#40;</span><span style="color: #0066CC;">_root</span>.<span style="color: #006600;">finDir</span> == <span style="color: #ff0000;">'DOWN'</span><span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#123;</span>
	<span style="color: #b1b100;">if</span><span style="color: #66cc66;">&#40;</span><span style="color: #0066CC;">this</span>.<span style="color: #0066CC;">_y</span> <span style="color: #66cc66;">&amp;</span>gt;= <span style="color: #cc66cc;">300</span><span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#123;</span>
		<span style="color: #0066CC;">_root</span>.<span style="color: #006600;">lives</span> --;
		<span style="color: #0066CC;">_root</span>.<span style="color: #006600;">money</span> -= <span style="color: #cc66cc;">5</span>;
		<span style="color: #0066CC;">this</span>.<span style="color: #0066CC;">removeMovieClip</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;
	<span style="color: #66cc66;">&#125;</span>
<span style="color: #66cc66;">&#125;</span> <span style="color: #b1b100;">else</span> <span style="color: #b1b100;">if</span><span style="color: #66cc66;">&#40;</span><span style="color: #0066CC;">_root</span>.<span style="color: #006600;">startDir</span> == <span style="color: #ff0000;">'LEFT'</span><span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#123;</span>
	<span style="color: #b1b100;">if</span><span style="color: #66cc66;">&#40;</span><span style="color: #0066CC;">this</span>.<span style="color: #0066CC;">_x</span> <span style="color: #66cc66;">&amp;</span>lt;= <span style="color: #cc66cc;">0</span><span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#123;</span>
		<span style="color: #0066CC;">_root</span>.<span style="color: #006600;">lives</span> --;
		<span style="color: #0066CC;">_root</span>.<span style="color: #006600;">money</span> -= <span style="color: #cc66cc;">5</span>;
		<span style="color: #0066CC;">this</span>.<span style="color: #0066CC;">removeMovieClip</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;
	<span style="color: #66cc66;">&#125;</span>
<span style="color: #66cc66;">&#125;</span>
<span style="color: #b1b100;">if</span><span style="color: #66cc66;">&#40;</span><span style="color: #0066CC;">this</span>.<span style="color: #006600;">health</span> <span style="color: #66cc66;">&amp;</span>lt;= <span style="color: #cc66cc;">0</span><span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#123;</span>
	<span style="color: #0066CC;">_root</span>.<span style="color: #006600;">enemiesLeft</span> --;
	<span style="color: #0066CC;">_root</span>.<span style="color: #006600;">money</span> += <span style="color: #cc66cc;">5</span>;
	<span style="color: #0066CC;">this</span>.<span style="color: #0066CC;">removeMovieClip</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;
<span style="color: #66cc66;">&#125;</span></pre></div></div>

<p>Note that we also are giving the player money for killing the enemies. Next, we&#8217;ll make each of the turrets cost a certain amount of money. I&#8217;m thinking $20 is a good price. Find the block&#8217;s <tt>onRelease</tt> function (~line 80). We have to wrap all of its contents with <tt>if(_root.money &gt;= 20){money-=20;......}</tt>. This way, the final <tt>onRelease</tt> function will look like this:</p>

<div class="wp_syntax"><div class="code"><pre class="actionscript" style="font-family:monospace;"><span style="color: #0066CC;">_root</span><span style="color: #66cc66;">&#91;</span><span style="color: #ff0000;">'block'</span>+i<span style="color: #66cc66;">&#93;</span>.<span style="color: #0066CC;">onRelease</span> = <span style="color: #000000; font-weight: bold;">function</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#123;</span>
	<span style="color: #b1b100;">if</span><span style="color: #66cc66;">&#40;</span><span style="color: #0066CC;">_root</span>.<span style="color: #006600;">money</span> <span style="color: #66cc66;">&amp;</span>gt;= <span style="color: #cc66cc;">20</span><span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#123;</span><span style="color: #808080; font-style: italic;">//if there's enough money</span>
		<span style="color: #0066CC;">_root</span>.<span style="color: #006600;">money</span> -= <span style="color: #cc66cc;">20</span>;<span style="color: #808080; font-style: italic;">//spend it and make a turret</span>
		<span style="color: #808080; font-style: italic;">//this function will run when the empty block is clicked on</span>
&nbsp;
		<span style="color: #808080; font-style: italic;">//change this guy's color back</span>
		<span style="color: #000000; font-weight: bold;">var</span> newColor = <span style="color: #000000; font-weight: bold;">new</span> <span style="color: #0066CC;">Color</span><span style="color: #66cc66;">&#40;</span><span style="color: #0066CC;">this</span><span style="color: #66cc66;">&#41;</span>;
		newColor.<span style="color: #0066CC;">setRGB</span><span style="color: #66cc66;">&#40;</span>0x333333<span style="color: #66cc66;">&#41;</span>;
		<span style="color: #808080; font-style: italic;">//set all other mouse functions to null in order to keep it from being clicked again</span>
		<span style="color: #0066CC;">this</span>.<span style="color: #0066CC;">onRollOver</span> = <span style="color: #000000; font-weight: bold;">null</span>;
		<span style="color: #0066CC;">this</span>.<span style="color: #0066CC;">onRollOut</span> = <span style="color: #000000; font-weight: bold;">null</span>;
		<span style="color: #0066CC;">this</span>.<span style="color: #0066CC;">onRelease</span> = <span style="color: #000000; font-weight: bold;">null</span>;
		<span style="color: #808080; font-style: italic;">//create an empty turret movieclip that will be on the top root layer</span>
		<span style="color: #0066CC;">_root</span>.<span style="color: #0066CC;">createEmptyMovieClip</span><span style="color: #66cc66;">&#40;</span><span style="color: #ff0000;">'t'</span>+<span style="color: #0066CC;">this</span>.<span style="color: #0066CC;">_name</span>,<span style="color: #0066CC;">_root</span>.<span style="color: #0066CC;">getNextHighestDepth</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#41;</span>;
&nbsp;
		<span style="color: #808080; font-style: italic;">//drawing the turret, it will have a gray, circular, base with a white gun</span>
		<span style="color: #0066CC;">_root</span><span style="color: #66cc66;">&#91;</span><span style="color: #ff0000;">'t'</span>+<span style="color: #0066CC;">this</span>.<span style="color: #0066CC;">_name</span><span style="color: #66cc66;">&#93;</span>.<span style="color: #0066CC;">beginFill</span><span style="color: #66cc66;">&#40;</span>0x999999<span style="color: #66cc66;">&#41;</span>;<span style="color: #808080; font-style: italic;">//coloring the base light gray</span>
		<span style="color: #0066CC;">_root</span><span style="color: #66cc66;">&#91;</span><span style="color: #ff0000;">'t'</span>+<span style="color: #0066CC;">this</span>.<span style="color: #0066CC;">_name</span><span style="color: #66cc66;">&#93;</span>.<span style="color: #0066CC;">moveTo</span><span style="color: #66cc66;">&#40;</span><span style="color: #cc66cc;">0</span>, <span style="color: #cc66cc;">12.5</span><span style="color: #66cc66;">&#41;</span>;<span style="color: #808080; font-style: italic;">//move the entire shape a certain way</span>
		<span style="color: #808080; font-style: italic;">//create 4 curves so that it'll look like a circle</span>
		<span style="color: #0066CC;">_root</span><span style="color: #66cc66;">&#91;</span><span style="color: #ff0000;">'t'</span>+<span style="color: #0066CC;">this</span>.<span style="color: #0066CC;">_name</span><span style="color: #66cc66;">&#93;</span>.<span style="color: #0066CC;">curveTo</span><span style="color: #66cc66;">&#40;</span><span style="color: #cc66cc;">0</span>,<span style="color: #cc66cc;">25</span>,<span style="color: #cc66cc;">12.5</span>,<span style="color: #cc66cc;">25</span><span style="color: #66cc66;">&#41;</span>;
		<span style="color: #0066CC;">_root</span><span style="color: #66cc66;">&#91;</span><span style="color: #ff0000;">'t'</span>+<span style="color: #0066CC;">this</span>.<span style="color: #0066CC;">_name</span><span style="color: #66cc66;">&#93;</span>.<span style="color: #0066CC;">curveTo</span><span style="color: #66cc66;">&#40;</span><span style="color: #cc66cc;">25</span>,<span style="color: #cc66cc;">25</span>,<span style="color: #cc66cc;">25</span>,<span style="color: #cc66cc;">12.5</span><span style="color: #66cc66;">&#41;</span>;
		<span style="color: #0066CC;">_root</span><span style="color: #66cc66;">&#91;</span><span style="color: #ff0000;">'t'</span>+<span style="color: #0066CC;">this</span>.<span style="color: #0066CC;">_name</span><span style="color: #66cc66;">&#93;</span>.<span style="color: #0066CC;">curveTo</span><span style="color: #66cc66;">&#40;</span><span style="color: #cc66cc;">25</span>,<span style="color: #cc66cc;">0</span>,<span style="color: #cc66cc;">12.5</span>,<span style="color: #cc66cc;">0</span><span style="color: #66cc66;">&#41;</span>;
		<span style="color: #0066CC;">_root</span><span style="color: #66cc66;">&#91;</span><span style="color: #ff0000;">'t'</span>+<span style="color: #0066CC;">this</span>.<span style="color: #0066CC;">_name</span><span style="color: #66cc66;">&#93;</span>.<span style="color: #0066CC;">curveTo</span><span style="color: #66cc66;">&#40;</span><span style="color: #cc66cc;">0</span>,<span style="color: #cc66cc;">0</span>,<span style="color: #cc66cc;">0</span>,<span style="color: #cc66cc;">12.5</span><span style="color: #66cc66;">&#41;</span>;
		<span style="color: #0066CC;">_root</span><span style="color: #66cc66;">&#91;</span><span style="color: #ff0000;">'t'</span>+<span style="color: #0066CC;">this</span>.<span style="color: #0066CC;">_name</span><span style="color: #66cc66;">&#93;</span>.<span style="color: #0066CC;">endFill</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;<span style="color: #808080; font-style: italic;">//end the fill so we can make a new one</span>
&nbsp;
		<span style="color: #808080; font-style: italic;">//creating the gun</span>
		<span style="color: #0066CC;">_root</span><span style="color: #66cc66;">&#91;</span><span style="color: #ff0000;">'t'</span>+<span style="color: #0066CC;">this</span>.<span style="color: #0066CC;">_name</span><span style="color: #66cc66;">&#93;</span>.<span style="color: #0066CC;">createEmptyMovieClip</span><span style="color: #66cc66;">&#40;</span><span style="color: #ff0000;">'gun'</span>,<span style="color: #0066CC;">_root</span><span style="color: #66cc66;">&#91;</span><span style="color: #ff0000;">'t'</span>+<span style="color: #0066CC;">this</span>.<span style="color: #0066CC;">_name</span><span style="color: #66cc66;">&#93;</span>.<span style="color: #0066CC;">getNextHighestDepth</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#41;</span>;
		<span style="color: #0066CC;">_root</span><span style="color: #66cc66;">&#91;</span><span style="color: #ff0000;">'t'</span>+<span style="color: #0066CC;">this</span>.<span style="color: #0066CC;">_name</span><span style="color: #66cc66;">&#93;</span>.<span style="color: #006600;">gun</span>.<span style="color: #0066CC;">beginFill</span><span style="color: #66cc66;">&#40;</span>0xFFFFFF<span style="color: #66cc66;">&#41;</span>;
		<span style="color: #0066CC;">_root</span><span style="color: #66cc66;">&#91;</span><span style="color: #ff0000;">'t'</span>+<span style="color: #0066CC;">this</span>.<span style="color: #0066CC;">_name</span><span style="color: #66cc66;">&#93;</span>.<span style="color: #006600;">gun</span>.<span style="color: #0066CC;">lineTo</span><span style="color: #66cc66;">&#40;</span>-<span style="color: #cc66cc;">2</span>,-<span style="color: #cc66cc;">2</span><span style="color: #66cc66;">&#41;</span>;
		<span style="color: #0066CC;">_root</span><span style="color: #66cc66;">&#91;</span><span style="color: #ff0000;">'t'</span>+<span style="color: #0066CC;">this</span>.<span style="color: #0066CC;">_name</span><span style="color: #66cc66;">&#93;</span>.<span style="color: #006600;">gun</span>.<span style="color: #0066CC;">lineTo</span><span style="color: #66cc66;">&#40;</span><span style="color: #cc66cc;">2</span>,-<span style="color: #cc66cc;">2</span><span style="color: #66cc66;">&#41;</span>;
		<span style="color: #0066CC;">_root</span><span style="color: #66cc66;">&#91;</span><span style="color: #ff0000;">'t'</span>+<span style="color: #0066CC;">this</span>.<span style="color: #0066CC;">_name</span><span style="color: #66cc66;">&#93;</span>.<span style="color: #006600;">gun</span>.<span style="color: #0066CC;">lineTo</span><span style="color: #66cc66;">&#40;</span><span style="color: #cc66cc;">2</span>,<span style="color: #cc66cc;">15</span><span style="color: #66cc66;">&#41;</span>;
		<span style="color: #0066CC;">_root</span><span style="color: #66cc66;">&#91;</span><span style="color: #ff0000;">'t'</span>+<span style="color: #0066CC;">this</span>.<span style="color: #0066CC;">_name</span><span style="color: #66cc66;">&#93;</span>.<span style="color: #006600;">gun</span>.<span style="color: #0066CC;">lineTo</span><span style="color: #66cc66;">&#40;</span>-<span style="color: #cc66cc;">2</span>,<span style="color: #cc66cc;">15</span><span style="color: #66cc66;">&#41;</span>;
		<span style="color: #0066CC;">_root</span><span style="color: #66cc66;">&#91;</span><span style="color: #ff0000;">'t'</span>+<span style="color: #0066CC;">this</span>.<span style="color: #0066CC;">_name</span><span style="color: #66cc66;">&#93;</span>.<span style="color: #006600;">gun</span>.<span style="color: #0066CC;">lineTo</span><span style="color: #66cc66;">&#40;</span>-<span style="color: #cc66cc;">2</span>,-<span style="color: #cc66cc;">2</span><span style="color: #66cc66;">&#41;</span>;
		<span style="color: #0066CC;">_root</span><span style="color: #66cc66;">&#91;</span><span style="color: #ff0000;">'t'</span>+<span style="color: #0066CC;">this</span>.<span style="color: #0066CC;">_name</span><span style="color: #66cc66;">&#93;</span>.<span style="color: #006600;">gun</span>.<span style="color: #0066CC;">endFill</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;
		<span style="color: #808080; font-style: italic;">//setting the gun to be on the center of the turret</span>
		<span style="color: #0066CC;">_root</span><span style="color: #66cc66;">&#91;</span><span style="color: #ff0000;">'t'</span>+<span style="color: #0066CC;">this</span>.<span style="color: #0066CC;">_name</span><span style="color: #66cc66;">&#93;</span>.<span style="color: #006600;">gun</span>.<span style="color: #0066CC;">_x</span> = <span style="color: #cc66cc;">12.5</span>;
		<span style="color: #0066CC;">_root</span><span style="color: #66cc66;">&#91;</span><span style="color: #ff0000;">'t'</span>+<span style="color: #0066CC;">this</span>.<span style="color: #0066CC;">_name</span><span style="color: #66cc66;">&#93;</span>.<span style="color: #006600;">gun</span>.<span style="color: #0066CC;">_y</span> = <span style="color: #cc66cc;">12.5</span>;
		<span style="color: #808080; font-style: italic;">//set the turrets coordinates to be the blocks coordinates</span>
		<span style="color: #0066CC;">_root</span><span style="color: #66cc66;">&#91;</span><span style="color: #ff0000;">'t'</span>+<span style="color: #0066CC;">this</span>.<span style="color: #0066CC;">_name</span><span style="color: #66cc66;">&#93;</span>.<span style="color: #0066CC;">_x</span> = <span style="color: #0066CC;">this</span>.<span style="color: #0066CC;">_x</span>;
		<span style="color: #0066CC;">_root</span><span style="color: #66cc66;">&#91;</span><span style="color: #ff0000;">'t'</span>+<span style="color: #0066CC;">this</span>.<span style="color: #0066CC;">_name</span><span style="color: #66cc66;">&#93;</span>.<span style="color: #0066CC;">_y</span> = <span style="color: #0066CC;">this</span>.<span style="color: #0066CC;">_y</span>;
&nbsp;
		<span style="color: #0066CC;">_root</span><span style="color: #66cc66;">&#91;</span><span style="color: #ff0000;">'t'</span>+<span style="color: #0066CC;">this</span>.<span style="color: #0066CC;">_name</span><span style="color: #66cc66;">&#93;</span>.<span style="color: #006600;">angle</span> = <span style="color: #cc66cc;">0</span>; <span style="color: #808080; font-style: italic;">//the angle that the turret is currently rotated at</span>
		<span style="color: #0066CC;">_root</span><span style="color: #66cc66;">&#91;</span><span style="color: #ff0000;">'t'</span>+<span style="color: #0066CC;">this</span>.<span style="color: #0066CC;">_name</span><span style="color: #66cc66;">&#93;</span>.<span style="color: #006600;">radiansToDegrees</span> = <span style="color: #cc66cc;">180</span><span style="color: #66cc66;">/</span><span style="color: #0066CC;">Math</span>.<span style="color: #0066CC;">PI</span>;<span style="color: #808080; font-style: italic;">//this is needed for the rotation</span>
		<span style="color: #0066CC;">_root</span><span style="color: #66cc66;">&#91;</span><span style="color: #ff0000;">'t'</span>+<span style="color: #0066CC;">this</span>.<span style="color: #0066CC;">_name</span><span style="color: #66cc66;">&#93;</span>.<span style="color: #006600;">damage</span> = <span style="color: #cc66cc;">3</span>;<span style="color: #808080; font-style: italic;">//how much damage this little baby can inflict</span>
		<span style="color: #0066CC;">_root</span><span style="color: #66cc66;">&#91;</span><span style="color: #ff0000;">'t'</span>+<span style="color: #0066CC;">this</span>.<span style="color: #0066CC;">_name</span><span style="color: #66cc66;">&#93;</span>.<span style="color: #006600;">range</span> = <span style="color: #cc66cc;">100</span>;<span style="color: #808080; font-style: italic;">//how far away (in pixels) it can hit a target</span>
		<span style="color: #0066CC;">_root</span><span style="color: #66cc66;">&#91;</span><span style="color: #ff0000;">'t'</span>+<span style="color: #0066CC;">this</span>.<span style="color: #0066CC;">_name</span><span style="color: #66cc66;">&#93;</span>.<span style="color: #006600;">enTarget</span> = <span style="color: #000000; font-weight: bold;">null</span>;<span style="color: #808080; font-style: italic;">//the current target that it's rotating towards</span>
		<span style="color: #0066CC;">_root</span><span style="color: #66cc66;">&#91;</span><span style="color: #ff0000;">'t'</span>+<span style="color: #0066CC;">this</span>.<span style="color: #0066CC;">_name</span><span style="color: #66cc66;">&#93;</span>.<span style="color: #006600;">cTime</span> = <span style="color: #cc66cc;">0</span>;<span style="color: #808080; font-style: italic;">//how much time since a shot was fired by this turret</span>
		<span style="color: #0066CC;">_root</span><span style="color: #66cc66;">&#91;</span><span style="color: #ff0000;">'t'</span>+<span style="color: #0066CC;">this</span>.<span style="color: #0066CC;">_name</span><span style="color: #66cc66;">&#93;</span>.<span style="color: #006600;">reloadTime</span> = <span style="color: #cc66cc;">12</span>;<span style="color: #808080; font-style: italic;">//how long it takes to fire another shot</span>
		<span style="color: #0066CC;">_root</span><span style="color: #66cc66;">&#91;</span><span style="color: #ff0000;">'t'</span>+<span style="color: #0066CC;">this</span>.<span style="color: #0066CC;">_name</span><span style="color: #66cc66;">&#93;</span>.<span style="color: #0066CC;">loaded</span> = <span style="color: #000000; font-weight: bold;">true</span>;<span style="color: #808080; font-style: italic;">//whether or not this turret can shoot</span>
&nbsp;
		<span style="color: #0066CC;">_root</span><span style="color: #66cc66;">&#91;</span><span style="color: #ff0000;">'t'</span>+<span style="color: #0066CC;">this</span>.<span style="color: #0066CC;">_name</span><span style="color: #66cc66;">&#93;</span>.<span style="color: #0066CC;">onEnterFrame</span> = <span style="color: #000000; font-weight: bold;">function</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#123;</span>
			<span style="color: #808080; font-style: italic;">//FINDING THE NEAREST ENEMY WITHIN RANGE</span>
			<span style="color: #0066CC;">this</span>.<span style="color: #006600;">distance</span> = <span style="color: #0066CC;">this</span>.<span style="color: #006600;">range</span>;<span style="color: #808080; font-style: italic;">//let's define a variable which will be how far the nearest enemy is</span>
			<span style="color: #0066CC;">this</span>.<span style="color: #006600;">enTarget</span> = <span style="color: #000000; font-weight: bold;">null</span>;<span style="color: #808080; font-style: italic;">//right now, we don't have a target to shoot at</span>
			<span style="color: #b1b100;">for</span><span style="color: #66cc66;">&#40;</span><span style="color: #000000; font-weight: bold;">var</span> i=<span style="color: #0066CC;">_root</span>.<span style="color: #006600;">currentEnemy</span>-<span style="color: #cc66cc;">1</span>;i<span style="color: #66cc66;">&amp;</span>gt;=<span style="color: #cc66cc;">0</span>;i--<span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#123;</span><span style="color: #808080; font-style: italic;">//loop through the children in enemyHolder</span>
				<span style="color: #000000; font-weight: bold;">var</span> cEnemy = <span style="color: #0066CC;">_root</span>.<span style="color: #006600;">enemyHolder</span><span style="color: #66cc66;">&#91;</span><span style="color: #ff0000;">'enemy'</span>+i<span style="color: #66cc66;">&#93;</span>;<span style="color: #808080; font-style: italic;">//define a movieclip that will hold the current child</span>
				<span style="color: #808080; font-style: italic;">//this simple formula with get us the distance of the current enemy</span>
				<span style="color: #b1b100;">if</span><span style="color: #66cc66;">&#40;</span><span style="color: #0066CC;">Math</span>.<span style="color: #0066CC;">sqrt</span><span style="color: #66cc66;">&#40;</span><span style="color: #0066CC;">Math</span>.<span style="color: #0066CC;">pow</span><span style="color: #66cc66;">&#40;</span>cEnemy.<span style="color: #0066CC;">_y</span> - <span style="color: #0066CC;">this</span>.<span style="color: #0066CC;">_y</span>, <span style="color: #cc66cc;">2</span><span style="color: #66cc66;">&#41;</span> + <span style="color: #0066CC;">Math</span>.<span style="color: #0066CC;">pow</span><span style="color: #66cc66;">&#40;</span>cEnemy.<span style="color: #0066CC;">_x</span> - <span style="color: #0066CC;">this</span>.<span style="color: #0066CC;">_x</span>, <span style="color: #cc66cc;">2</span><span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#41;</span> <span style="color: #66cc66;">&amp;</span>lt; <span style="color: #0066CC;">this</span>.<span style="color: #006600;">distance</span><span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#123;</span>
					<span style="color: #808080; font-style: italic;">//if the selected enemy is close enough, then set it as the target</span>
					<span style="color: #0066CC;">this</span>.<span style="color: #006600;">enTarget</span> = cEnemy;
				<span style="color: #66cc66;">&#125;</span>
			<span style="color: #66cc66;">&#125;</span>
			<span style="color: #808080; font-style: italic;">//ROTATING TOWARDS TARGET</span>
			<span style="color: #b1b100;">if</span><span style="color: #66cc66;">&#40;</span><span style="color: #0066CC;">this</span>.<span style="color: #006600;">enTarget</span> <span style="color: #66cc66;">!</span>= <span style="color: #000000; font-weight: bold;">null</span><span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#123;</span><span style="color: #808080; font-style: italic;">//if we have a defined target</span>
				<span style="color: #808080; font-style: italic;">//turn this baby towards it</span>
				<span style="color: #0066CC;">this</span>.<span style="color: #006600;">gun</span>.<span style="color: #0066CC;">_rotation</span> = <span style="color: #0066CC;">Math</span>.<span style="color: #0066CC;">atan2</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#40;</span><span style="color: #0066CC;">this</span>.<span style="color: #006600;">enTarget</span>._y-<span style="color: #0066CC;">this</span>.<span style="color: #0066CC;">_y</span><span style="color: #66cc66;">&#41;</span>, <span style="color: #0066CC;">this</span>.<span style="color: #006600;">enTarget</span>._x-<span style="color: #0066CC;">this</span>.<span style="color: #0066CC;">_x</span><span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">/</span><span style="color: #0066CC;">Math</span>.<span style="color: #0066CC;">PI</span><span style="color: #66cc66;">*</span><span style="color: #cc66cc;">180</span>-<span style="color: #cc66cc;">90</span>;
				<span style="color: #b1b100;">if</span><span style="color: #66cc66;">&#40;</span><span style="color: #0066CC;">this</span>.<span style="color: #0066CC;">loaded</span><span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#123;</span><span style="color: #808080; font-style: italic;">//if the turret is able to shoot</span>
					<span style="color: #0066CC;">this</span>.<span style="color: #0066CC;">loaded</span> = <span style="color: #000000; font-weight: bold;">false</span>;<span style="color: #808080; font-style: italic;">//then make in unable to do it for a bit</span>
					<span style="color: #808080; font-style: italic;">//create a bullet</span>
					<span style="color: #0066CC;">_root</span>.<span style="color: #0066CC;">createEmptyMovieClip</span><span style="color: #66cc66;">&#40;</span><span style="color: #ff0000;">'b'</span>+<span style="color: #0066CC;">this</span>.<span style="color: #0066CC;">_name</span>,<span style="color: #0066CC;">_root</span>.<span style="color: #0066CC;">getNextHighestDepth</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#41;</span>;
					<span style="color: #808080; font-style: italic;">//draw the bullet</span>
					<span style="color: #0066CC;">_root</span><span style="color: #66cc66;">&#91;</span><span style="color: #ff0000;">'b'</span>+<span style="color: #0066CC;">this</span>.<span style="color: #0066CC;">_name</span><span style="color: #66cc66;">&#93;</span>.<span style="color: #0066CC;">beginFill</span><span style="color: #66cc66;">&#40;</span>0xFFFFFF<span style="color: #66cc66;">&#41;</span>;
					<span style="color: #0066CC;">_root</span><span style="color: #66cc66;">&#91;</span><span style="color: #ff0000;">'b'</span>+<span style="color: #0066CC;">this</span>.<span style="color: #0066CC;">_name</span><span style="color: #66cc66;">&#93;</span>.<span style="color: #0066CC;">lineTo</span><span style="color: #66cc66;">&#40;</span><span style="color: #cc66cc;">0</span>,<span style="color: #cc66cc;">0</span><span style="color: #66cc66;">&#41;</span>;
					<span style="color: #0066CC;">_root</span><span style="color: #66cc66;">&#91;</span><span style="color: #ff0000;">'b'</span>+<span style="color: #0066CC;">this</span>.<span style="color: #0066CC;">_name</span><span style="color: #66cc66;">&#93;</span>.<span style="color: #0066CC;">lineTo</span><span style="color: #66cc66;">&#40;</span><span style="color: #cc66cc;">0</span>,<span style="color: #cc66cc;">3</span><span style="color: #66cc66;">&#41;</span>;
					<span style="color: #0066CC;">_root</span><span style="color: #66cc66;">&#91;</span><span style="color: #ff0000;">'b'</span>+<span style="color: #0066CC;">this</span>.<span style="color: #0066CC;">_name</span><span style="color: #66cc66;">&#93;</span>.<span style="color: #0066CC;">lineTo</span><span style="color: #66cc66;">&#40;</span><span style="color: #cc66cc;">3</span>,<span style="color: #cc66cc;">3</span><span style="color: #66cc66;">&#41;</span>;
					<span style="color: #0066CC;">_root</span><span style="color: #66cc66;">&#91;</span><span style="color: #ff0000;">'b'</span>+<span style="color: #0066CC;">this</span>.<span style="color: #0066CC;">_name</span><span style="color: #66cc66;">&#93;</span>.<span style="color: #0066CC;">lineTo</span><span style="color: #66cc66;">&#40;</span><span style="color: #cc66cc;">3</span>,<span style="color: #cc66cc;">0</span><span style="color: #66cc66;">&#41;</span>;
					<span style="color: #0066CC;">_root</span><span style="color: #66cc66;">&#91;</span><span style="color: #ff0000;">'b'</span>+<span style="color: #0066CC;">this</span>.<span style="color: #0066CC;">_name</span><span style="color: #66cc66;">&#93;</span>.<span style="color: #0066CC;">endFill</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;
					<span style="color: #808080; font-style: italic;">//set the bullet's coordinates</span>
					<span style="color: #0066CC;">_root</span><span style="color: #66cc66;">&#91;</span><span style="color: #ff0000;">'b'</span>+<span style="color: #0066CC;">this</span>.<span style="color: #0066CC;">_name</span><span style="color: #66cc66;">&#93;</span>.<span style="color: #0066CC;">_x</span> = <span style="color: #0066CC;">this</span>.<span style="color: #0066CC;">_x</span>+<span style="color: #cc66cc;">12.5</span>;
					<span style="color: #0066CC;">_root</span><span style="color: #66cc66;">&#91;</span><span style="color: #ff0000;">'b'</span>+<span style="color: #0066CC;">this</span>.<span style="color: #0066CC;">_name</span><span style="color: #66cc66;">&#93;</span>.<span style="color: #0066CC;">_y</span> = <span style="color: #0066CC;">this</span>.<span style="color: #0066CC;">_y</span>+<span style="color: #cc66cc;">12.5</span>;
					<span style="color: #808080; font-style: italic;">//set the bullet's target and damage</span>
					<span style="color: #0066CC;">_root</span><span style="color: #66cc66;">&#91;</span><span style="color: #ff0000;">'b'</span>+<span style="color: #0066CC;">this</span>.<span style="color: #0066CC;">_name</span><span style="color: #66cc66;">&#93;</span>.<span style="color: #0066CC;">target</span> = <span style="color: #0066CC;">this</span>.<span style="color: #006600;">enTarget</span>;
					<span style="color: #0066CC;">_root</span><span style="color: #66cc66;">&#91;</span><span style="color: #ff0000;">'b'</span>+<span style="color: #0066CC;">this</span>.<span style="color: #0066CC;">_name</span><span style="color: #66cc66;">&#93;</span>.<span style="color: #006600;">damage</span> = <span style="color: #0066CC;">this</span>.<span style="color: #006600;">damage</span>;
&nbsp;
					<span style="color: #808080; font-style: italic;">//add some functions to this bullet</span>
					<span style="color: #0066CC;">_root</span><span style="color: #66cc66;">&#91;</span><span style="color: #ff0000;">'b'</span>+<span style="color: #0066CC;">this</span>.<span style="color: #0066CC;">_name</span><span style="color: #66cc66;">&#93;</span>.<span style="color: #0066CC;">onEnterFrame</span> = <span style="color: #000000; font-weight: bold;">function</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#123;</span>
						<span style="color: #0066CC;">this</span>.<span style="color: #006600;">maxSpeed</span>=<span style="color: #cc66cc;">8</span>;
						<span style="color: #0066CC;">this</span>.<span style="color: #006600;">yDist</span>=<span style="color: #0066CC;">this</span>.<span style="color: #0066CC;">target</span>.<span style="color: #0066CC;">_y</span>+<span style="color: #cc66cc;">12.5</span> - <span style="color: #0066CC;">this</span>.<span style="color: #0066CC;">_y</span>;<span style="color: #808080; font-style: italic;">//how far this guy is from the enemy (x)</span>
						<span style="color: #0066CC;">this</span>.<span style="color: #006600;">xDist</span>=<span style="color: #0066CC;">this</span>.<span style="color: #0066CC;">target</span>.<span style="color: #0066CC;">_x</span>+<span style="color: #cc66cc;">12.5</span> - <span style="color: #0066CC;">this</span>.<span style="color: #0066CC;">_x</span>;<span style="color: #808080; font-style: italic;">//how far it is from the enemy (y)</span>
						<span style="color: #0066CC;">this</span>.<span style="color: #006600;">angle</span>=<span style="color: #0066CC;">Math</span>.<span style="color: #0066CC;">atan2</span><span style="color: #66cc66;">&#40;</span><span style="color: #0066CC;">this</span>.<span style="color: #006600;">yDist</span>,<span style="color: #0066CC;">this</span>.<span style="color: #006600;">xDist</span><span style="color: #66cc66;">&#41;</span>;<span style="color: #808080; font-style: italic;">//the angle that it must move</span>
						<span style="color: #0066CC;">this</span>.<span style="color: #006600;">ySpeed</span>=<span style="color: #0066CC;">Math</span>.<span style="color: #0066CC;">sin</span><span style="color: #66cc66;">&#40;</span><span style="color: #0066CC;">this</span>.<span style="color: #006600;">angle</span><span style="color: #66cc66;">&#41;</span> <span style="color: #66cc66;">*</span> <span style="color: #0066CC;">this</span>.<span style="color: #006600;">maxSpeed</span>;<span style="color: #808080; font-style: italic;">//calculate how much it should move the enemy vertically</span>
						<span style="color: #0066CC;">this</span>.<span style="color: #006600;">xSpeed</span>=<span style="color: #0066CC;">Math</span>.<span style="color: #0066CC;">cos</span><span style="color: #66cc66;">&#40;</span><span style="color: #0066CC;">this</span>.<span style="color: #006600;">angle</span><span style="color: #66cc66;">&#41;</span> <span style="color: #66cc66;">*</span> <span style="color: #0066CC;">this</span>.<span style="color: #006600;">maxSpeed</span>;<span style="color: #808080; font-style: italic;">//calculate how much it should move the enemy horizontally</span>
						<span style="color: #808080; font-style: italic;">//move the bullet towards the enemy</span>
						<span style="color: #0066CC;">this</span>.<span style="color: #0066CC;">_x</span>+= <span style="color: #0066CC;">this</span>.<span style="color: #006600;">xSpeed</span>;
						<span style="color: #0066CC;">this</span>.<span style="color: #0066CC;">_y</span>+= <span style="color: #0066CC;">this</span>.<span style="color: #006600;">ySpeed</span>;
						<span style="color: #808080; font-style: italic;">//check if it is close to the enemy</span>
						<span style="color: #b1b100;">if</span><span style="color: #66cc66;">&#40;</span><span style="color: #0066CC;">this</span>.<span style="color: #0066CC;">_x</span>+<span style="color: #0066CC;">this</span>.<span style="color: #006600;">maxSpeed</span><span style="color: #66cc66;">*</span><span style="color: #cc66cc;">2</span><span style="color: #66cc66;">&amp;</span>gt;=<span style="color: #0066CC;">this</span>.<span style="color: #0066CC;">target</span>.<span style="color: #0066CC;">_x</span> <span style="color: #66cc66;">&amp;</span>amp;<span style="color: #66cc66;">&amp;</span>amp; <span style="color: #0066CC;">this</span>._x-<span style="color: #0066CC;">this</span>.<span style="color: #006600;">maxSpeed</span><span style="color: #66cc66;">*</span><span style="color: #cc66cc;">2</span><span style="color: #66cc66;">&amp;</span>lt;=<span style="color: #0066CC;">this</span>.<span style="color: #0066CC;">target</span>.<span style="color: #0066CC;">_x</span>
						<span style="color: #66cc66;">&amp;</span>amp;<span style="color: #66cc66;">&amp;</span>amp; <span style="color: #0066CC;">this</span>.<span style="color: #0066CC;">_y</span>+<span style="color: #0066CC;">this</span>.<span style="color: #006600;">maxSpeed</span><span style="color: #66cc66;">*</span><span style="color: #cc66cc;">2</span><span style="color: #66cc66;">&amp;</span>gt;=<span style="color: #0066CC;">this</span>.<span style="color: #0066CC;">target</span>.<span style="color: #0066CC;">_y</span> <span style="color: #66cc66;">&amp;</span>amp;<span style="color: #66cc66;">&amp;</span>amp; <span style="color: #0066CC;">this</span>._y-<span style="color: #0066CC;">this</span>.<span style="color: #006600;">maxSpeed</span><span style="color: #66cc66;">*</span><span style="color: #cc66cc;">2</span><span style="color: #66cc66;">&amp;</span>lt;=<span style="color: #0066CC;">this</span>.<span style="color: #0066CC;">target</span>.<span style="color: #0066CC;">_y</span><span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#123;</span>
							<span style="color: #0066CC;">this</span>.<span style="color: #0066CC;">target</span>.<span style="color: #006600;">health</span> -= <span style="color: #0066CC;">this</span>.<span style="color: #006600;">damage</span>;<span style="color: #808080; font-style: italic;">//make the enemy lose health</span>
							<span style="color: #0066CC;">this</span>.<span style="color: #0066CC;">removeMovieClip</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;<span style="color: #808080; font-style: italic;">//remove this sucker</span>
						<span style="color: #66cc66;">&#125;</span>
					<span style="color: #66cc66;">&#125;</span>
				<span style="color: #66cc66;">&#125;</span>
			<span style="color: #66cc66;">&#125;</span>
			<span style="color: #808080; font-style: italic;">//LOADING THE TURRET</span>
			<span style="color: #b1b100;">if</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">!</span><span style="color: #0066CC;">this</span>.<span style="color: #0066CC;">loaded</span><span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#123;</span><span style="color: #808080; font-style: italic;">//if it isn't loaded</span>
				<span style="color: #0066CC;">this</span>.<span style="color: #006600;">cTime</span> ++;<span style="color: #808080; font-style: italic;">//then continue the time</span>
				<span style="color: #b1b100;">if</span><span style="color: #66cc66;">&#40;</span><span style="color: #0066CC;">this</span>.<span style="color: #006600;">cTime</span> == <span style="color: #0066CC;">this</span>.<span style="color: #006600;">reloadTime</span><span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#123;</span><span style="color: #808080; font-style: italic;">//if time has elapsed for long enough</span>
					<span style="color: #0066CC;">this</span>.<span style="color: #0066CC;">loaded</span> = <span style="color: #000000; font-weight: bold;">true</span>;<span style="color: #808080; font-style: italic;">//load the turret</span>
					<span style="color: #0066CC;">this</span>.<span style="color: #006600;">cTime</span> = <span style="color: #cc66cc;">0</span>;<span style="color: #808080; font-style: italic;">//and reset the time</span>
				<span style="color: #66cc66;">&#125;</span>
			<span style="color: #66cc66;">&#125;</span>
		<span style="color: #66cc66;">&#125;</span>
<span style="color: #66cc66;">&#125;</span></pre></div></div>

<p>Now, we can update these text fields. Once again, find the <tt>_root.onEnterFrame()</tt> function (~line 300). Add the following code which will update all the text fields with the needed information:</p>

<div class="wp_syntax"><div class="code"><pre class="actionscript" style="font-family:monospace;"><span style="color: #808080; font-style: italic;">//Updating the text fields</span>
txtLevel.<span style="color: #0066CC;">text</span> = <span style="color: #ff0000;">'Level '</span>+currentLvl;
txtMoney.<span style="color: #0066CC;">text</span> = <span style="color: #ff0000;">'$'</span>+money;
txtLives.<span style="color: #0066CC;">text</span> = <span style="color: #ff0000;">'Lives: '</span>+lives;
txtEnemiesLeft.<span style="color: #0066CC;">text</span> = <span style="color: #ff0000;">'Enemies Left:  '</span>+enemiesLeft;</pre></div></div>

<p>Now, let&#8217;s create some winning and losing scenarios for the player. When the player has beaten all of the levels, then a win screen should show up. The same thing should happen with a lose screen when the player loses all of his/her lives. Let&#8217;s create these two frames, shall we?</p>
<p>Before, we create the frames, we have to add a layer called &#8220;labels&#8221;. This will just let us easily navigate to the required frames. Next, create a frame labeled &#8220;win&#8221; and add whatever message you want to inform the player that they&#8217;ve won. Do the same with a &#8220;lose&#8221; frame.</p>
<p>Now, we have to make it possible for the player to restart the game. We&#8217;ll let them do it by clicking anywhere on the screen. Copy and paste this code to both the &#8220;win&#8221;  frame and the &#8220;lose&#8221; frame:</p>

<div class="wp_syntax"><div class="code"><pre class="actionscript" style="font-family:monospace;">timeElapsed = <span style="color: #cc66cc;">0</span>;<span style="color: #808080; font-style: italic;">//how many frames have elapsed since this screen has been shown</span>
&nbsp;
<span style="color: #0066CC;">_root</span>.<span style="color: #0066CC;">onEnterFrame</span> = <span style="color: #000000; font-weight: bold;">function</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#123;</span>
	timeElapsed ++;<span style="color: #808080; font-style: italic;">//increase the amount of frames that have elapsed</span>
	<span style="color: #b1b100;">if</span><span style="color: #66cc66;">&#40;</span>timeElapsed == <span style="color: #cc66cc;">120</span><span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#123;</span><span style="color: #808080; font-style: italic;">//if 5 seconds (@24fps) have elapsed</span>
		<span style="color: #0066CC;">gotoAndStop</span><span style="color: #66cc66;">&#40;</span><span style="color: #cc66cc;">1</span><span style="color: #66cc66;">&#41;</span>;<span style="color: #808080; font-style: italic;">//go back to restart the game</span>
	<span style="color: #66cc66;">&#125;</span>
<span style="color: #66cc66;">&#125;</span></pre></div></div>

<p>All right, the next thing we have to do is navigate to the desired frame when the player wins or loses. Go back to frame 1 and find the <tt>_root.onEnterFrame()</tt> function (~line 293). Add the following code to the <strong>very beginning</strong> of it:</p>

<div class="wp_syntax"><div class="code"><pre class="actionscript" style="font-family:monospace;"><span style="color: #808080; font-style: italic;">//if there aren't any levels left</span>
	<span style="color: #b1b100;">if</span><span style="color: #66cc66;">&#40;</span>currentLvl <span style="color: #66cc66;">&amp;</span>gt; enemyArray.<span style="color: #0066CC;">length</span><span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#123;</span>
		gameOver=<span style="color: #000000; font-weight: bold;">true</span>;<span style="color: #808080; font-style: italic;">//set the game to be over</span>
&nbsp;
		<span style="color: #808080; font-style: italic;">//reset all the stats</span>
		currentLvl = <span style="color: #cc66cc;">1</span>;
		currentEnemy = <span style="color: #cc66cc;">0</span>;
		enemyTime = <span style="color: #cc66cc;">0</span>;
		enemyLimit = <span style="color: #cc66cc;">12</span>;
		enemiesLeft = <span style="color: #cc66cc;">0</span>;
&nbsp;
		roadHolder.<span style="color: #0066CC;">removeMovieClip</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;<span style="color: #808080; font-style: italic;">//remove the pieces of road</span>
		enemyHolder.<span style="color: #0066CC;">removeMovieClip</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;<span style="color: #808080; font-style: italic;">//remove the enemies</span>
		<span style="color: #808080; font-style: italic;">//remove all of the blocks</span>
		<span style="color: #b1b100;">for</span><span style="color: #66cc66;">&#40;</span>i=<span style="color: #cc66cc;">0</span>;i<span style="color: #66cc66;">&amp;</span>lt;=<span style="color: #cc66cc;">0</span><span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#123;</span><span style="color: #808080; font-style: italic;">//if the user runs out of lives</span>
		gameOver=<span style="color: #000000; font-weight: bold;">true</span>;<span style="color: #808080; font-style: italic;">//set the game to be over</span>
&nbsp;
		<span style="color: #808080; font-style: italic;">//reset all the stats</span>
		currentLvl = <span style="color: #cc66cc;">1</span>;
		currentEnemy = <span style="color: #cc66cc;">0</span>;
		enemyTime = <span style="color: #cc66cc;">0</span>;
		enemyLimit = <span style="color: #cc66cc;">12</span>;
		enemiesLeft = <span style="color: #cc66cc;">0</span>;
&nbsp;
		roadHolder.<span style="color: #0066CC;">removeMovieClip</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;<span style="color: #808080; font-style: italic;">//remove the pieces of road</span>
		enemyHolder.<span style="color: #0066CC;">removeMovieClip</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;<span style="color: #808080; font-style: italic;">//remove the enemies</span>
		<span style="color: #808080; font-style: italic;">//remove all of the blocks</span>
		<span style="color: #b1b100;">for</span><span style="color: #66cc66;">&#40;</span>i=<span style="color: #cc66cc;">0</span>;i</pre></div></div>

<p>Sweet. This concludes this installment of the tutorial series. Join us next time when we expand on the game!</p>
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